Grimwyrd: Hearts and Minds

Fiss: zupdawg
Joush M.: Herd the kids into their storage box?
Ken (GM): oh god if only
just got the new car
Fiss: FOOOOORRRRRRD?
Ken (GM): went for celebratory A&W burgs
immediately burst a root beer all over wife
kid 1 got yam fries, bitched about said fries
Ken (GM): notoriously picky eater
Joush M.: >Wife Will Remember This (-1 Opinion)
Ken (GM): kid 2, very tired, no nap for an hour
urge to kill….rising
Joush M.: I hate it when that happens.. “I want to try this.. this is awful, and it is your fault”
Ken (GM): kids lesson zero; best and worst things in yo life
Fiss: Kids are just little drunk adults. With more poop.
But they’re pretty funny so long as they aren’t trying to shove their fingers into wall sockets.
Ken (GM): ^^^
also; fyi. kev is dropping out due to long term family illness. Also the reason for his multiple afk emergencies and absences
P.P. A.: Looking back, I don’t think my fingers were tiny enough to even fit into the wall sockets’ tiny holes; but these are Euro wall sockets, maybe US ones are bigger
also I guess it instills a due fear of the things which forestalls trying to stick thin metal objects into them
And yeah, heard about Kev 😦
Fiss: It’s not so much success/failure as the will to try…and eventually connecting the idea that butter knives fit where fingers don’t
P.P. A.: tru
Ken (GM): “should the standard hole be smaller?”
“nah, let ’em learn”
so, Bomrek is certainly still just on standard operating procedure with me running him. Not much to change there, but I wanted to be clear about Kev disappearing.
(I didnt kill him, I swear)
>.>
<.<
so other than MY drama llama; how you guys?
Joush M.: I’m doing okay. Maybe a bit sore and tired but I’ll be fine.
P.P. A.: Not bad, thanks
Fiss: Meh day at work. But kiddo’s b-day next week so I’m technically only working 2 days in a row. Figure that will help.
Ken (GM): huzzah to convenient children!


Ken (GM): hokay then; so where last we left you guys, the battle of the bridge had been won and you were recuperating. The men were in good spirits despite the losses, as Gray had immediately tended to their fall with a (anti-undead) pyre and funerary service

Fiss is resting, having spent herself almost entirely on skeleton-dusting.
Syviis also
Ken (GM): lulz
Syviis: thats what I get for forgetting Elf-Mode…NEVER FORGET ELF-MODE!

Ken (GM): Is Gray much opposed to the acolytes helping out with the ceremonies? They have some rites they seem to want to follow, and are keen to get your insights as a “spirit talker”
Joush M.: Nope, Gray’s happy for the help and certainly allows them to follow their own traditions for the dead
Ken(GM): Well then, Gray has all the help he could ask for; The two fallen jerky-fied acolytes are interred with the other men squashed by the giant, and a quick pyre is built and fired (collecting nearby stacked firewood from the barracks)

Ken (GM): Suðri! You had expressed concerns for the bridge’s structural ability before the end of last week; did you want to investigate?
P.P. A.: Of course!
Suðri Skornbrekker does his duty as a dorf-mason and inspects the bridge, wracked with guilt however as he assigns the blame to himself.
Ken (GM): >guilt complex intensifies
Roll against architecture for me?

Gray looks to the bridge, the exposed underworks of it but relaxes when Suori moves near the hole. He trust the young dwarf well to take care of that, or to tell them if it’s too badly broken to use… so instead he turns to his own work.
A ring of salt around the bodies of the undead giant and the umber hulks, not risking flame on it given it’s fellows tendency to explode. The towering beast wincing a touch at the deep cuts he suffered. He finishes the marks, needing to ask the names of the men to make sure of them from their mates, then leaves the carved stone to show what happen here.
Ken (GM): noted
Bomrek sets to work helping gray with the memory stone “Jus’ to make sure you memorialize ’em in the proper dwarven fashion”

Suðri Skornbrekker: [9v13] Taking extra time if necessary
(To Suðri Skornbrekker): The explosions that rocked the structure were impressive, but you’re confident the damage was superficial. Only the marble veneer was blasted away. Below is a series of what you believe is some ancient concrete-and-rebar reinforced structure.
Suðri Skornbrekker sadly strokes a bit of charred marble, quietly swearing to himself to repair this after the war; he nods confidently, however. “The bridge is stable, we can still cross it.”
Suðri Skornbrekker goes to help, if there is still work to do, with interring the dead

Tis but a scratch! Superficial damage only!

Gray lets Bomrek set to the work, sure the fallen among the dwarves would prefer runes carved with a dwarven chisel to beastial claws. The towering beast nodding at the shrine when it’s done then turning to Suðri. “We should move ahead when we can and get to a better camp before we run out of daylight.”
Ken (GM): [run out of daylight, at midday]
Ken (GM): [pssht]
Ken (GM): [its been two sessions but not that much in-game time has passed]

Ken (GM) The men assist Gray in the disposal of the hazardous bodies, dragging the massive ghoul-body to the ruined monsters and warning away anyone with a smoking habit

Syviis keeps an eye out for changes in magic, but otherwise forces herself to rest

Roderick valiantly soldiers on through the exhaustion of the fight; he directs his commander and men to get the troops organized for the next leg. He calls for a short meal break but no camp just yet with Hoddleton manned by a visible force of troops

(To Syviis): Perception+talent
(To Syviis): Really, Magic-perception
Syviis: (To GM) rolling 3d6 ( 5 + 1 + 5 ) = 11
(From Syviis): beat by 6
(To Syviis): The wards are all gone, triggered or burst. The remnants of Simon and Rolf’s infernal appearance is gone, the evil banished for the time. Their infectious connection has been cleansed as well. You acolytes have them in their care just off to the side of the bridge, but they were a bit busy doing funeral service to inspect or scrutinize them much ATM

Syviis rests easy despite the hard won day, though she does take a moment to open her journal and add the names of those lost to the fight.
Ken (GM): [Inventory: Minus two lackeys, three henchmen}

Gray shakes his head as he looks up. It’s only noon and his body aches like he’s been running for years. For a moment he can’t hide his thoughts as he looks to the men and wonders how much more they can push them. It cost them lives and fatigue, while the price he’s paid comes in humanity. Each day, each wound, seems to take him a little deeper into a the lupine side. Before such dark thoughts bother the men he turns and walks closer to Syviis. Watching her long enough to be sure she’s feeling no aftereffects from the amount of magic she had to channel. He doesn’t want to talk to Simon or Rolf. Doesn’t want to know what they’ve been though just yet.

Roderick rolls morale for the troops [leadership ; +1 care, +1 immediate care, +1 obvious preparation/time taken]
Roderick: rolling 3d6 vs 17 leadership ( 6 + 1 + 4 ) = 11
nice
Ken (GM) The troops meet Gray’s gaze steady, many salutes from the men who seem in great spirits despite the horrors of the time.
Ken (GM): [y’all rest a moment]
Ken (GM): call it an hour passing for FP/HP regen
Joush M.: I think if we make the elf run she’s going to go lame. Got to rest. Brush her down, feed her a sugar cube
P.P. A.: Maybe have her hold a bonsai tree to raise her spirits
Syviis: [MY LITTLE ELFY AAHHH AHHH AHHH]
Syviis looks a lot more stable as she joints the rest of the acolytes, asking their take on some of the traps we just encountered

Roderick(GM) tends to Bomrek and Suðri’s visible wounds, if at all
Roderick: rolling 3d6 vs 16 Healing (taking time, 2FP for 4 HP) ( 2 + 4 + 4 ) = 10
nice, that’s Bomrek
Ken (GM): …did Suðri even take a hit?
(also, would Gray like a top up? )
(To Gray): Need some healing or you wanna tough it out? Your 20+ HP means double healing factor
P.P. A.: Nope
Ken (GM): :O no wonder hes so guilty!
P.P. A.: >survivor’s guilt intensifies
(From Gray): At 1 hour, unless my math is wrong, Gray should be at 16. It’s enough/more then pretty much anybody else in the party
(To Gray): Yeah 2HP an hour aint bad


Gray shakes his head to Roderick. “No, thank you. I’m already healing.” He promises, the wounds closing and the blood replenished even as he stands there.”We should talk to Rolf and Simon”
Ken (GM): [don’t mind me, just gonna tank ALL THE HITS for my penance]

Ken (GM) Lunch is had, quick and efficient as Roderick and the Dorf commander do command. Dry rations and water, an order to post lookouts and watch the Eastern shore of the river.

