Grimwyrd: Glardenfen

[Due to the bowing out of StellersJ, we were left with 4 players and 5 PCs. I wasn’t super confident at this point that I’d retain everyone, so I invited a good friend Chris to step up and round out the group. I’ve been gaming with him for years, since the nascent years of Nova Europa and Tipping Point. This was his first online game with Roll20, and he jumped at the chance to hand out on the regular.

As well, it hadn’t come up much at this point, but Adolph had argued for an optional rule I agreed with, where combatants only had a dodge valid versus a single shooter in each round of combat. I didn’t think it would much impact the game (and in future sessions, you can see it kind of fall to the wayside in favor of play, anyways). Its mentioned explicitly ahead and I thought to mention it here in brief.]


12:07 Christopher B.: Yo How goes?

12:07 Gandalf G.: ayy

12:07 Joush M.: We are doing pretty well. At least, complaint-less

12:08 Christopher B.: Mexcellent.

12:08 Ken (GM): PPA is just dawdling

12:09 Adolf S.: Back.

12:09 Ken (GM): SO Chris is real! as I have assured you all

12:09 Gandalf G.: oh thats a shame, cos most of us are strings of code

12:09 Ken (GM): I have the horsa ingame sheet/token in your control now as well Fiss. You are the little white dude in the back of the marching order

12:10 Gandalf G.: I’m an omegle script that became self-aware a few months back

12:10 Christopher B.: Nice And Nice…Omegle scripts are some of the best.

12:10 Ken (GM): that explains everything about falkirk

12:10 Gandalf G.: So gonna hop straight into running the an existing guy?

12:11 Christopher B.: Yeah, figured it would be less disruptive, plus the character is something I can play, so no worries. I’ll wait for Round 2 to introduce the Tentacles and Hentai Monsters

12:11 Gandalf G.: a little late on the tentacle front, but alright, makes sense

12:12 Christopher B.: Damn, I knew I was getting in late for tentacles. Will have to move to plan B…laser-tentacles

12:12 Ken (GM): Hah, yeah, I’m still kinda bummed we lost StellersJ like that, but Chris should be able to handle “haughty actor-cum-fencer” until we introduce a new guy for him.

12:13 Christopher B.: huhuhuh…cum-fencer

12:13 Ken (GM): Ive seen him do worse with a psychic old man, or a delusional gunslinger

12:13 Joush M.: Quite a collection of characters, that

12:14 Christopher B.: Indeedy. I’ll play damn near anything so long as the group is having fun.

12:15 Ken (GM): which, by far, is the goal of things. (But let me know when you wanna take an arrow to the face; we can ‘arrange things’ )

12:15 Christopher B.: Heh, it’s all good. I’ll see how far I can stretch the son of the poet. Seems like a fun time

12:16 Ken (GM): so then, just as a refresher:

we have Joush/Gray the Sword swinging half beastman

Adolf/Bomrek, the dwarven Dragoon

Gandalf/Falkirk the not-old-but-old guy wizardmang

PPA(not yet online)/Suðri Skornbrekker, another dwarf, but slightly more choppy than shooty [PPA misses the session, I end up running him the whole time]

Chris/Horsa, fop extraordinaire

as well, your troupe are led by Me/Aachen, a horrible little elfman

12:18 Joush M.: Who has the worst fucking luck

12:18 Christopher B.: Heh

12:18 Ken (GM): Y’all are in the horrible wilderness, and are about to be eaten by bears

12:18 Joush M.: That poor elf takes risk a man with 10 HP should not

12:19 Ken (GM): oh Aachen, so many crippling wounds, so many heal checks

12:19 Christopher B.: Hehehe

12:19 Ken (GM): hes so BRAZEN and BRASH

12:19 Gandalf G.: It’s a good thing there’s a doctor or that guy wouldn’t be tying his own shoes for a while

12:19 Ken (GM): tru dat

12:20 Joush M.: Hallariously moreso then Gray, whom has more HP then your average oak tree

12:20 Ken (GM): PLUS an award winning personality


ruins-of-glardenfen

Ken (GM) WHERE LAST WE LEFT OUR HEROES, they stalked through the mists en-route to the Ruins of Glardenfen. Their goal; liberate the old keep in the name of the GreyHold Army, confront the dark wizardry there, and avoid getting eaten by a Dragon in the interim…

Last session, they had stalked into the dark lands of the fringe of the Forbidden Kingdom of Gorgoth. There, they had holed away for safety before their assault on the keep. Information plied from their captive Beastman led them to believe many Beastmen lie in wait there, as well as their keepers. And possibly a dark magister

Currently, the party makes ready to stalk from the ravine gulley that feeds the Glardenfen moats, to approach with the cover of the morning mists, and possibly ambush their targets

Gray works though the early morning mist, on foot and staying low as he scents the air like an animal. The huge man has a mask to cover his lupine features and pauses to glance back at the others. He speaks softly. “We will try to find where the enemy are and in what numbers before we strike”

12:27 Adolf S.: What kind of numbers did the Beastman let on, exactly? Are we talking… 20 enemies? 50? 200?

12:28 Gandalf G.: He was just like : ‘lots’

12:28 Christopher B.: “More than 2”

12:28 Bomrek: Hm. I suppose if we’re trying to be somewhat stealthy… Bomrek has his bayonet affixed, and is at the back of the line, mostly being on the lookout for ambush. Loud weapons =/= stealth mission tools.

12:29 Ken (GM): The pitiful creature said “a score” so ~roughly 20~, and yes @ Bomrek, stealth, so bayonet-Bomrek it is

12:30 Bomrek: @Chris! Bomrek is a tall-for-a-dwarf Dwarf, wearing a mix of chain mail and a few cheap pieces of plate, who wields a double barrel dwarven musket of fine make. He’s a former patrolman for the Dwarven military, and is now a mercenary lookin’ for a fortune, and adventure.

Falkirk curses the uneven ground as he attempts to say somewhat low. He stays a few steps behind the others.

12:30 Bomrek: Figured some minor description would be in order.

12:32 Falkirk: Probably fair. Falkirk is a gaunt bearded man standing at 5’11”. He wears a brown burlap robe that he never seems to change or wash and his face is covered in a slowly-growing mass of tangled hair.

“Let’s not make the mistake of leaving the prisoner with the horses.”

12:33 Bomrek: “Nothing puts the fear of death into a man like the sound of cannon in the early morning.” Bomrek waves his hand in the air through the light mist, and sneers “Though I don’t feel very confident considering this weather. These are fine machines, sensitive to this damned mist.”

12:33 Ken (GM): Aachen is an Elf; pointed ears, fair gold hair, and very slight frame. He stands about 5’6″, has a near-constant smirk, and hold himself with a tension like a bowstring when ready for combat

12:33 Ken (GM): Aachen: “Our prisoner is not an consideration for the moment; I say we approach on foot, leave the horses behind, but take the cannons and their packhorse along for security. Might as well put them to use eh?”

Gray nods in agreement with their elf commander, reaching out to unpack the heavy guns and carrying them obediently, keeping them in the boxes for now to protect them from the mist. A leather surcoat is worn over chain armor.

12:34 (To Bomrek): I also recall; Yourself and Suðri put together one cannon load with gravel/grapeshot last session. It’s packed and ready to load in a cannon, but just in the wooden case for now

12:36 (From Bomrek): So, they’re currently just loaded with standard cannon balls; Sounds good.

