Within this blog I hope to contain all the mad tomfoolery that has been spilling out of my gaming groups over the last few years. We have been playing tabletop role-playing games for as long as we have known each other, and primarily, we have been playing GURPS.
It takes a special kind of crazy to run a campaign for gamers; it takes another one entirely to put proof of such madness on the internet. So welcome! Come and stay awhile, and listen.
Some previous campaigns I have run:
- Nova Europa: My first foray into GURPS GMing. A mishmash setting of pulp tropes which I used as an excuse to ‘allow anything’. Fun, but a bit off the rails. Several different short campaigns run in succession, each building up on the weird world with different parties run by the same group of players.
- Eberron: Adapting the Dungeons and Dragons award winning setting, I’ve run a few short games in the world of high adventure. An older one revolving around the ancient Cyclopean empire and house Cannith and a forgotten superweapon (which played to conclusion),a second game “Curses!” dealing with Last War Ghosts which broke down when the gaming group disbanded, and a third revolving around Sarlona and the Quori which also lost its group.
- No Looking Back: Illuminati conspiracy meets post apocalypse meets eldritch horror with dashes of otherworldly invasion and alternate timelines. One of my more ambitious games simply due to the years of play it received. Concluded as well, eventually, but the story was stuck with a cliffhanger ending that would have brought the party, or a group of others, into Weird War 2.
- Tipping Point: Cyberpunk ESWAT deals with Elder Gods. Great fun, but a fundamental personality clash and a big breakdown sealed that game’s fate before the plot ended.
- GrimWyrd: An online hosted game run through Roll20, using mostly players recruited from 4chan, as well as a solid friend to shore up in case of un-dependable players. I never needed worry though; a core cast of amazing folks has made one of my most well received games yet
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games.
Any rules suggested here are released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy (http://www.sjgames.com/general/online_policy.html)