Ken (GM) The pair of wizards remain unconscious. Rolf stricken with torturous looking wounds bandaged by the elven spirit acolytes. Simon, his head a ruin of blackened flesh. Roderick tends to that wound direct, in an effort to save him from a terrible death. Wary, as always, of Simon’s mana-locus power
P.P. A.: > ruin of blackened flesh
sounds unpleasant
Ken (GM): [yeah his skull got all fucked up with that dark power, there son ]
[/fargo accent]
Roderick(GM): rolling 3d6 vs 16 (taking time, 4FP for 8 HP to heal Simon) ( 4 + 1 + 5 ) = 10
Roderick: rolling 3d6 vs 14 magic mishap? ( 3 + 5 + 1 ) = 9
Roderick tends to the wound magically, and the skin builds back up, the bone whitening, pink flesh stitching. He controls his power too, and nothing overtly bad happens as he works on the magic man
Syviis: “I have a feeling that tales of these horrors will be shared for many years…up until some foolish person sighs and says…’yeah, but magic is Haaaarrd! If only there was a way to make it easier!’
Gray shakes his head. “Seems like I was rushing ahead there. Acolyte, can they be moved with the rest?” He ask as he looks down to the battered pair.

Simon looks somewhat better, though he still appears worn out like he’s lived a hundred lifetimes since the two have been gone. Both appear run roughly like slaves. Callouses, scars, and a haggard build. What happened to them?

Suðri Skornbrekker, assuming the dead are cared for, approaches the three. “How are you holding up?”
Roderick(GM): “These wounds look ritual, the scars are intricate” the knight inspects the wounds, a thoughtful and dark expression on his face “There are names inscribed here, in the old tongue, like brands or…seals of magic. Is the darkness banished from them? Gray? Syviis?” He holds a hand on his sword hilt…
Roderick: “I’m fine Suðri, my men are as well, thank you all” He nods to each of you Syviis goes to investigate

(To Syviis): Looking intently, Simon is still a fine locus of power, a tight ball of energy contained in his aura like a solar eclipse. Rolf as well is fit and hale, magically. Neither have a wisp of darkness to them, only the auras of magical men
(To Gray): Your vision of the spirits reveals only the obvious auras of magical men on these wizards. Simon’s radiates like an eclipsed sun, but you only see mortal souls in their bodies

Suðri Skornbrekker turns to Roderick: “…sorry for the burns. I… I should have realized… These giants looked similar to the undead in Academs that exploded…” He shakes his head, uneasily glancing over is back towards the funeral pyre.
Roderick sees the obvious guilt and pain on his friend “Suðri if I felt you responsible, I’d have reprimanded you by now. We are facing threats unimaginable. We need to adapt, not turn on each other”

Gray studies them a moment. “They aren’t possessed anymore.” He assures the other, then looks sympathetically to Suðri, not sure how to make him feel better as the brute beast stands close, a hand running over his jaw. “I tripped the trap. We’ve all got regrets and mistakes enough to drown us.”
Syviis nods at Gray’s words. “The Darkness is absolutely banished from them… of course, it once was banished from many we’ve met. But for now, at least, they rest easy in the light.”
Suðri Skornbrekker strokes his beard and nods. Roderick’s point was convincing. “…thank you. We still have a duty to fulfill, after all…” He turns to the two wizards. “They have been through yet darker hells, it seems.”
Syviis: “Indeed. Our foes are jealously hungry for those with magic.”

Gray goes to the wagon and makes space for the pair of wizards, then leads it up to near the bridge. “Should we load them up and try to get moving again?”

Ken (GM) the acolyte watching over them seems intent on them; he is a scorned, black skinned, gold eyed and small horns emerging from his forehead. He looks to be sizing them up as if afraid they might lunge at him like wolves. Even still, he wraps linen bandages and takes utmost care…

Syviis joins Gray at the front line and readies a few extra arrows

Ken (GM) the acolyte takes the hint and gets the wizards out of the way…

Syviis: “I’ve had the strangest thought…it’s almost like the ‘King’ doesn’t want to speak with us.”

Bomrek looks at Syviis for a moment, then taps out his pipe on his arm greave, puts it away and says “HAH” in a dull tone
Elves

Ken (GM): [map magic]

Gray makes a thoughtful sound that invites her to continue, nodding and checking that the wagon is loaded, gently, with the injured pair. He hopes the scorned that watched the wizards with such respect will take good care of them.. but his thoughts end up back on what the elf woman said. “Why avoid the confrontation? So many traps and cats-paws. Perhaps he fears the elder staff or the fae blade?”
Roderick scowls at that mention of his green weapon “Yes, indeed. Though I’d hate to be some other cats-paw against him. I don’t quite like the Erlking’s tone. Or his hints”

Ken (GM) the scouts hail you; one of them climbed a high treetop and is signalling something back up the chain!
Gray: “Hummph.” The brute agrees, displeased but then shaking it off, starting to prowl across the bridge, ahead. “The scouts see something ahead. Let’s see what it is…” Another army?
“Rider incoming! Bearing a flag of Parley!”
Gray nods and waits for the rider to come.
Suðri Skornbrekker raises an eyebrow.
Syviis’ watching for magical bullshit intensifies as the rider approach-eth

Ken (GM) and indeed, across the bridge appears a man on horseback; armored but helmet on his belt. The steed is dressed in barding and while he has a mace on his saddle, it is down to his side. A black flag hangs from a high standard behind him: the signal of Parley
(To Syviis): He is magic aura-free
(To Syviis): Absolutely mundane
(From Syviis): [KILL HIM QUICK, BEFORE HE BECOMES MAGICAL!]

(To Syviis): PREEMPTIVE DEFENSE!
(From Syviis): [Syviis eventually engineers the first orbital space bow-and-arrow to be absolutely sure]
(To Syviis): Also, note, there was a fresh bundle of arrows for you. They were lovingly wrapped with a cord of leather and a little elven spirit token somebody put together for you. Like japanese-level hospitality care.

(To Gray): He is spirit-free; only a mortal man on horseback. A side note: the spirits of the land are skittering back now, the black magic exorcized. You see the sprites and motes gathering and swimming or flying about again. They gather in Rodericks shadows like hungry flies

Suðri Skornbrekker does not aim, for once

Bomrek debates aiming, as usual

Gray: “I don’t see anything exceptional about the man.” Gray says as he scents the air and watches the man, stepping forward to call to him. “You’ve come to bargain?” He offers Bomrek only a subtle shake of his head. Aiming isn’t part of the deal with parley… at least, not out in the open.

Bomrek harrumphs

Ken (GM) the rider hails you, waves openly, then walks his horse out along the bridge slowly and casually. He rides with hands down and open, guiding the slow horse walk with his legs. You see on the side opposite his mace he carries a pistol as well, but otherwise he seems lightly prepared to say, take on your army. Just a cuirass and leather sleeves.

Ken (GM) he appears, in better detail, to be a not-young not-old man, short cropped hair and beard.

(To Gray): You notice, he has no tabbard or heraldry. No insignia. Odd
(To Suðri Skornbrekker): You notice, he has no tabbard or heraldry. No insignia. Odd

Suðri Skornbrekker: “Hail; who are you with?” Suðri calls over to the man; “You carry no markings of your allegiance.”

Gray nods in agreement with Suori.

Ken (GM) the rider stops, roughly at half-bridge (and over the smear of black your dark magic encounter left…)
“Hail Roderick and his Marshalls! Hail the Heroes of the south” he calls out, a practiced voice, the cries echoing over the smooth river waters.
“We come to speak on behalf of Volk’s men; there needs be no battle here today. Just a simple agreement. May we speak?”

Suðri Skornbrekker looks to Roderick; he sees no reason to object. “Volk?”
Roderick: “I dont recall the name; and he’s missing any tabbard which is…odd. Gray? I seem to recall you had friends up here in the local mercenary forces?”
Gray: “Something like a friend of mine. He’s a commander of mercenaries… I owe him enough to talk to him, if he has something to say.” He says in that deep, rough voice. “I’ll meet with him, herald.. but why hasn’t he come himself?”
Ken (GM) Gray’s voice cuts across the bridge without effort. The man nods at the cue, and begins to walk his horse forward, again hands out and friendly
(To Gray): Soldier skill roll?
Gray: rolling 3d6 vs 10 ( 3 + 6 + 3 ) = 12
(To Gray): Something about the lack of a tabbard is bugging you. Who could he be working for, dressed like that?