Your group stalks through the low-lying gulley bed. The previous rains have swollen the banks and grey-brown water gurgles through , masking your approach almost completely. As Aachen leads you around switchback turns, the day remains bleached gray from the mist covering your backs. You are confident between the weather and creek that this was a wise approach

Aachen leads you along the riverbanks with sure footing. Here the rocky smooth surface of the gulley-bed allows you to make good time. Within an hour, you have made it far enough that Aachen motions for a stop as he surveys around the bend “we should be near soon enough; around one of these next turns…” he says, hushed

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Stealth checks please!

12:39 Horsa: rolling 3d6 (4+5+6)= 15

12:40 Horsa: Damn…fail by 3

12:40 Bomrek: rolling 3d6 (1+2+4)= 7 vs…. let me check

12:40 Ken (GM): Falkirk rolling 3d6 (6+5+3)= 14 [rolling for him as he stepped AFK for a moment]

12:40 Bomrek: What’s stealth, DX-4?

12:40 Gray: rolling 3d6 (1+5+2)= 8 vs 10. So… Margin of success 2

12:40 Ken (GM): [thank god, it’s an opposed roll with distance modifiers :/]

12:41 Horsa: yus

12:41 Bomrek: Computer’s taking forever to open GCS… damn.

12:41 Ken (GM): no worries Bomrek; dwarves are slow 😛

12:42 Horsa: Unless you throw them!

12:42 Ken (GM): Suðri rolling 3d6 (1+2+1)= 4

“crit success” from the OTHER dwarf lol

12:42 Bomrek: Okay, success apparently. Wew.

12:42 Ken (GM): and Aachen

rolling 3d6 (1+3+2)= 6

nice, so worst margin looks like Falkirk at a -8 or so [secret rolling behind the screen]

12:44 Bomrek: Does Falkirk accidentally slip down the bank and land splashily in the water, or somethin’?

12:44 Ken (GM): More like, despite everyones best efforts, he tends to walk in a perfect anti-rythm to the background noises…

12:45 Horsa: “Considering the ruins are where the enemy is fortifying, coaxing a few of them to come to us might not be a bad idea once we know how many there are. Drop something suspicious in the river, let it flow to the moat, and set a trap for when someone comes looking?”

12:45 Joush M.: Old man suddenly burst into a musical number with accompanying band.

12:45 Ken (GM): BUT creek noise and distance are a factor, so, Aachen leads you fellows around bend after bend before bringing you to a halt.

12:45 Bomrek: Rag time gal, ala’ the classic looney toons frog.

12:45 Ken (GM): LOL

12:46 Horsa: I quickly put my singing/dancing frog into his box

12:46 Joush M.: “What? It’s my sneeking mission song”

12:46 Horsa: STEAAALLLLLLLLLTHHHHHHH!

12:47 Ken (GM): [Y’all crazy] You have followed the gulley to a greenspace, where ragged plants crawl down the riverbanks to the water. They stand out against the black stone and gray earth, and are the first real green you’ve yet seen in Gorgoth. Aachen uses the cover to look ahead, and motions for silence! “The keep it just ahead” he whispers “Right over there, about thirty yards to the wall”

Gray creeps forward like some overlarge beast, shifting his weight slowly and kept to the pace of the others by the bulk of the heavy boxes with the guns. As they move forward he stays alert, scenting the air and pausing when the elf motions and speaks so softly to them. He waits for his own chance to see the keep they’ve come so far to claim.

12:48 Bomrek: Bomrek glances around at the greenery “I think I’ve had my fill of plants for a while” remembering back to the demon plant thing.

12:49 Ken (GM): Aachen “We have options here men; we can scale the riverbank, and try to take the gate. It’s the shortest direct route inside to the keep. But that means crossing the bridge and that’s a bit exposed” He gesticulates a bit, indicating the directions ahead without exposing you all “Or we could try to sneak about, scale the opposite bank, and take the rear approach. The moat wall is slick though, and I can’t guarantee we can scale it”

“How are you all at climbing?” he says with a faltered smirk

12:51 Bomrek: How tall is the wall? How big is this entire structure, really? What defensive positions are there on the walls? How dilapidated is it?

12:52 Ken (GM): lol

Gray nods to the elf. “I can climb a tree or rough stone. Slick stone… I could attempt, at least.” He offers. The huge beastmen flexing his hands and considering. “We could cover our assault on the gate with smoke”

12:53 Bomrek: Bomrek spits on the ground. “Never was my strongsuit. Neither was sneaking.” Bomrek turns to the Elf “Say, how much of this do we need intact, exactly?”

12:54 Ken (GM): @Bomrek:

-Peeking through cover, the moat wall rises about 5 yards from the water, and then a good 5 more yards of wall rise up from that
-the castle is roughly 100 yards along this wall, so patrols might have gaps
-the walls have crenelated gaps; cover for shooters looking down at you guys
-everything looks from here to be in usable repair; no obvious wall breaches from where you see

Aachen” I’m sure the leadership will want a usable fortress when we are done; so no damage to the walls you cant repair later, master dwarf”

[Aachen seems to be hearing a good argument for taking the gate]

Gray reaches into his pack and takes out a rock hammer, iron spikes and a length of rope, along with cruel looking steel spikes with leather straps to go on boots, along with a bag of chalk dust. “One person could free climb, secure a line and the rest could follow… ah… Mostly” He doesn’t look at the old man, but doesn’t have confidence the physician could climb the wall, even with the rope.

12:55 Bomrek: Bomrek turns to Suðri and shrugs. (Does the gate have a gate house, or anything like that? )

12:56 Ken (GM): @Bomrek: Yes, -Through the mist, from here, you can see the rough break in the wall where a gatehouse sits; you cant see from down in the gulley if the gate is open or not

12:57 (To Falkirk): you flubbed an untrained stealth , but nothing bad/overt happened as of yet

12:58 Ken (GM): (Horsa, care to weigh in? )

12:58 Bomrek: “I can send a cannon ball through the gate and the gate house, and Suðri can probably patch it up with stone within a day or two if you don’t mind it being walled up. Might be advantageous for our attack. Put some fear in those Beastmen’s bellies”

12:58 Horsa: “I think letting the enemy play the strengths of the stronghold is definitely worrisome “

12:59 Falkirk: “Let us preserve our element of surprise as long as can be done.”

12:59 Horsa: “Picking off a patrol or two would be ideal first, charging in and storming the gate would be a hard afternoon I suspect. Remember that we may be up against some magical tomfoolery as well…the farther we can keep the fight away from the wizard the better, at least at first. “

1:00 Bomrek: “That’s assuming there are patrols to pick off, and assuming in our picking they don’t get alerted.”

1:00 Horsa: “Indeed. “

Gray considers that and nods. “We don’t know they patrol. With few men they might simply hole up inside” He scowls and growls when magic is mentioned, but can’t refute that point. “If we can go over the wall that would be best. Is anyone a truly experienced climber?”

1:01 (From Horsa): Can a Tactics roll help see if our area is advantageous for drawing an enemy out?

1:01 (To Horsa): sure! roll at +2

1:02 Horsa: (To GM) rolling 3d6 (6+5+2)= 13

1:02 (From Horsa): fail by 5…damn

1:02 Falkirk: “I’ve climbed a wall or two in my youth, but I’m hardly going to scale that

1:02 (To Horsa): You can neither confirm nor deny a good plan of attack. 😛

1:02 Bomrek: Bomrek shrugs “Not I, Gray, definitely not I.”

1:02 Horsa: I’m light enough on my feet, Gray, but no, I can’t say I’ve scaled moats before.