Suðri Skornbrekker thinks long and hard, the name seems to ring a bell. Suðri concentrates to check if there are any silver swords nearby, however; that’s always a good way to know if someone can surely NOT be trusted.
(To Suðri Skornbrekker): You stretch your senses and see clearly, a man scaled with black snakelike skin, a haubrek of monstrous flesh. In one hand he holds a sword, the red gem glowing gimlet bright. In his other, he clings to the side of the keep behind him, chilled by high sky air as misty clouds pass through the flying castle of Greyhold. His snakelike eyes narrow to slits as he peers over the countryside, a smoky black smear over the bridge at Hoddleton dead center in his view
Suðri Skornbrekker comes to again, and nods to himself. “They are awfully passive…” he mumbles to himself.

Ken (GM) the horseman reaches your side of the bridge. He makes an obvious motion to swing down from the saddle, then stretch his back a bit
Gray: “You’ve lost your uniform. Or discarded it?” He sounds troubled, trying to work though the implications of the nameless man. “Who are you?”
The man smiles broadly at the question, and turns to your group “Who I am is nothing important; I am but a messenger. What is more important is your answer to a question, and my safe return with the answer”
(To Gray): You beat Body language 14 with a 10 secret roll; he is very very afraid of you in particular, but he is hiding it under some very calm bravado

Suðri Skornbrekker looks back and forth between the man, Gray, and Roderick.

Syviis mutters something in elvish. Anyone nearby might get wind of: “[If violence is your question, your absence will be answer enough.]
Syviis: [HAPPY HIPPY RACE!]
The man smiles through Syviis’ statement, apparently deaf to the words. He nods at it as an afterthought, smile bright

Gray tilts his head to the side. “You smell like fear. You move like you expect us to attack. What message do you carry? What question do you ask?”
Ken (GM) His eyes widen at that, and a big drop of sweat drips along his face, bright smile held rictus-tight “Oh! well”
“Right to it then”
“My Master at arms asked me here today to cement an alliance between our forces. Together, we can retake the land of Greyhold, free it of evil, and save the kingdom” He smiles, bright and cheery through it all 😀
(To Gray): ; Volk is not Master-at-Arms. Volk is a Commander
Roderick stonefaces through the spiel, nothing betraying on his face. “Really. Save the Kingdom eh?”
Suðri Skornbrekker: “You—that is, your army—would not happen to be bound to any demons or the like through ill-conceived pacts, would it?” Suðri asks skeptically.
Syviis offers an amicable smile…as much as she can with death still on the wind behind them.
Gray: “Master at Arms, ah? Volk’s a Commander. Who do you work for then?” Gray ask in that thoughtful tone, tilting his head to the side and studying the man’s features, watching him as the brute beast stands on the stone bridge.
The Man “Hah ha haaaaaa” he long windedly chuckles at the dwarven ‘joke’ he doesn’t understand “Thats a good one sir!” and he then freezes mid laugh at Gray’s question
“Oh! well, you see….” he trails off, taking a step or two back, toward his horse
Gray starts closing on the man, scenting the air. “We aren’t finished parleying yet”

Bomrek not-so-subtly works the action on one of his magitek pistols, a whine of power humming in the air
Syviis: [Bomrek is a Dwarven Ghostbuster]

Suðri Skornbrekker has re-loaded his arms offscreen before they set off again.
Ken (GM): “Of course! of cooooourse now!” he says, half bowing low and taking another step back “I’m not…I wouldn’t…. uhhhh”
Suðri Skornbrekker: “Look, good man; if we were going to harm you, we would already be pointing our guns at you. Speak freely. You are but a messenger, and no harm will come to you, unless you start shooting at us or something.”

Gray bites back a snarl behind his mask, watching the man, looking to the fearful human. He simply breathes, holding himself back to let Suðri talk.

The man quivers a bit then, trapped between you all and his inner turmoil
“I dont represent Volk…but I represent some of his men. We want you to help us get him….’removed from the field’. We want to make sure we have a home to get back to. ” he stands there, not daring to move and offend Bomrek, or Gray

Roderick: “You’re deserters….” he says with some distaste

Syviis: “Who exactly is Volk allied with, then?”
He startles a bit at Syviis’ words, “Crap! You speak more than elf?”


Suðri Skornbrekker: “I could not fault anyone flying Jadeite’s dark banner, at least.”
P.P. A.: er
no, that’s the wrong wording
what’s that phrase about deserting that involves “banner”
Ken (GM): [“Nazi’s cant be all bad”]
Suðri Skornbrekker says the above but in not-ESL English, meaning that
>he wouldn’t fault anyone deserting Jadeite
Ken (GM): ah!
P.P. A.: In German we have „Fahnenflucht“, literally “flag-fleeing”, as another word for Desertion
P.P. A.: so I was trying to translate that directly but looked it up and it doesn’t work like that in English
Ken (GM): [fucking neat, I love how obscurely specific not-english it can be sometimes]


Gray: “There is no ‘home’ if this threat continues. This isn’t about who sits on the throne and holds the magic sword, it’s about who lives and dies. If you want to go back to your home the path is by killing the fucking usurper. Running home to hide will only save you until their daemons come and kill you in your bed.”

Ken (GM): The man flatly cowers at Gray’s words, his composure near completely lost

Roderick: “Why am I not surprised we’ve resorted to turning against our own kin now? Why is this all so disgustingly predictable?”
The Man: “I’m sorry! I’m just under orders to pass along the message! PLEASE!” he backs up, takes an awkward knee “We can’t go on fighting in Hoddleton! Volk holds the line but we’ve just lost so many men” He’s not quite crying yet, but seems a bit emotional

Suðri Skornbrekker realises now what’s going on, and looks angry.

The Man: “Volk ordered us to stand firm, hold fast. We rallied, took Hoddleton as a last stand…” he trails off, looking desperate “I just wanna live and none of us want to fight any more monsters”
Suðri Skornbrekker: “Will you lose the rest of ’em too, and your honor, and die under the yoke of Jadeite’s devils and demons?”
The Man: “No! but…. HOW CAN WE FIGHT THEM?”

The Man: “You!” he points at each of you “You’ve got magic with you! POWERS! We’re just men!”

Suðri Skornbrekker: “So are they!” Suðri turns around and gestures at their army, “and they stood firm in the face of burning giants and giant… whatever the [Dwarven curse], and they even shot one of them!”

Gray shakes his head hard, his hands tight fists, then lets out the angry breath. “Where can I find Volk? We will speak with him and see the situation ourselves. You’ve reinforcements at least, man.”

“No! Don’t you see? Volk will get us all killed! He’ll want to fight them at the Keep! Take the enemy at the head! We cant fight them! Can’t win against them! We need you all!”

Suðri Skornbrekker: “The enemy is everywhere! Its dark tendrils reach beyond time and space. The two poor figures there—” he points at the two wizards, “were SPAT out by a dark hole right here on the bridge. ‘Tis a fight or something worse than death!”

Gray: “Compose yourself. Nobody is asking you to die right now.” He assures the man, deliberately pulling back, fighting not to tower over the man as his hand runs across his horns. “You can fight them by digging holes and hauling powder, if nothing else. There’s a thousand damn jobs need doing to fight, not all of them require magic and steel”
Suðri Skornbrekker: “Come with us, and witness the strength of dwar— er, Men! Of steel, of gunpowder!”

The man seems the cowardly sort. He hangs his head in shame at the rallying cries of your group
Roderick scowls

Syviis: “How about you help us with truth, first,” She approaches, hands open. “Talk about what lead you to seek us out. What is happening in the road ahead?”

Gray starts to walk past the man. Planning on crossing the bridge and finding Volk himself, he seems to dismiss the frighted man, even as he feels sympathy for it. There’s things they’ve seen that could turn a good, strong man into a coward and he doesn’t know how long the poor soul has spent on the line facing impossible creatures of darkness. He reminds himself not to judge the man without knowing as he starts across the bridge.