1:03 Ken (GM): Aachen shrugs “sounds like a lot of votes for rushing the gatehouse”

Gray nods. “If we can get inside in the first rush we can take them.” He puts away the climbing gear.

1:04 Horsa: chuckles “Well, I suppose unless someone has a better idea, we’ll have to meet the full brunt of the ruins anyway eventually. “

1:05 Bomrek: Bomrek claps his hands together quietly and rubs his palms together “I’ll begin setting up the cannon, then.” (Er, you said we don’t have direct line of sight to the gate? )

Aachen: ” And we can use the cover of this overgrowth a bit as well. Yes, Bomrek, get one ready to breach the gate. Gray, lend him a hand O steady one”

Aachen motions you fellows over to the riverbank, and the short steep hike up the side through the bushes

1:06 Falkirk: “I’ll take this time to see if I can’t detect any unusual aethers in the air,” Lied Falkirk as he sat on a rock to take a breather.

1:07 Gandalf G.: [How long does a cannon take to set up? ]

1:07 Bomrek: In this case it’s mostly pre loaded. I’d guess a minute or so. Plus, Bomrek would like to take ample time to aim.

1:07 Ken (GM): not long at all. The dwarves pre-load a bit with paper wadded charges. Just tamping and double-checking to do

1:08 Gandalf G.: Do I get 5 minutes?

1:08 Horsa: They are canons, not cantons

1:08 Ken (GM): lol Aachen looks warily about, but allows for the breather to least a few minutes, yes

1:08 Gandalf G.: swell . full FP town here I come !

1:09 (To Falkirk): that 1 FP from the terror sleep doesn’t recover until you have an actual good sleep, sorry

1:09 Falkirk: “The strands of the aetherial seem quiet for now. We should move while we can.”

1:09 (From Falkirk): Lame. One short of max then.

Gray can fire the heavy guns standing without trouble, but helps set up the tripods that support them with the dwarves.

1:10 Ken (GM): [map change!]

1:10 Bomrek: Okay so just to confirm, I can see the gate, AND the gatehouse? If the latter, what are the gate houses features.

Oh, map [I now realize the view has been off for like, an hour…]

1:11 Ken (GM): [you fellows are hiding in the heavy brush of the riverbank, out of sight. Ahead, you have the gatehouse and bridge, but havent risked being spotted, staying under cover. The mist is clearing slowly, but stubbornly holds near the riverbed so theres been a lot of light cover. No indication so far that you’ve been spotted.

Just North of you, the exposed roadway leads to the gatehouse, and East of you, the walls of the ruins rise up from the moat]

The rush of the water bubbles around you and the air is still and quiet. No other sounds than your breathing and quiet work break the silence

“Ready?” whispers Aachen

1:13 Horsa: “Ready” readies rapier

1:14 Bomrek: “Aye, when I fire this thing, plug your ears, then be ready to spring.” Bomrek says, adjusting the aim by very small amounts and sighting down the cannon.

Falkirk pre-emptively obliges by plugging his ears

Gray nods, the beast taking a deep breath and letting it out. “Would a keg of gunpowder open the gate without doing too much damage?”

1:14 Bomrek: Bomrek raises an eyebrow, then looks at Suori. “Would it?”

Suðri shrugs “We’d need to get it RIGHT against the gate to be effective”

1:16 Horsa: It would be nice knowing there’s a way through before we charge in

1:16 Falkirk: “Sounds like more risk than it’s worth”

1:16 Bomrek: “Bah, nothing a powder keg will do that a dwarven cannon ball won’t do better, I say.”( Lets see, how many turns can I aim this thing for, again? What’s the acc on these babies? )

1:16 Falkirk: “Can’t we just blow the doors open from here?”

Gray nods, then just waits for the show to start.

1:17 Horsa: Ultimately, I don’t think there are many better options than just knocking on the door with a lead ball.

1:17 (To Bomrek): Acc 2 + long aiming for another +2

1:17 Ken (GM): also, aiming for a ‘large target’ +4 , so Net +8

1:17 Bomrek: “Firing! 3.. 2… 1…”

as I then try to re-figure my gunner score,

1:17 Ken (GM): lol

1:18 Horsa: covering ears and eyes

1:18 Bomrek: rolling 3d6 (2+3+6)= 11 vs 21

Ken (GM) The shot rings out like caged thunder, and the stone ball whips into the gatehouse dead on through the shrubberies

1:19 Horsa: Ni!

Ken (GM) You hear a resounding CLANG and then immediately a ruckus of splintering wood as the shot tumbles into the keep ahead

4ad87feb3f70236504bcd172bec42421

1:19 Ken (GM): INITIATIVE ROLL

1:19 Horsa: rolling 1d6+6 (1)+6 +2CR= 9

1:21 Falkirk: 2+4.75+2CR

1:21 Ken (GM): Aachen rolling 3d6 (5+2+1)= 8

1:22 Bomrek: rolling 1d6 (5)= 5

5 + 5.5 + 2 = 12.5

1:22 Gray: rolling 1d6+6 (3)+6 +2CR = 11

1:26 Ken (GM): BOMREK you up!

the cannon has bucked in it’s mount, but the distinct sound of true shot has reached your tinnitus tinged ears. Wat do?

1:27 (To Bomrek): poke poke

1:28 Gandalf G.: weeks pass

1:28 (To Bomrek): Hulooooo

1:28 Ken (GM): [is he still reconnecting?]

1:29 Gandalf G.: no?

1:30 Ken (GM): I shall assume connection issues or AFK; GM ASSUMING DIRECT CONTROL and nudging him up the underbrush with gun at the ready

AACHEN! follows suit with sword drawn

GRAY!

1:31 Horsa: Is the Underbrush sufficient to slow our move?

1:31 Ken (GM): [not significantly if you stay to the edge; past that it drops to the river dropoff anyways

1:31 Horsa: thumbsup

Gray starts closer to the gate with the sword at the ready. (Move 6, look around for danger)

1:32 Gray: rolling 3d6 (3+6+5)= 14 vs 13 PER

1:32 Joush M.: Ugh. Failed perception by 1, if it matters

1:32 (To Gray): Through the mists you see not much than the edges of the wall, but you hear a kind of clamor from in the ruins. Some kind of banging…?

1:33 Ken (GM): SKORNBREKKER hurries along, un ready and pike alongside

HORSA

Horsa rushes up with the rest, trying to stay ahead where rapier-range is useful

1:34 Ken (GM): FALKIRK!

1:35 Bomrek: [Back, had to go afk there. Sorry]

Falkirk shuffles behind the group, pulling his ichor-stained sleeves up as he moves

1:36 Ken (GM): [gm rolls things for badguys]

BOMREK! the group is advancing!

1:36 Horsa: ooooooh shit. Nobody said we were up against THINGS

1:37 Gandalf G.: Specifically Thing 1 and Thing 2

1:37 Horsa: Son of a Seuss…

1:37 Bomrek: Woo! Okay then, about what you said. Bomrek hides in the underbrush with his weapon.

1:38 Ken (GM): KK, covering the advance? or moving up?

1:38 Bomrek: Sorry, distracted. Covering the advance for now. Wait to shoot

1:38 Ken (GM): kk AACHEN moves up! along cover, creeping-like

GRAY!

Gray starts properly running now (move 6+1 for sprint) on the way to the gate.

1:40 Ken (GM): kk; DX or ST check please; the underbrush is a jerk. DO you barrel through or nimbly duck branches?

1:40 Bomrek: Barreling through sounds more his strongsuit.

1:41 Joush M.: Barrel through. ST check!