Suðri Skornbrekker turns to Roderick: “It sounds like they are fighting in Hoddleton. Is this time to tarry?” He grasps his musket.
Syviis: “We should hurry,” she nods “Is the road clear?”
Roderick: “May be. Put this man on his horse and get us moving” He directs his commander ” You’re right Suðri, no time to waste today”

The Man composes himself a touch, but gets out of the way as Roderick orders for the march to begin. The scouts trot by on their light horses and salute to Gray as they make to ensure the countryside is clear for your approach

Suðri Skornbrekker looks over his shoulder to the man: “We have fought storms and won. Compose yourself and look past evil to the brighter future that beckons beyond it. Much of that evil, I should add, dies to bullet and blade just fine, for that matter.”

The Man follows, head hung, and he speaks aside to Syviis: “Why are you being so kind to me miss?…” he trails off “We need to get out of here! If you wont listen to reason you can at least flee the coming storm!” he looks about frightfully, walking his horse along with the now-moving army

Syviis: “Because, you are right. Not all of us can fight with magic or guns or swords or arrows. But I would rather see the free folk of the land flee the Darkness instead of join it willingly. Please, if you can do nothing else, keep hope in your heart that you will see the end of this foolish war.”
“As for the storm…I believe you are mistaken.” She smiles softly

Syviis: We are the storm.”

Syviis turns her attention back to the road ahead.


Ken (GM) The army marches on, Roderick at the head. Grim

Syviis looks contemplative as we march


Ken (GM) Battle here has been fierce. Much evidence of terrible foes, burned out fields and craters here and there. Mutilated corpses, fresh and old. Dead horribly and broken post mortem too…. The fields are quiet but it is a lull in some terrible show of force. Ahead, the town is barricaded, carts and pickets cut against charges, with no clear entrance but a gatehouse set on the road ahead. Many buildings seem to have burnt down, collapsed or worse….

Gray stops well back and lets the gatehouse get a good, long look at him. Letting the men inside make their own choices as he takes off his mask and stands there in the ruined fields around the shattered remains of Hoddleton. He remembers the town in better times, but shakes it off as he stands there. At last lifting a hand to wave to the town.

Suðri Skornbrekker looks determined, anxious to aid the men fighting there. “…’tis heartening to hear of people other than us fighting this evil, so bravely no less.”
Syviis nods to Skornbrekker
Syviis: “It seems our allies are finally showing themselves.”

Ken (GM): At Gray’s signal, a flag waves back, again Black for Parley “Are you Gray of Roderick’s banner? The Beastman hero of the South?”
Syviis smiles slyly at ‘Beastman Hero’ and nods to Gray

Gray calls back, faintly surprised and embarrassed at being called that. “Aye! We’ve come to do away with the usuper”

Ken (GM) there is a shuffling, and a short trumpet on a horn
“Summon Volk to the South Gate!”
“Volk to the south gate”
“WHERE THE FUCK IS VOLK?!”
Ken (GM): etc. etc
Syviis: [GODDAMN IT SOMEONE FIND HIS PAGER NUMBER!]

Ken (GM) you have a bit of time to mill; the militia ranks up behind you on the road, with wary men watching the skies all about you. The pikemen march as an honorguard along with the musketeers, and they follow Roderick in lockstep. The cool day is shadowed with wind and cloud, the sun bright but not hot. The men on the wall peek out from much cover, haphazardly built as it is.

Syviis notices the men watching the sky, and begins doing the same, hunting for any sign of the unnatural (or elemental-driven) storms

Ken (GM) eventually though, the gate opens, and from within comes a man in a hodgepodge of plate and chain armor, a simple mace and sword in either hand, and an entourage of beaten, scarred, and bloodied men. Fierce as they are, they are a mirror of haggard, just as beaten the town around them, wounded and ragged. When the gate opens, the lead man spreads his arms wide and bellows a cheer!

Volk smiles broad, bloody and tired, but happy to see an old comrade such as Gray!

Gray bows his head to the man in greeting, the towering beast even smiles a moment as he speaks in that feral growl. “Here at the end of things, surrounded by ruin.. Of course, I’d find you here. I’m glad to see you are still alive.”
Volk: “They have really tried this time, but I wont go down just yet!” He laughs, and waves you and your men into town through the gates “Please, excuse the mess. I know how tidy you need things. No dust or mud in your fine fur”

Bomrek: [“By the Allfather, these ramshackle forts these men insist on using!”]
[“Is there no master architect among them? Only journeymen and …apprentices?”]
Suðri Skornbrekker evaluates their fort. “[It looks like it held, at least.]”
Bomrek: [“Bah, you are too lenient brother. Have a sense of professionalism”]
Suðri Skornbrekker: [“Oh, don’t mistake me; it’s crude and ugly, and if I had the time I would tear it down and redo it all; but time, labor, and materials are probably in short supply here.”]

Gray nods, then speaks more softly. “Met a man on the bridge that wanted to abandon you. He said he spoke for a Man-at-arms” The big bad wolf walking inside the fort, watching the rest of the army come closer. “Told him no, of course”
Volk: “crap”
“It’s come to that, then, has it” He looks a bit sad but resigned, as if this is absolutely no surprise to him
Volk: “What did he ask of you then, Eh? My head in exchange for an equal share after the fighting is done?”
“Or just my head and a handshake?”

Gray nods somberly. “He just wanted me to get rid of you so they could flee” He assures Volk, standing there inside the gate. “I didn’t give him enough chance to talk to hear his full plot. Maybe I should have”
Volk sighs then, tired, obviously worn out a bit more than he seems to carry on
“That’s quite disappointing really. I’d have at least hoped he offered you gold. Or guns. Maybe even lied and said he had a trick up his sleeve.”
Gray: “He was terrified. Especially when I started growling and asking about his lack of surcoat and heraldry.”

Volk signals two men off to the side, making an elaborate hand gesture they seem to recognize immediately. They slink off immediately.
Volk beckons you inside then, and directs his men to make way for the “reinforcements he promised them weeks ago”.

Roderick: “We can trust them Gray?”
Gray considers Roderick’s question, then nods. “Aye. He wouldn’t have let me inside the gate if he wanted to kill me. Clever and dangerous, but direct… if we were a target he’d have shot us when we stood outside. Or dropped a barrel of Lye on us”
Syviis: “You have the nicest of friends,” smiles brightly
Gray nods in agreement with Syviis, his eyes going over her, then Suðri and Roderick and even Bomrek. His deep voice soft. “Yes, I do”
Suðri Skornbrekker: d’aww
P.P. A.: ^
Syviis blushes in elvish
Ken (GM): DAWWWW

Roderick shrugs off the bravado and directs you inside “the men can put their feet up, even if its over rubble and ash”

Suðri Skornbrekker remains cautious; he’s torn between inspecting the makeshift barricades to think of improvements for them, and being disgusted by their crudeness and the ruins upon which they rest.

Ken (GM) Inside, the town was once a hub of trade and population. Two and three story homes line a route into the square, walls of fine timber and stucco upper floors. Leaded glass windows(which many are now broken) as well as locks on doors demonstrate such wealth as can be had. Many storehouses, silos, and shops line the way. The roads converge in the center of trade, the market square, which is now a big barracks camp for what remains of the armies of Greyhold.

Gray walks in among the ruins, scenting the air like an animal. Seeing the ruin of the city, the evidence of cannon fire and magic, looking over the tattered remains of the armies.

Ken (GM) the outer ring of town was barricaded off with haphazardly placed makeshift walls, but the destruction is almost total; charred remains are all that is left, a swathe of fire damage and almost a quarter of the town gone. Evidence of fierce battle with hideous beasts and the undead dot the area. Countless scorch marks from gunfire, arrows stuck in every defensible building. And here or there, roofs ripped off of houses….with great and terrible claw marks in evidence. This has been a terror campaign

Suðri Skornbrekker didn’t catch the entire conversation because he was dorfing around
Syviis: [dorfing around]
Ken (GM): [DORFDORFDORF]

Ken (GM) the market square is a wide flat space, bordered alongside the river wharf and the King’s highway. A massive cobbled stone space, cleared now of stalls and wagons, full of men in camp. Stores and wares, pikes stacked together in rank, the men nearby cookfires and washbuckets. All around you, the men are weary, beaten and tired. Bloodied. Wounds untreated or hastily bandaged. Many more men simply lame, laying like a procession towards a healer, or stacked like cordwood on the otherside

Gray: “Things have been hard here.” He says as he catches up with Volk, surveying the damage. “We have a plan to assault the Usuper, but it depends on getting to the Dwarven Ways; a network of portals”
Suðri Skornbrekker: “Ah, yes,” Suðri’s attention is returned to their quest; “Are there any porta— large glowing stone circles with other stuff in this town?”