1:41 Gray: rolling 3d6 (3+4+1)= 8 vs 18

1:41 Ken (GM): TREES DIE BY THE ARMFULL but you get up to a good run while not yielding to thorn or branch

Gray smashes a path though the brush for the others to follow.

1:42 Ken (GM): SKORNBREKKER tries to keep up and curses his stubby legs

HORSA

Horsa follows the trail of broken trees and dreams, trying to slip between the trees once he gets to the front

1:42 Horsa: rolling 3d6 (2+1+1)= 4 NICE

1:42 Ken (GM): LULS ninja horsa SPRINT ASSAULT

1:43 Horsa: YUS

1:43 Horsa: BURNINATING THE FOREST

1:43 Ken (GM): THROUGH THE FOREST

FALKIRK!

Gandalf G. follows up, moving as well as he can, all things considered

1:43 Gandalf G.: oh

you know what I meant

1:43 Ken (GM): hah, yeah.

1:44 Bomrek: Do I gain any sort of stealth bonus for being in this foliage, by the way? [Also, I should lay down on my stomach, get some brace action going on. ]

1:44 Ken (GM): Yeah, you’re covered form view form the keep proper (spot penalties). And yus, retcon you on position is ok, I don’t mind you takin a knee or droppin

your turn in fact!

1:45 Bomrek: I’m mostly worried about outside patrols coming to investigate that noise.

1:45 Ken (GM): oh, thats probably a surety

1:45 Bomrek: Mmm, I scan the area to the north (up?) and east (right?), looking for any sign of beastmen.

1:45 Ken (GM): perception!

1:45 Bomrek: rolling 3d6 (2+1+6)= 9 vs 10

1:46 (To Bomrek): Obvious signs of disuse on the North tower; undisturbed overgrowth and such on it. You see no movement or figures on the keep walls East.

1:46 Bomrek: End turn!

1:46 (To Bomrek): you can hear a noise from within though; an indistinct banging…?

1:46 Ken (GM): AACHEN moves up!

GRAY!

Gray continues his charge (6+2), keeping pace with the elf and slamming though the brush. Reaching the footing of the bridge.

1:49 Ken (GM): kk

SKORNBREKKER follows

HORSA!

Horsa crashes out of the bush and swings to the other side of the bridge

1:51 Horsa: Overconfidence I figure works here.

1:51 Bomrek: Playin’ his own theme song in his head all the way, surely.

1:52 Horsa: Yer darn rights

1:52 Ken (GM): lol FALKIRK!

1:52 Joush M.: Horsa’s got some slayer playing in his headphones right now.

1:53 Horsa: SLAAAYYYEEEEEEEEEEEERERRRRR

Falkirk keeps up the pace, seemingly unaware of his falling behind

1:53 Ken (GM): hah

1:53 Falkirk: He is not a fast man

Ken (GM) as you break through the underbrush, ahead, the gate lays in shattered pieces of ramshackle wood and bent old rusted metal! You guys right fucked it up!

1:54 Ken (GM): BOMREK!

covering still? or otherwise?

1:55 Bomrek: Covering still, lookin’ for responders, mostly.

Can’t let’m get the jump on us from behind

1:56 Ken (GM): kk

AACHEN burst through the brush as well, sword up and heads down the bridge to catch Horsa

GRAY!

1:57 Horsa: m’elf! tips leather cap

Gray runs hard, pounding along the stone bridge. “Don’t get too far ahead, Mister Horsa!”

1:58 Ken (GM): SKORNBREKKER plants his pike and readies his gun; he waves at Bomrek to move up

HORSA!

Horsa focusing on flanking with his party, Horsa follows at a good trot

1:59 Ken (GM): kk; FALKIRK!

Falkirk continues trailing, blustering under his breath and behind his beard

2:00 Ken (GM): [needs to jog more, wizard less :P]

2:01 Bomrek: Joggin’s for chumps, he’s got books to read.

2:01 Ken (GM): A figure appears on the wall top! A green skinned burly orc with a bow!

He seems to be looking down at the smashed gate in astonishment!

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BOMREK!

2:02 Bomrek: Do I see Mister Orc up there?

2:02 Gandalf G.: [Shoot him before he starts playing it ]

2:02 Bomrek: And what’s the range penalty for this distance, for this guy?

2:03 Ken (GM): 25 yards! so -7, but youve been spotting, so +acc of 2

2:03 Bomrek: mMM…

2:03 Ken (GM): net -5 right now

2:03 Bomrek: I continue aiming, trying to get more of an edge before I take the shot.

2:03 Ken (GM): kk

2:04 Bomrek: I also signal to Suðri that the dude’s up there. “Enemy, wall!”

2:04 Ken (GM): right; AACHEN! He rushes up the middle of the bridge

GRAY!

2:05 (To Bomrek): Suori sees and signals back “Hes yours”

2:05 (To Bomrek): yay for soldier hand signals!

Gray runs forward, heavy boots crunching on the splintered gate and entering the fort with a roar.

2:05 (From Bomrek): We’re tacticool!

2:06 Ken (GM): you see the ruined gate before you, and revealed now, an overgrown courtyard half-heartedly cleared for use, the keep rising up squat in front. Looming in the corner, a massive BloodRoot plant sprawls from the fountain, with water barrels nearby. The dark keep ahead is shrouded in mist and dark darkness

SKORNBREKKER! Takes aim on the wall, scanning for targets

HORSA!

Horsa unable to get up at the archer with any real ability, will rush in and find cover

2:08 Ken (GM): kk FALKIRK!

Gandalf G. breaks out of the foliage and breaks into a haggard sprint

2:09 Gandalf G.: fuck

2:09 Falkirk: falkirk also does this

2:09 Ken (GM): heh

The orc sees you three running up the bridge, and nocks his bow, taking aim at Aachen!

2:11 Joush M.: My eye! I’m not supposed to get arrows in it!

2:11 Bomrek: Hah “My optomitrist said no more eye bolts, man!”

2:12 Horsa: “I’m supposed to have full UV protection! Ultra Violence!”

2:12 Ken (GM): another orc comes to the edge of the wall, while a third rounds the wall steps in the courtyard South of that

BOMREK! I recall youre in a braced shooting position, so another +1; shoot at net -3?

2:13 Bomrek: Sounds about righ- Oh, wait, wouldn’t this be..

My gun’s acc bonus as well? Which is 4.

Or the +2 from before, was that supposed to be a standard aim bonus?

2:14 Ken (GM): oh shit, right, you bought that up. So acc+4 long aim +1, braced +1, distance -7 is net -1 only

2:14 Bomrek: Sounds acceptable!

2:14 Ken (GM): (i forgot it was a fine gun, I never updated my copy of the sheet on my side, but have made a note :P)

2:14 Bomrek: Before I fire, Orcs like this… are they comparable to humans in their toughness n’ such?

2:14 Ken (GM): yeah, so centre mass should be pretty deadly

2:14 Bomrek: Also, he doesn’t know I’m here, right? And he’s distracted otherwise at the minimum, right?

2:15 Ken (GM): (he appears armored with a leather shirt, and cap, but not much else. He does not appear to be actively dodging you)

2:15 Bomrek: Either way, Fire! Krahk-Boom!

rolling 3d6 (1+5+5)= 11 vs 15

2:15 Ken (GM): nice! he takes your shot, unawares, dead center. DAMAGE!

2:15 Bomrek: rolling 3d6 (6+1+5)= 12 +1 pi++

2:15 Ken (GM): hahah 13 large piercing!

2:16 Horsa: THatsWHATsheSAID!