Ken (GM): Dead center of it all, right beside the roadway, a gateway stands upright. A ring of stone, magic’d into being, pulled up from the earth and formed by a wizards forces. It is quiet and inactive. Nobody seems to pay it much mind, at all…
Volk points up the road to it “Like that one, you mean?”
Suðri Skornbrekker: “There we go!”
“We broke two of these because enemies were coming through them, but then we realized afterwards that we could use one to take the fight to the enemy, too.”
Volk: “Weeks ago, when Jadeite started to get more ‘wizardy’ than ‘lordly’, they went about, pulling those things up out of the ground. Made a big show of things” He faffs a hand at it, dismissively “No idea why, it hasn’t done shite since that day. “
Gray: “I still hate those damn things” He assures the others as he looks to the silent stones, the beast gazing at it quietly then looking to see if there’s one of those creepy controls nearby. “Gateways that allow him to move his people though another world. The Erlking told us to use one to strike back at him.”
Syviis looks over the circle of stone, checking it over

Ken (GM) You near the gate and it’s construction, again, strikes you as entirely unnatural; the stone is one uniform piece, as if cut from the earth below, some cobblestones even drawn up in where it ‘flowed’ into place. The ring of rock is lined inside with a shining metal, polished like mirrored silver, otherwise unblemished. Excluding a few marks near the base where someone seems to have dropped a broken hammer, haft shattered. You see no indication of a control box apparatus

(To Syviis): You see the magic power in the air flowing and collecting here. It’s subtle but definitely a capable piece of artifice. Magic travels through it like a lens, collecting on one side and flowing through to the other at a point. You also see a sputtery/spinny point, just to the edge, approximately where a control box should be placed at it’s side
Syviis: “Was there anything removed from the circle?” points over to a point on the side
Suðri Skornbrekker looks around puzzled. “A pedestal-looking thing?”
Volk: “Maybe? We’ve been scavenging everything we can to build up our defenses. ” he waves a hand in a wide gesture about you “I’d imagine anything worth taking would have been put to use by now. Was it something important miss?”
Syviis: “It might have been used to command the circle. Likely a pedestal or box, but it might not have been made of the same stone.”

Suðri Skornbrekker inspects the ground near the circle, at about the distance the other control panels stood, to see if there are any broken connections into the earth, or other traces of it.
(To Suðri Skornbrekker): You get a faint tremble of something…dorfy. A feeling of familiarity, or something. Its weird. and magical for sure
Suðri Skornbrekker looks a little excited and intensifies his search; but he also reassures him that his weapons are in reach.

Gray studies the ring a moment then murmurs softly. “Memory, have a look around. Tell me what you see”
Memory peels herself from Gray, slinking into existence from the shadows of reality about you. The men nearby, startle!
Ken (GM): “Demons!” They cry! “Shadows and monsters!”
Gray: “Spirit, not deamon.” He assures the men as his hand lifts to soothe the ruffled feathers of the raven. “I’ve been called a monster many times.”
Suðri Skornbrekker reassures them: “If it was evil, we would be shooting it already.”
Roderick: “Hold your place!” barks out Roderick “This is not a show of Darkness! You superstitious lot!”
rolling 3d6 vs leadership 12 (-2 “not his men”) ( 1 + 5 + 1 ) = 7

Ken (GM) the men wait a few precious seconds to stop and think a moment. When Memory fails to murder everything, they calm down quite a bit


Joush M.: Roderick’s johnny on the spot with leadership today. Good work
Ken (GM): [It kinda feels like narrative cheating; less ‘reaction to my prodding’, and more ‘NPC mode on a character sheet.’ ]


(From Suðri Skornbrekker): Suðri tries to follow his tingle; if it remains vague over the entire area, he’ll give up and assume it just means there’s something he can do here, but nothing to find
(To Suðri Skornbrekker): Ya Follows it, and it winds a few dozen yards away to a tent nearby. A dwarven militiaman with some fine dwarven equipment. He lies on a cot outside, a broken arm laying him up. You get the feeling what you’re looking for is in his tent.

Suðri Skornbrekker wanders off to the side of the road a bit, to a nearby tent

(To Suðri Skornbrekker): He salutes you when you appear; he was dozing, but sits up quick to raise a fist to you. He winces audibly as his other arm jostles. “SIR! What can I …..you’re…” and his eyes widen in wonder at the sight of your elemental armor!
(From Suðri Skornbrekker): “Hail! I am Skornbrekker, of Roderick’s Southern army.”

Ken (GM) a bit of commotion too, as he bumps into a sleeping dorf and other mercs nearby gather to see the strangely-armored-magitek-gun-toting-fellow

Gray soothes the raven a bit more then lets her have a look around, prowling himself a little and checking the area out.
Memory coos, then flies up and disappears, slinking like an invisible shadow in tot he air

(To Suðri Skornbrekker): “Hail Suðri! …And Roderick…” he trails off. Hes pretty awestruck right now “What do you need Brother?” he manages after a moment
(From Suðri Skornbrekker): “Have you seen some odd-looking machinery around here, perhaps of Dwarven make? There ought to have been something like that nearby that stone circle on the square outside.”

Suðri Skornbrekker: “It’s, uh… It might have looked like a pedestal or a bookstand made of stone; or else any odd-looking contraption.”
P.P. A.: oops, wanted to whisper that
Ken (GM): “Oh, the gemstones? They’re just here, in my tent… though the box I pried them from was odd enough as well…” He points inside the tent
[shit, lol me too]


(From Suðri Skornbrekker): “Might I take a look, then? If it is what we are looking for, you will be recompensed.” He heads inside the tent.

Ken (GM) The dwarven paladin pops into the tent, disappearing from view, but with excitement on his face

(To Suðri Skornbrekker): Inside you see the pedestal, half-formed and half-pried apart. A small open sack nearby holds many red gleaming stones.
Magic heartstones.
Dwarven.
You know it in your bones, and the elemental armor whispers it to you. Those were dwarven souls, once!

(From Suðri Skornbrekker): Suðri looks shocked, bewildered; ’tis not the first time he has seen such stone-gems, but the first time they held Dwarven souls. He tries holding one to his armor? To see if he can thereby establish some connection to them?
(To Suðri Skornbrekker): The most sorrowful screaming noise you have ever heard in your life replies. Roll
Will -4

(From Suðri Skornbrekker): [13v8]
(From Suðri Skornbrekker):
Luck!
(From Suðri Skornbrekker): [6]; [11]

Gray watches the raven take wing and studies the circle himself, careful not to disturb it.

(To Suðri Skornbrekker): nice, now 3d6-2 [Fright check table]
(From Suðri Skornbrekker):
[5]
(To Suðri Skornbrekker): Youre stunned, for only a second, and then you wrest control back from your horror. Certainly, dwarven souls
(From Suðri Skornbrekker): A few tears well up in Suðri’s eyes, and his trembling hand puts the gem back with the others.
He decides to look for the “odd box” while he’s here, clutching the bag with one hand all the while, if just to distract himself from the horrors he almost got a glimpse of
(To Suðri Skornbrekker): Inside you see the pedestal, half formed and half pried apart. It’s been damaged, but might be repairable

Ken (GM): Ahem: [WHATS IN THE BOOOOOOOX]
(From Suðri Skornbrekker): x)
(From Suðri Skornbrekker): He picks up the box and carries it outside.

Suðri Skornbrekker emerges from the tend carrying the controls of the gate, though they have seen better times—half dissembled and partially broken, but still recognisable.

Ken (GM) your dwarven companion has found the box!

Suðri Skornbrekker carries also a bag, and looks markedly pale and shaken.
Volk: “Ah! perfect! Crisis averted for you then?”
Suðri Skornbrekker turns to Volk, managing a smile: “If we can repair this, we can barge into Jadeite’s accursed fort and take the fight to him.” He sounds angry.
Syviis looks at the Dwarf with concern
(To Syviis): He’s carrying a bag of magic stones, powerstones definitely used in the control box construction.
Gray nods to Suðri, walking closer to help him. He doesn’t ask what is wrong, the young dwarf will share it if he wants to but he clearly saw something in that tent to provoke him. The beast helps where he can with getting the gate controls back where they belong.
Suðri Skornbrekker looks at Syviis and gestures her over; Gray too, ideally.