2:16 Falkirk: hueh

2:17 Ken (GM): dead orc

82a26a8ba4d6f8fabed70f091908422d.jpg

2:17 Bomrek: Was the orc aiming at anybody in particular, previously? or vaguely pointing toward?

2:17 Bomrek: “First one’s Free, Elf!” Bomrek yells over.

2:17 Ken (GM): at Aachen, incidentally

2:17 Ken (GM): who now runs up the bridge into the courtyard, sword up, murder on his face!

2:18 Horsa: Facemurder!

2:18 Ken (GM): GRAY!

2:18 (To Bomrek): the other orc on the wall looks over in your direction, hearing your shot, but youre not sure hes seen you yet

Gray gestures to the steps and charges in that direction, running at the new orc that came around the corner. The huge beast slamming forward into him!

2:19 Bomrek: First Blood! One down, 19-ish more to go.

2:19 (To Gray): the orc looks genuinely surprised to see you, a bow loosely held in one hand, no arrow ready

2:20 Ken (GM): SKORNBREKKER takes a shot at the wall orc!

rolling 3d6 (1+5+6)= 12

thank god! a match! the orc doesnt see it coming, and fails to dodge

rolling 4d6 (4+1+5+4)= 14

2:21 Bomrek: >4d Jesus

2:21 Ken (GM): and his body tumbles back dead

Suðri calls out in dwarvish

2:21 (To Falkirk): TO BATTLE!

2:21 (To Bomrek): TO BATTLE!

2:21 Joush M.: Muskets are brutal, but take a long time to reload.

2:22 Ken (GM): A step and hes done HORSA!

2:22 Gandalf G.: They’re also servicable clubs when empty

2:22 Bomrek: Bomrek’s theme song, if he wasn’t already one with the EEEEEEE: https://www.youtube.com/watch?v=U1fA3gEi7-M

Horsa rushes up

2:23 (To Horsa): the orc looks genuinely surprised to see you, a bow loosely held in one hand, no arrow ready

2:23 Ken (GM): FALKIRK!

2:23 Bomrek: Good thing Bomrek’s musket is double barreled. Second shot, baby, oh yeah.

Falkirk continues running, muttering “one, two, one, two” quietly to himself

2:24 Ken (GM): lol

2:25 Ken (GM): The orc appears surprised; he fumbles for an axe at his hip and draws it out

BOMREK!

2:26 Bomrek: Hm. I scan to the north wall, see if I see anything.

2:26 Ken (GM): no reactions up there, coast looks clear

2:26 Bomrek: I stand up and end my turn.

2:27 Ken (GM): the coast looks clear through the mists; they must not have posted a guard outside the gates (typical undisciplined savages)

2:27 Bomrek: Disgusting. End Turn.

2:27 Ken (GM): AACHEN runs up, a bellow rising on his charge, something foreign on his tongue

2:28 (To Falkirk): you hear him yell “For my family!” in elvish

2:28 Ken (GM): GRAY!

2:29 Joush M.: All Out (determined) shield slam on the remaining orc, deceptive -2 for -1 to defense for a total SL of 14

rolling 3d6 (5+1+5)= 11 vs 14

2:29 Ken (GM): nice! it attempts a penalized dodge and dive for the +3!

rolling 3d6 (1+2+4)= 7

2:30 Falkirk: nice desu

2:30 Bomrek: ore wa

2:30 Ken (GM): and narrowly ducks you, to the side, but falls prone in the process

Joush M. growls to the orc, the huge beast holding that wicked sword in a massive hand. “Stay down!”

2:30 Ken (GM): SKORNBREKKER readies his pike as he jogs to keep up HORSA!

2:31 Falkirk: I thought he had a bardiche

2:31 Ken (GM): (big stick with a pointy bit, yes)

2:31 Bomrek: Bomrek shouts a return of what Suori said in Dwarvish as he runs up!

Horsa runs up and attempts to get the down’ed Orc in a choke hold

2:32 Horsa: rolling 3d6 (6+1+6)= 13

2:32 Ken (GM): kay, dive and grab tackle, so brawling to hit him in the neck

2:32 Horsa: Damn, no brawling…will know what to put points in LOL

2:32 Ken (GM): -1 net (+4 for dive and tackle, -5 for hit location)

2:32 Horsa: Fail either way

2:33 Ken (GM): hah! thats still DX-1

2:33 Falkirk: I thought horsa had wrestling skill

2:33 Horsa: Judo

Everything’s Judo on this sheet, oh god

2:33 Ken (GM): hey! there ya go

2:33 Horsa: Yeah, unfortunately that’d still fail by 3, lol

2:34 Ken (GM): (your math sux) I see a fail by 1! which is still a torso ‘hit’ to start the grapple at least

2:34 Horsa: Ahh, good! clears throat I meant to do that

2:34 Ken (GM): youre doing a tackle (move and hit for +4) so its kosher

lets see if he dodges though, while prone 😛

rolling 3d6 (1+5+2)= 8

he does not!

2:35 Horsa: Noice

2:35 Ken (GM): you are grappling successfully! no auto chokeout yet through

2:35 Horsa: got it

2:35 Ken (GM): he seems surprised entirely by the maneuver

FALKIRK!

2:36 (To Horsa): he also smells horrible

Falkirk jogs across the bridge, a flurry of unshaven legs and unwashed fabric

2:36 Ken (GM): le ew

2:36 Bomrek: Bein’; a doctor has nothin’ to do with bein’ clean.

2:36 Ken (GM): orc scrambles in the grapple!

CHRIS, opposed Horsa skill!

2:36 Falkirk: no sense of right, wrong or personal hygene

2:37 (To Horsa): Opposed ‘rasslin skill!

2:37 Joush M.: [We all stop to watch the pretty actor wrestle with the orc ]

2:37 Horsa: (To GM) rolling 3d6 (2+1+3)= 6

2:38 Ken (GM): [he may have been lonlier than we suspected :D]

2:38 (To Horsa): FUCK beat by a mile

2:38 Ken (GM): The orc flails, and horsa hold him fast

Horsa says “Now now, you’re not going anywhere, Stinky!”

2:39 Bomrek: Oh boy. Well, Bomrek’s up and about. He follows the others, across the bridge.

And, end turn.

2:39 Ken (GM): another orc walks about the end of the keep, a confused look on his face

2:40 Bomrek: “Wha? I didn’t order any strippers”

2:40 Ken (GM): AACHEN dives foot first at the orc’s head AAAAAARGH

2:40 Bomrek: Elven kung fu.

2:40 Ken (GM): rolling 3d6 (1+5+3)= 9

yay! rolling 3d6 (3+5+4)= 12

no orc dodge!

rolling 1d6 + -1 (2)+-1 = 1

and one point of crushing damage to the orc! negated by armor!

2:41 Ken (GM): he goes OOF! and thats about it! GRAY!

Joush M. starts running down in the new orc’s direction down south, leaving the others to grapple the one on the ground.

2:44 Joush M.: Ah, that but as Gray

2:44 Ken (GM): lol, lots of /me stuff?

2:44 Horsa: Makes for a good “In Character” division vs just chatting

2:44 Ken (GM): SKORNBREKKER attempts a stubby-legged run, pike down and rushing in

HORSA rasslin!

2:47 (To Horsa): youve got him in a one armed grapple, and he has no free hands. You can choke hold him at that technique -2, or drop your sword for no penalty, using both hands.

Horsa drops his sword and tries to tidy up this little package with an arm around the neck

2:48 Horsa: rolling 3d6 (6+2+2)= 10

beat by 1 Choke-Hold

2:49 Ken (GM): the orc gets locked into a chokout! he flails!

200px-The_Art_of_War_Running_Press.jpg

FALKIRK!

run run run?

2:50 Falkirk: run run run

2:50 Ken (GM): or run run run run? 😛

2:51 Ken (GM): the lower orc facing Gray calls out in his gutteral tongue, nocking an arrow on Gray! Within the keep you all hear the commotion now, metal banging against metal! Gibbering sounds of wolf-like Beastmen comes from within

2:52 Bomrek: Beastman practicing his one-man-band routine.

2:52 (To Falkirk): You hear the beastmen gibbering in their tongue “To arms! To arms! Fresh meat!”

2:52 Ken (GM): BOMREK!

2:52 Bomrek: Runnin

2:52 Ken (GM): kk

2:52 Falkirk: “They’re coming!”

2:52 Bomrek: And then turn end.

2:53 Ken (GM): falkirk calls out a warning! AACHEN shanks the choked out orc!

big overhand swing, very scary, much elf

rolling 3d6 (3+6+4)= 13 hit!

rolling 3d6 (3+3+4)= 10 no dodge!

the orc is shanked!

2:54 Ken (GM): rolling 1d6 + 2 (1)+2 = 3 IMP

for a pittance of impaling damage!

GRAY!

2:55 Joush M.: Going for the same All Out Determined shield slam with deceptive -2 for SL 14

2:55 Gray: rolling 3d6 (2+4+5)= 11 vs 14

2:55 Ken (GM): kk

rolling 3d6 (1+6+5)= 12 no dodge

BAM right in the kisser

2:55 Horsa: COME ON AND SLAM AND WELCOME TO THE JAM

2:56 Ken (GM): shield slam damorge

2:56 Gray: rolling rolling 2d6+1 (5+4)+1 = 10

2:56 Bomrek: >2d6 slam OH GOD

2:56 Ken (GM): lol CRACK

2:56 Joush M.: He gets to do his HPx7/100 dice to my shield in return

2:56 Ken (GM): the orc goes down like a ragdoll, crumpling messily. His squishy formhurts your shield?

[checks calculator]

rolling 1d6 + -1 (2)+-1 = 1

2:57 Gray: rolling 1d6-1 (6)-1 = 5 CR trample

2:58 Ken (GM): 1 damage! doesnt even pass hardness does it?

2:58 Joush M.: Shield has DR 3, yeah

2:58 Ken (GM): nice one

2:58 Joush M.: he takes 5 damage from getting trampled when a SM +1 creature moves over him too

2:58 Ken (GM): hahah

yeah, he goes out like a sack of rocks CHOO CHOO HERE COMES GRAAAAAAY

SKORNBREKKER charges in, bellowing a battlecry

Gray isn’t taking chances in the initial, brutal assault, slamming the orc off his feet then crushing him with massive boots, roaring and ready for the next..

2:59 Ken (GM): HORSA! the orc flails and has failed to break free of your chokehold

Horsa continues to try to get him to Nighty Night Land

3:00 Horsa: rolling 3d6 (6+2+3)= 11 vs 14 to do ST+3 crushing damage B404

3:02 Ken (GM): Rolling 3d6 (3+3+6)= 12

some math happens, and then Horsa starts choking out the orc violently, for 3 CR damage to the neck!

the orc is changing colors!

3:03 Horsa: death by math!

3:03 Ken (GM): FALKIRKU!

3:03 Bomrek: Take that you green bastard!

3:03 Falkirk: in a SURPRISE TWIST I’m gonna keep running

3:03 Ken (GM): lol

3:04 Bomrek: what a turn of events!

3:04 Falkirk: dont turn that knob, you’ll never guess what happens next turn

Inside the keep, braziers flare to life, and the interior is lit! Five(!) hyena-men gibber and slaver at you, claws out and hackles raised!

A massive serpent statue glistens within the room behind them, surrounded by bloody stains and heaps of golden bullion. The hyenamen howl, and charge out of the keep to the courtyard

BOMREKKA!

3:04 Bomrek: Chaching! …I regret not loading the cannon with grape shot, now.

3:06 Bomrek: Man, do you know how many gold noodle soups I can make with all of those gold boullion cubes.

I…. Do I see the hyena dudes?

1455906420085.jpg

3:06 Ken (GM): lulz you have line of sight, yeah. At least to the upper three [indicates on map]

3:06 Bomrek: Huh. Range is bad, but not as bad as I expected, actually. What’s the penalty at this range again

3:07 Joush M.: Note to self: Grenades

3:07 Ken (GM): -7 from here

3:07 Bomrek: Hm. I aim, I suppose, and end my turn.

3:07 Ken (GM): kk AACHEN rounds on the new beastmen, and charges them wildly!

BLARGHLE ARGLEFLARGH [ he seems mad]

rolling 3d6 (2+4+3)= 10

3:08 Falkirk: that seems unwise

3:09 Joush M.: So.. replacement elf soon

3:09 Ken (GM): rolling 3d6 (1+3+1)= 5 dodge

the hyenaman deftly ducks the swung blade

the elf, he is exposed

GRAY!

3:10 Falkirk: “Someone help the elf!”

Gray turns and start running back to the others, leaving the crumpled ruin of the orc behind as his heavy boots slip then catch on the mist-damp stone. “Death comes for you! Surrender, fools!”

3:11 Ken (GM): [lots of “run run run” today :P] SPEAKING OF WHICH

3:11 Joush M.: Damn, I might have to roll HT to keep from loseing FP soon

3:11 Ken (GM): Skornbrekker digs deep! he spends a point of fatigue to run HARD and charges the closes hyenaman with his reach 3 pike! and hopefully hits!

rolling 3d6 (4+5+5)= 14

fucking barely!

rolling 3d6 (5+5+6)= 16

AND IT FAILS TO DODGE

3:12 Ken (GM): THANK GOD

rolling 1d6 + 3 (4)+3 = 7 IMP thrust

oooh! 7 impaling damage!

3:13 Bomrek: GOOOOAALLLLL

3:13 Ken (GM): yeah! (PPA does so well when hes not here :/) HORSA! you are being flanked!

3:13 Horsa: Bloody hell…. Acrobatics to grab sword and stand up?

3:14 Ken (GM): thats a kip up!, might go poorly for ya

3:15 Horsa: Yeah…mmm…All out defense is probably the best I can do, can’t remember the rules for stuff while grappled though

3:15 Ken (GM): prone is bad, but! if you use your turn to get up to a knee, thats infinitely better for ya (and you can maintain the grapple)

3:16 Horsa: Yeah, let’s do that. Move to a knee, maintain grapple, rolling for the quick contest / continued damage, sound good?

3:16 Ken (GM): you can damage or change posture, but not both :/ it’s a full turn to do either

3:16 Horsa: OK, knee, no damage

3:16 Ken (GM): kk, roll your judo+2 for the controlled move opposed check!

rolling 3d6 (2+4+6)= 12

(i think you win)

3:17 Horsa: rolling 3d6 (2+6+5) = 13

3:17 Ken (GM): beat him though, he got a -2

3:17 Horsa: I mean beat by… yeah

3:17 Ken (GM): lol MATH

3:17 Horsa: MATH R HARDS

3:17 Ken (GM): Falkirk!

Falkirk runs to a halt, pulling his sleeves up once again and scanning the courtyard

3:18 Falkirk: “Is anybody injured? Who’s dead?”