P.P. A.: [PC will be auto-shutting down in two minutes]
Ken(GM): gasp!
P.P. A.: [If that happens I’ll restart it but might be gone for a few minutes while that happens]
P.P. A.: brb :DD
(From Syviis): I’ve got a few more minutes, but hard-quit in 15
Ken (GM): ha shit, it IS 4 innit?
lemme do a thang, imonaroll


Ken (GM) The control box is returned, in some disrepair but nothing structural. Luckily, you have two dwarves capable of magically extruding whatever you will need. However, this is not the concern
Ken (GM) Suðri shows you the magical stones built into the pedestal controls, and pried loose as simple gems.
They are magical Heartstone powerstones.
And they were harvested from dwarves

P.P. A.: there we go
Joush M.: Welcome back
Ken (GM): JUST IN TIME
UNTIL NEXT WEEK


P.P. A.: :DDDD
Thanks for the session!
Joush M.: All this time, we didn’t know you could power evil magic with dwarf hearts
P.P. A.: >hearts
ahaha… ha…
Syviis gasps as she realizes the power-stones want to insult her!
Ken (GM): brings a new meaning to “winning hearts and minds”
hahah
Joush M.: We will calm ’em down. Pour a little whisky over them
Fiss: Oh, I may not have much time to game next week – my kiddo’s Bday. But we’ll see.
P.P. A.: Happy birthday to him!
Ken (GM): okay, so take 4 xp each of ya. Next week, we see what we do
Fiss: If he can be distracted by the Nintendo for a few hours I’ll manage. 😛
Ken (GM): happy birthday little elf-potato thing!
Fiss: Haha, I’ll make sure to tell him
Ken (GM): “Unka ken called you a potato”
“…..fuckem!”
Fiss: great session, Ken, have a good one folks!
P.P. A.: Well then, good night and ’till next week!
Joush M.: Happy birthday! And thanks for the session

Posted in #GrimWyrd, #GURPS, Chat dump, Game Log | Tagged , , , | 2 Comments

Grimwyrd: A lesson in thermobaric explosions

Ken (GM): fuck snow in all its forms
like, seriously, just so tired of snow
Joush M.: Yeah, it’s like 2 weeks to spring. If the weather could fuck itself that would be nice.
I’m sick of winter and I don’t even have to fight wendingo or maple syrup bandits in snow.
Ken (GM): lol; right now its just snow dumps. Bandits are out of work right now until summer.
a foot of snow overnight
and its warm enough its clumping; a huge bitch to shovel
Joush M.: Oh yeah, March snow is a mess. Not exactly dry powder season
P.P. A.: Here it snowed overnight, but most of it melted away over the course of the day
Ken (GM): Squinting GM eyes
-10 horse points
sooo where were we in this mess…
right! You guys trashed the umber hulks with volley fire and hate lazers, and then you triggered the undead wave under the river!
Horde of wall climbing skellies and a trio of giant ghouls
Joush M.: Yep. Clearly some foolish person shoudn’t have triggered that trap
Ken (GM): What an absolute madman!
Fiss: https://youtu.be/UfOKDqKXzS8
Ken (GM): hahahahahha
blind clicking on links
dear god
I am now awake again
Fiss: Hehe. Sorry for delay. Weinerdog poop was discovered.
Not happy
As opposed to the GOOD poop on the floor.
Like…I dunno…golden poop?
Ken (GM): weinerdog is a really weird nickname for your wife…
Fiss: Yes, Ken, it would be.
lol
Ken (GM): OKAY
BACK TO THE MADNESS
ARE YA READY KIDS?!
Syviis: Maaadness!
Joush M.: Ready!
P.P. A.: Time to protect these nerds so we can pass this bridge without triggering all traps here
Doc: eyy


Ken (GM) Your militia swells behind you, a line of elite pikemen and musketmen holding fast for their dwarven commander; at his order they will fire on the advancing giants! At the riverside, skeletons soaked in sinister slime clamber for combat with the mighty Gray! Syviis stands perched on the high ground, but ALAS has disarmed herself! Suðri guards the mystics and their hold on the magic trap-line! RODERICK! Command your army and grasp victory! Bomrek holds the line with the musketmen! “Hold fast! Aim for the face! Wait for my command!”

Ken (GM): Gary! You are faced with an undead company!
Gray, even!
Gray will hit one with a sword and kick another back down the steps
Ken (GM): remember, you just got chopped last round for -3 pain, and you have supreme blessing going for a bit
Joush M.: High Pain Threshold on Gray
Ken (GM): NICE
Gray rolls 3d6 vs 18 (14 base -2 for kick, +6 for Raven Blessing) to Push Kick
Ken (GM): lol
Gray: rolling 3d6 vs 18 (14 base -2 for kick, +6 for Raven Blessing) to Push Kick
( 3 + 2 + 5 ) = 10
Ken (GM): sorry, which skelly?
middle guy, gotcha
Joush M.: Middle lower row, back down the steps into the others
Ken (GM): rolling 3d6 vs 8 dodge ( 4 + 4 + 5 ) = 13
It fails to dodge! Boot to the chest!
Gray: rolling 2d6+6 ( 2 + 5 )+6 = 13
Joush M.: looks like he gets a free trip, flies 2 yards
Ken (GM): rolling 3d6 vs dx 10 ( 5 + 4 + 6 ) = 15
rolling 3d6 vs dx 10 ( 4 + 1 + 6 ) = 11
A jumble of bones!
Gray: rolling 3d6 vs 17 for Ogre Broadsword (17 base, +6 blessing, -6 deceptive attack (-3 to defend)) ( 3 + 2 + 4 ) = 9
Ken (GM): versus?
[Found it]
rolling 3d6 vs parry 10 broadsword ( 4 + 5 + 3 ) = 12
It fails to parry in time!
Gray: rolling 3d6+2 Cut, + Ghost Blade ( 1 + 4 + 2 )+2 = 9
Joush M.: 9 damage cutting, + any special effect from the use of the Ogre Blade on a skelly
Ken (GM) BOOSH the skeleton explodes in a burst of green fire as the blade rips into the plate of armor!
Gray roars as he kicks one skeleton down to the others, blood on the surcoat and the beastial Scorned fighting at the top of the steps, trying not to worry about the others facing the giants behind him.

Ken (GM): ROD!
DO THE THING
Doc: Has Gray been hit yet?
Joush M.: tis a scratch, 3 damage
Roderick Evaluates the giant in the back row as he steps closer
Doc: the one that looks least likely to take face full of muskets and pikes
Ken (GM): Gotcha; accumulating a+1 for your next melee!
Roderick: “Don’t die on us, Gray! Fall back if you must!”
Ken (GM): lulz
(To Roderick): The giant steps with mighty size, but care; it’s hollow blackened eyes are grim, but aware. There is an intelligence there, and dark magic

Skornbrekka!
P.P. A.: If I recall correctly, I was aiming last time/last turn
Ken (GM): yus; shooty tooty?
Suðri Skornbrekker shoots at the easternmost giant, at his vitals.
P.P. A.: SM?
Ken (GM): +3; ive added that as the blue HUD piece on each of em 🙂
P.P. A.: What blue HUD piece?
Suðri Skornbrekker: [13v20]
P.P. A.: >effective skill of 20
wew, 6 ACC sure is something
Doc: i mean the base skill of 17 doesn’t hurt
P.P. A.: :V
Ken (GM): rolling 3d6 vs dodge 9 ( 3 + 6 + 5 ) = 14
Ken (GM) the beam of heat slams into the creatures belly, right below the ribs

Suðri Skornbrekker ‘s face lights up for a split second, and the arc of light traces his aim. [24] Burn
Ken (GM): major wound!
P.P. A.: nice SFX!
Syviis: Dwarfpewpew!
Ken (GM): rolling 3d6 versus 10 HT (Fragile: exploding) ( 6 + 6 + 6 ) = 18

😀

Doc: fug
Ken (GM): :O
P.P. A.: I don’t think he’s gonna make it
Ken (GM): rolling 6d6 X 5 ( 4 + 5 + 6 + 1 + 4 + 6 ) = 26
so 130 Burn damage explosion
P.P. A.: w-what’s the radius
Ken (GM): *until damage runs out, ~13 hexes
you are 9 hexes away
Doc: fug :DDDDDDD
Ken (GM): would you like to dive away
P.P. A.: Sounds like a good idea.
Ken (GM): nods
Suðri Skornbrekker: “Get down!” [13v11]
P.P. A.: (Luck)
Suðri Skornbrekker: [8v11]
[4v11]
Ken (GM): NICE
P.P. A.: that was a worthwhile use of Luck
Ken (GM): Nice crit dodge!

(From Roderick): Thaumatology or something to know if they’re supposed to explode like that?
(To Roderick): Yep; the ghouls exploded every time Syviis shot them with her lightning bursts too. These are just HUGE versions, it appears

(To Roderick): Roll thaum for specific details, tho
Roderick: (To GM) rolling 3d6 vs 13(+1 for talent?) ( 4+3+3)= 10
(To Roderick): The power that animates the ghouls is a volatile thing and the bodies are prepared with alchemy and then inhabited with a spirit of rage. The explosions themselves are nonmagical, but will go off if the ghouls suffer a major wound from a burning/incindiary attack

P.P. A.: fug, I just remember
>enough TNT and redstone powder to blow up the bridge
P.P. A.: so that’s where it was hidden :DDDD
P.P. A.: Maybe the little ghouls in Academs blowing up was supposed to warn us


Ken (GM) rolling 3d6 vs 8 dodge ( 4 + 1 + 6 ) = 11
rolling 3d6 vs 8 dodge ( 1 + 6 + 2 ) = 9

Ken (GM) Suðri dives for cover, and flips over the edge of the bridge wall just as the fireball screams overtop him; chunks of stone and ghoulish giant raining down like a gristly black rain
The acolytes did not make it very far…. consumed by the fire

Doc: inb4 chain reaction

[At this point the GM deal ~130 Burning explosion damage to the next giant over in the line, triggering a HT roll versus a major wound on an explosive giant ghoul… -Ken]

Ken (GM): rolling 3d6 vs HT 10 (Fragile: explosion) ( 4 + 6 + 4 ) = 14
ruh roh
P.P. A.: (worry)
Ken (GM): hey rod, wanna dodge?
Joush M.: Goddamn, it turns out they DID wire the bridge to blow
P.P. A.: Must/can I dodge again? (I did a dive so I’m not sure if I can move, other than maybe roll sideways—but if I dodged behind some of the bridge, I should be sheltered still)
Ken (GM): @ppa; youve got cover from the eruption; a stone wall taller than you laying down; youre good
P.P. A.: ok
Joush M.: Full cover from bits of giant tibia now nailed into the stonework like bone sharpnel.
Roderick: rolling 3d6 vs 11( 2 + 5 + 4 ) = 11
Ken (GM): huzzah! Rod dives away and lays flat, greatly REDUCING the incoming damage by moving him away from it!
rolling 6d6 X 5 ( 2 + 6 + 4 + 1 + 6 + 3 ) = 22
so 110 Burn Explosive damage
Doc: Does the armor help
Ken (GM): divided by 12 hexes from the center is 9 burning, area vs Rod
yes! but it’s average body value
so 2~something, rounded down to 2
so 7 burning!
Doc: he’s got heavy plate for the torso and head and medium plate for everything else
Ken (GM): yeah, and exposed face, neck, etc… He isnt sealed
P.P. A.: PSA: Always wear a helmet and aventail, kids.

Doc: it should have face coverage
and the visor should be down
can’t remember what I had on the neck
Ken (GM): Light Brigandine on Upper Arms, Shoulders, Abdomen, Thighs
Medium Brigandine on Chest
Doc: yeah that’s when he’s wearing the brigandine
Ken (GM): ah bother, right
>two sets
right, lets call it 4 then across the body; you’re not sealed though so the fire is still doing it’s thing there
Doc: k
Ken (GM): so then thats 5 damage, wounds X1
no HT check for a wound, its under your threshold
and now BOMREK and the men need to dive!
rolling 3d6 vs 11 (dive away +3) ( 5 + 2 + 4 ) = 11
match!
Ken (GM): Rod, wanna roll for the 4 groups of men? Each should have a dodge of 8+3 (encumbrence and etc)
Roderick: rolling 3d6 vs 11 ( 4 + 4 + 2 ) = 10
rolling 3d6 vs 11 ( 5 + 4 + 3 ) = 12
rolling 3d6 vs 11 ( 4 + 4 + 3 ) = 11
Ken (GM): one more ?
Roderick: rolling 3d6 vs 11 ( 6 + 6 + 4 ) = 16
Ken (GM): Oo
P.P. A.: fug
Doc: uhh, can I use luck?
Ken (GM): you have unlucky musketmen
Doc: it’s not technically my dodge
Ken (GM): nope, sorry :/ thats a purchasable feature though
Doc: yeah just wasn’t sure if I could do it since I was the one who rolled
P.P. A.: I sure hope some of the mages in the back have healing spells

Suðri Skornbrekker will feel extremely guilty as soon as this rapid sequence of events has concluded

Ken (GM) the men dive as the second giant erupts; the musketmen seeming to trip in unison, scorched by the flames
Ken (GM) Bomrek leaps back, and is merely singed…

Ken (GM) the second burst of flame washes over the last giant
P.P. A.: The one time I hope our enemy passes his roll

Ken (GM) his flesh is charred and small patches burn, but it strides on without flinching through the inferno!

Suðri Skornbrekker: “No!!”

Ken (GM): Syviis!
Syviis frantically tries to repair her bow
(To Syviis): Your magic circle is obliterated; the alarm has sprung!
Syviis: [Armory roll?]
Ken (GM): Armory roll!
Syviis: rolling 3d6 ( 5 + 5 + 5 ) = 15
Nope.
Ken (GM): FUG
Ken (GM) You have a spare line, but the charred pieces of the old string tangle and it will take further moments and attempts to restring securely
(From Syviis): will run down the steps to join Gray next round…repairing the bow will take too long, and she’s certain the skeletons will have to chew on her aura
(To Syviis): noted

Ken (GM) A ring of fire swirls into view, astride the center of the bridge where the tripline was!

Ken (GM) the remaining giant bellows in a dry hissing scream, and charges for your men!
Ken (GM): [augh, JUST out of reach :P]

Ken (GM) The skeletons swarm the barracks! They clamber up the walls!
Joush M.: goddamn climbly skellies
Ken (GM): Two continue to harass Gray!
rolling 3d6 vs 12 Broadsword swing at torso ( 5 + 5 + 5 ) = 15
nope
rolling 3d6 vs 12 Broadsword swing at torso ( 6 + 5 + 5 ) = 16
NOPE
Ken (GM): fucking

Bomrek regains a knee, and bellows to the men “GET BACK ON YOUR POSITIONS YA GITS!”
Ken (GM) the men scramble to stand, in the face of the mighty giant ghoul

Ken (GM): Gray!
the skeletons are swarming around you, climbing impossibly on grasping clawed feet and hands to the walls and ramparts!
Joush M.: can I kick the one on the left into a climber?
Ken (GM): maybe!
there will be DX checks
get kickin!
Gray: rolling 3d6 vs 18 (14 base -2 for kick, +6 for Raven Blessing) to Push Kick ( 1 + 3 + 3 ) = 7
Joush M.: Cricitically kicked him?
Ken (GM): only on a 6 or less :/
BUT
rolling 3d6 vs dodge 8 ( 5 + 6 + 6 ) = 17
HAHAHA
Yeah, actually
thanks to his crit fail
Ken (GM): MAXIMUM KICK
Gray: rolling 2d6+6 ( 2 + 1 )+6 = 9
Ken (GM): nice 18!
Joush M.: Ha! Well that’s nearly 3 yards.. except he hits that other douchbag I think
Ken (GM): rolling 3d6 vs 8 [10-2 fuckery] ( 6 + 3 + 4 ) = 13
Ken (GM) the two skeletons go a tumbling
Ken (GM): second [Extra attack] hit?
Gray: rolling 3d6 vs 17 for Ogre Broadsword (17 base, +6 blessing, -6 deceptive attack (-3 to defend)) ( 4 + 3 + 6 ) = 13
Ken (GM): nice
rolling 3d6 vs parry 7 ( 4 + 1 + 1 ) = 6
:O
TING
Joush M.: any chance his sword is light enough to break parrying a 4.5lb weapon?
Ken (GM): >sad GM face
>3 pounds of decrepit steel
P.P. A.: We’ll acknowledge that he tried and did his best.
Joush M.: Doh! Twice the weight
Joush M.: Needed to avoid getting shrecked parrying Gray’s sword, that is.
Ken (GM): ?
oh fuck, right, SM+1 etc.
Ken (GM): rolling 3d6 vs 8 HT (old sword vs big magic sword) ( 1 + 5 + 3 ) = 9
SNAP
P.P. A.: I’d say “maybe next time!” but this guy is already dead so I don’t think he gets another try after this

Gray fights savagely at the steps, trying to keep the skeletons from swarming around him. A hard kick throws one into another as he fights with a third, distracted, the ogre blade carried off it’s path by the skeleton even as old steel breaks!