Ken (GM) the courtyard is bloodied with wounded orcs and hyenamen; the party is savaging them greatly and appear (so far) uninjured

3:19 Falkirk: oh end turn also

3:19 Ken (GM): kk BOOM CRASH

3:20 Bomrek: This is like the start of a /k/ thread.

Ken (GM) A door in the keep wall bursts out, slamming open, revealing a massive ogre armored in chain, wielding a great big brassy sword

59700ffc354b09760955901131966fad.jpg

3:21 Bomrek: [“BOOM BOOM CRASH. That’s all it takes for 5 hyena men to burst into your castle, how do you defend yourself?” ]

3:21 Ken (GM): he makes unintelligble noises of rage and such

3:21 Gandalf G.: WHAT ARE YOU DOIN

IN

MAH

SWAMP

3:21 Ken (GM): also, the hyenamen charge

3:21 Horsa: IT’S ALL OGRE NOW

3:21 Bomrek: Shit.

3:21 Ken (GM): and chop at the elf too [frantic rolling]

hyenaman vs aachen

rolling 3d6 (2+4+5)= 11

rolling 3d6 (4+4+5)= 13

3:21 Bomrek: (“Watch out, he’s got layers of DR!”)

3:21 Ken (GM):

rolling 1d6 + -1 (2)+-1 = 1

rakes him with claws, armor saves aachen

3:22 Joush M.: That’s some big ass ogre

3:22 Ken (GM): hyenamen vs Suori

rolling 3d6 (3+6+3)= 12

rolling 1d6 + 2 (4)+2 = 6

rolling 3d6 (3+5+2)= 10

3:22 Bomrek: Yeah, they’re REALLY fucking hard to kill.

3:22 Ken (GM): rolling 1d6 + -1 (4)+-1 = 3

3:22 Bomrek: Needs a cannon.

3:22 Ken (GM): rolling 3d6 (6+1+5)= 12

suori takes one claw rake to the torso armor!

rolling 1d6 + -1 (2)+-1 = 1

3:22 Ken (GM): for no damage ….just DR

3:23 Ken (GM): and the last Hyenaman is making for Falkirk, but doesn’t reach him this turn. The orc wiggles against Horsa opposed grapple skill!

3:23 Horsa: (To GM) rolling 3d6 (4+1+6)= 11

3:24 Ken (GM): rolling 3d6 (1+6+6)= 13

and the orc wiggles uselessly against a chokehold! Hes getting weaker!

BOMREK!

3:24 Bomrek: Can I see that HUGE beast?

3:24 Ken (GM): the ogre is SM+2 fyi, and yes, you have LOS

3:25 Bomrek: Hm. So… What’s range penalty and bonuses atm?

3:25 Ken (GM): +4 acc from aim, -7 distance, +2 Size Mod

oh, and +1 from bracing your gun if youve taken a knee/shooting stance

3:26 Bomrek: mmm. What’s penalty to a headshot, again? Or vitals shot.

3:26 Ken (GM): face is -5, skull is -7, vitals -3

3:26 Gandalf G.: face isnt extra damage in most cases do note

3:26 Bomrek: Right.

3:26 Ken (GM): but calls for knockdown and stun rolls

3:26 Gandalf G.: skull is the ‘headshot’ area

3:26 Horsa: His favourite food is faces

3:26 Ken (GM): lol

3:26 Gandalf G.: but yeah it stuns good

3:27 Bomrek: I’ll do a vitals attack, I think. +4 for acc, +2 for SM, +1 from bracing. -7 from distance, so +0 basically. Then -3 for vitals.

rolling 3d6 (2+1+3)= 6 Pass.

3:27 Ken (GM): NICE

3:27 Bomrek: Not by 10, unfortunately. But pass.

3:27 Horsa: YUS

3:27 Ken (GM): and he has not had a chance to ‘dodge’ you yet, so no defense, DAMAGE!

3:28 Bomrek: Sweet.

rolling 3d6 + 1 (1+1+1)+1 = 4

…Huh.

3:28 Ken (GM): WAT

3:28 Gandalf G.: huh

3:28 Bomrek: When’s the last time there was even a true critical. It’s been a long goddamn time.

3:28 Joush M.: Well, on the bright side that’s a 0.5% chance of being that fucking awful

3:28 Bomrek: Yup.

3:28 Ken (GM): HOLY SHIT damn, well…

3:29 Bomrek: If I had just hit the roll button a split second later, that’d almost certainly have been a different roll. RIP.

3:29 Ken (GM): your shot flies over to him, hits DR2 from chainmail, and 2 penetrates into 6 wounding (x3 damage in vitals). So he grunts, but seems to shrug it off

but DAMN

3:30 Bomrek: Do you count the pi++ at that point?

3:30 Gandalf G.: he did breh

3:30 Ken (GM): it changes the wounding from normal to X3

3:30 Bomrek: Spookt’.

3:30 Ken (GM): AACHEN attempts a shank on the Hyenaman

rolling 3d6 (4+5+3)= 12

and hyenaman takes it !

rolling 1d6 + 2 (4)+2 = 6

yay! swing, chop

6 wounds after cut calculations

3:32 Ken (GM): GRAY!

Gray runs to get back to the fight with the others, looking to the hideous Hyenamen and the towering Ogre.

3:33 Ken (GM): SKORNBREKKER backs up, changes his pike hold, and swings at the hyena making for Falkirk !

rolling 3d6 (1+2+2)= 5 Poleaxe!

FUCKYEAH

rolling 3d6 (5+1+2)= 8 hyena dodge

3:33 Gandalf G.: ayy

3:33 Ken (GM): hyena fails to crit-dodge

rolling 1d6 + 5 (2)+5 = 7 CUTgo glaive!

3:34 Gandalf G.: hacked

3:34 Ken (GM): HORSA-man! You have a knee, and a strangling orc

3:34 Horsa: Getting sick of this orc, tryinna finish him off. All out for extra damage possible?

3:35 Ken (GM): CHOKE CHOKE

3:35 Horsa: rolling 3d6 (1+5+6)= 12

3:35 Ken (GM): rolling 3d6 (1+1+4)= 6 oooh

3:35 Horsa: >.<

3:36 Ken (GM): the orc manages to flail-resist and not take any damage. not cool Orc, not cool

FALKIRKU! shit is getting real!

3:36 Gandalf G.: alright

3:36 (To Horsa): fucking hell this is turning against us 😛

Falkirk thrusts his arm forward and encants an ancient, arcane utterance

3:38 Falkirk: all-out determined , also extra effort, targeting face; is there a rangepen at 2?

3:38 (To Falkirk): the stone surges in response. use it too?

3:38 (From Falkirk): Sure

3:38 Ken (GM): no range penalty at 2

3:38 Falkirk: alright, I’m aiming at the face, so all things considered 11 skill

3:39 Ken (GM): kk

3:39 Falkirk: 14v11

wewlad

Ken (GM) a flash of light from falkirks pouch burns through, even his robes

Ken (GM) falkirk brings forth his acid spray, and you see a TORRENT gush from his outstretched hand

3:40 (To Falkirk): Roll HT for me?

3:40 (From Falkirk): including +1 from fit or not?

3:40 (To Falkirk): yep

3:41 (From Falkirk): 11v10

3:41 (To Falkirk): you take 1FP in damage, on top of your efforts but you spray from your hand WAY TOO MUCH MAGIC

3:41 (To Falkirk): you also feel the wellspring in your speaking stone greatly reduced [you used up one of it’s rechargeable effects]

3:43 Ken (GM): A spray of stinking acid plumes out of Falkirk’s hand. The light on his pouch burns brightly for a moment then flares out, as a spray of acid clouds the area!

[please see green cone on battle field]

Falkirk! 5d corrosion damage please!

3:43 Falkirk: [rolls IRL] 24

3:44 Ken (GM): (sorry for the crudeness of my model :P) [rainbow cone spray on the map…]

3:44 Falkirk: I chose Leprechaun as my race

3:45 Horsa: Taste the Acidic Rainbow!

3:45 Bomrek: Skittles Sour

3:45 Ken (GM): sufficed to say, those two Hyenamen in front melt, screaming, boiled away to bones and teeth

3:45 Bomrek: For gods sake, do that to the ogre

3:45 Ken (GM): The ground boils and bubbles! Even the stones are etched! The ogre witnesses this! He readies his weapon in defense and shuffles over [scooch scooch]

The remaining Hyenamen scream in gibbering superstitious fear, running in a panic!

Falkirk frowns as he busts his acidic load all over the courtyard, looking slightly confused

3:47 (To Falkirk): they scream “Oh gods no, not the dark magics!”

3:47 (To Falkirk): the stone doesn’t seem so magically charged anymore; it is not throbbing against your aura

3:47 Ken (GM): BOMREK!

3:48 Bomrek: Oh boy. Okay, so… how fast do ogres usually move? How fast did this one move? Any estimation that Bomrek can figure?

3:49 Ken (GM): the last one was about as fast as a man (remember the farm?) this one is wearing chain all over and has a big slab of sword

3:49 Bomrek: I guess the best course of action is to run up there. It’ll take way too long to reload – BUT, there’s a cannon up there with my name on it that might come in handy.

3:49 Ken (GM): true dat

3:49 Bomrek: So, I run. End turn.

3:49 Ken (GM): kk AACHEN screams “Cowards! Face me!” wheeling with his sword, bellowing a challenge at the ogre

GRAY!

3:50 Bomrek: Elf, Need I remind you that the Ogre is fucking large?

3:50 Ken (GM): [he is foolishly brave and impulsively angry]

3:51 Joush M.: I’ll move up here. Can I get the gun box out while I run and set it down for the dwarf?

3:51 Ken (GM): Roll DX for me?

3:51 Gray: rolling 3d6 (1+3+5)= 9 vs 10 DX

3:52 Ken (GM): nice; yes, you unleash the box for your better trained ally

SKORNBREKKER lengthens his grip, and readies against the ogre “Back off Falkirk! that Ogre will tear you apart! Magic or no!”

3:53 Falkirk: “I wasn’t planning on anything but.”

HORSA! gibbering Hyenamen are painedly running past you!

3:53 Horsa: I ignore them and try to again end this orc

3:53 Ken (GM): 😛

3:53 Horsa: rolling 3d6 (6+2+2)= 10

3:53 Ken (GM): rolling 3d6 (3+3+6)= 12

orc fails by 2! your margin ends his struggles! SQUISH huzzah!

3:54 Horsa: Ugh, finally, lol

3:54 Ken (GM): FALKIRKU!

3:55 Falkirk: oh shit I’m up herp

3:55 Ken (GM): a derp

Falkirk makes the wise decision to tactically retreat

3:55 Ken (GM): ~zoidberg noises~ ogre Next!

3:56 Bomrek: Where’s the cannon, anyway?

3:56 Ken (GM): Ogre is wary! Ogre bellows out a challenge in his strange tongue!

3:56 (To Falkirk): “Surrender wizard! I shall best you!” in Old Gorgoth

3:57 Ken (GM): Bomrek! Gray has your spare cannon! You can see him with the box!

Falkirk returns the shout in the beast’s language.

3:57 (From Falkirk): “I don’t doubt you. That’s precisely why I won’t surrender.”

3:57 Bomrek: I run toward’m, and end my turn~

3:57 Ken (GM): kk AACHEN yells an unitelligble challenge, but stand his ground with you all

GRAY!

3:59 Joush M.: I’ll step up one to cover the gun crew and crazy wizard then wait, see if the ogre will wait long enough for us to shoot him dead.

3:59 Ken (GM): lol

Gray steps forward and settles his breathing after the run, sword readied and watching the ogre.

3:59 Ken (GM): SKORNBREKKER takes your intent, and drops his pike to start unboxing the gun

HORSA! The Beastmen are retreating past you, and the group stands against the ogre. You are cradling a dead orc

4:00 Bomrek: (“You were too beautiful for this world ugly world, Uglack… Too goddamn beautiful.”)

Horsa drops the corpse of the orc, sweeps a frustrated hand to his sword, and picks it and himself up, facing the ogre and exhaling a dramatic breath. “Well then…”

4:01 Ken (GM): anime pose

FALKIRK!

4:01 Bomrek: Cast your gay rainbow attack on the ogre! Melt off his layers!

4:01 Ken (GM): lol

Falkirk turns, takes a step and makes an ogre-ward gesture

4:02 Falkirk: penalties?

4:02 Ken (GM): -3 distance penalty, ogre is SM+2

4:02 Falkirk: neat AoA and I’m aiming randomly

4:03 Ken (GM): roll for hit location?

4:03 Falkirk: [rolls IRL] 12v14

neat

and hit location 7

4:03 Ken (GM): the ogre attempts to dodge ya

rolling 3d6 (6+3+2)= 11

and fails!

4:03 Falkirk: right leg

4:04 Ken (GM): nice

4:04 Bomrek: Now he’ll only pay half price at ogre shoe stores.

Falkirk jets a stream of hissing yellow bile from his sleeve at the ogre’s leg

4:04 Falkirk: and that is

4:04 (To Falkirk): your stone flares again weakly, add +1d6 cor

4:04 Falkirk: [rolls IRL] 9 damage corrosive

Gray is repelled and disturbed by the magic!

Ken (GM) the stone flickers from falkirks pouch and shines into him

4:05 Falkirk: so also -1 DR for him

4:05 Ken (GM): the ogre goes OH GOD NO MY LEG

rolling 3d6 (6+4+6)= 16

and reaaaaaaally fucks up that standing up roll

he falls over on his turn, he screams, throws his sword away, and yells in a foreign tongue

4:06 (To Falkirk): MERCY, MERCY OH GREAT WIZARD

Falkirk frowns and does not reply

4:06 (To Falkirk): BY MY FATHERS THE PAIN

4:06 Falkirk: “He seems to be surrendering.”

4:06 Suðri Skornbrekker: sizzle sizzle

Ken (GM) hiss pop, bubble

4:07 Ken (GM): his leg has nearly melted away

4:07 Falkirk: crackle

4:07 Ken (GM): AND that seems like a good time to halt us for now, as I just relaized the time!


4:07 Falkirk: sure ok

4:07 Ken (GM): 5xp each you beautiful weirdos

4:07 Joush M.: Thanks man. Good game

4:08 Ken (GM): I desperately need to run; NP I love runnin it for you guys

4:08 Falkirk: good session mang

4:08 Ken (GM): but see you all next week!

4:08 Falkirk: I’m beginning to distrust this stone

4:08 (To Falkirk): with good reason you suspicious man you 😀

4:08 Horsa: Rock on

4:09 Falkirk: I got 15 exp to spend now

4:09 Gandalf G.: think I’ll get a new spell…

[we leave the conclusion of the assault until the next week, and it gets even more KUHRAZEE]

About KentonBlack

I'm an avid gamer, computer troubleshooter, and all around dashing fellow. I blog After Action Reports on my gaming, running as the GM for several GURPS 4e games
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