Ken (GM): Roderick! Youre on the ground, burnt and stinging!
Doc: am I also on fire
Doc: if so I’d like to extinguish myself while I’m here
Ken (GM): you are not also one fire, just scorched
though your cloak has seen better days…
Roderick pushes himself up off the ground to rejoin the fight
Ken (GM): he gets a knee, and sees the burning carnage around him
>Vietnam intensifies
Roderick has never been in this much pain before but he can still manage
Ken (GM): so crispy

Skornbrekker! you are on the ground behind the wall, the moans of dying scorned beside you…
Suðri Skornbrekker looks around—unharmed, but pale in his face.
P.P. A.: Can you do First Aid while lying down?
I guess it’d be better to get up first…
Ken (GM): if you can reach the theoretical wound, sure but whats the deal?
P.P. A.: Well, uh. Yeah, I don’t think he knows how to heal being overcooked
Doc: first step in combat medicine is to kill the bad guys

Suðri Skornbrekker curses in Dwarven as he gets up. “Hang in there! [Curses]; I’m sorry!” he worriedly speaks to the charred character dying next to him.
Ken (GM): Triage!

Syviis!

Syviis runs down to the ground floor, hoping to add her magical aura to Gray’s defense

Ken (GM) thump thump thump, stairs stairs stairs

Ken (GM) the bellowing giant slams into the men, diving headfirst into them!
It flails insanely
The Men attempt to hold the line!
Ken (GM): rolling 5d6 ( 4 + 1 + 4 + 1 + 6 ) = 16
rolling 3d6 vs 6 dodge ( 2 + 2 + 4 ) = 8
Ken (GM) the violence is horrifying

Ken (GM) the skeletons charge the ranks!
Ken (GM): GRAY!, two charge up the stairs swinging at ya!
Gray stands his ground and fights it out with the dead men
Ken (GM): rolling 3d6 vs 8 ( 2 + 4 + 6 ) = 12
rolling 3d6 vs 8 ( 1 + 3 + 4 ) = 8
one might hit!
Gray: rolling 3d6 vs 15 to parry ( 6 + 6 + 5 ) = 17
Ken (GM): :O
Joush M.: You got lucky this time, boneman!
Ken (GM): jesus
thats just a fail, as your parry is a 15 tho.
not a crit-fail
but dang
rolling 3d6 hit location ( 4 + 6 + 1 ) = 11
THE GROIN
THE CHICKY NUGGERS
THE MEAT SACK
rolling 2d6+1 cut ( 6 + 5 )+1 = 12
ooooooOOOOOOOOOO
FUUUUUUUUUCK

Doc: boned in the bone
Ken (GM): jesus fuck
Joush M.: Goddamn you boneman!
P.P. A.: Eleven again!
Ken (GM): good god
ajsdnfkajsdnf
Doc: rip
P.P. A.: Grey needs an angry dwarf face codpiece too

Ken (GM): whats…..the groin DR then?
Joush M.: 6 from the hauberk + hide DR
Ken (GM): huzzah
Joush M.: So 6 injury becomes 9 wounds
Ken (GM): only HALF chopped off

Ken (GM) the skeleton swings a wild underhanded swipe against gray’s nethers! He parries high! [for some reason?]
Gray roars in pain at the blow, the beastman almost staggering a moment. That’s going to take a while to regenerate
Ken (GM): waggly eyebrows

Bomrek slings his heat gun, and draws out his demolition-mace

the dwarven commander calls for his men! “FORM UP ON ME!”

Ken (GM) The pikemen what survived form a desperate line, pikes raised!

(To Syviis): Swirls of magic power radiate from the bridge; a gateway is forming back at the tripline!

Ken (GM): Gray! The nutless!
Gray beats the shit out of that skeleton

Gray: rolling 3d6 vs 17 for Ogre Broadsword (17 base, +6 blessing, -6 deceptive attack (-3 to defend)) ( 1 + 2 + 5 ) = 8
Ken (GM): he has no defense! you hit!
Gray shakes off the pain and ignores it for the moment, blood loss annoying but not enough to stop him as he cuts out with the huge sword
Gray: rolling 3d6+2 ( 6 + 1 + 2 )+2 = 11
Ken (GM): snicker snack
ones rattle to the ground and into the river!
Gray steps to the north and uses Extra Attack to try and kick the skeleton into another which is charging Roderick
Ken (GM): [so many kicks]
Gray: rolling 3d6 for push kick ( 4 + 5 + 5 ) = 14
Ken (GM): rolling 3d6 vs dodge 6 (side hex -2) ( 5 + 6 + 1 ) = 12
NOPE, damorge!
Gray: rolling 2d6+4 ( 6 + 2 )+4 = 12
Ken (GM): rolling 3d6 vs 10dx ( 2 + 5 + 6 ) = 13
rolling 3d6 vs 10dx ( 1 + 1 + 5 ) = 7
Ken (GM) the one goes flying, bouncing off a comrade, sprawling!

Ken (GM): ROD!
Roderick sends a gout of flame at the advancing skeletons as he stands and prepares to face them!
Roderick: rolling 3d6 vs 14 ( 4 + 1 + 6 ) = 11
rolling 4d6 burning ( 3 + 1 + 2 + 3 ) = 9

Ken (GM): nice, pointing more at the building to avoid Gray?
Doc: he should be far enough away that it won’t really matter
wanting to focus on getting the guys that are closest
so basically aiming directly at Gray tbh
Ken (GM): lulz
he’ll take, what, 2 burning?
Doc: 9/5, before DR, at that distance
Ken (GM): righto
Doc: so if that rounds down then he’ll just be uncomfortably warm
Joush M.: It’s one of those days

Ken (GM) skeletons burst into flames and boil to ashes, many in the back simply scorched. Gray is licked with flames, but it is barely comparable to his rage
Some of the earth is aflame…

Ken (GM): Skornbrekker! You’re on a knee!
P.P. A.: Hmm
Getting up would be a ready maneuver, right?
Ken (GM): youre currently in a crouch; take a step and youre standing
P.P. A.: oh ok
Suðri Skornbrekker gets up, takes two steps towards the skeleton, and swings his bardiche at it!
Ken (GM): HIYA
P.P. A.: M&A was -4?
Ken (GM): yeah, max skill 9, or you can all out for no attack penalties
P.P. A.: There’s more skellies coming so AOA seems unwise
Ken (GM): kk, max skill 9 it is!
Joush M.: You can do a Commited attack for an extra step[from Martial Arts] , that’s only -2 defense!
Ken (GM): oh baller, right
Joush M.: I think. MA is a big book with a lot of rules
P.P. A.: Oh, hm
Ken (GM): *Ill allow it
P.P. A.: all right— actually hell move one steop further so the bardiche won’t be off balance afterwards
Suðri Skornbrekker makes a committed attack! [12v16]+/- whatever modifiers
Ken (GM): nice; you unready yourself to close the gap, but swing true!
rolling 3d6 vs 8 dodge ( 4 + 4 + 1 ) = 9
And its even a hit!
Suðri Skornbrekker: rolling 2d6+1 ( 2 + 5 )+1 = 8 Cut
Ken (GM) the swing chops through the decrepit plate, and shatters the creature inside!

Ken (GM): Syviis!
Syviis jumps over the bits of claws and guts, and lands with a flourish next to a Skeleton.
Ken (GM)/Skeleton: HISS
Syviis pulls out her Elder Staff
Syviis: “Okay, that’s enough, little ones….BACK!”
Syviis: [BEGON THOT!]
Ken (GM): lulz
Syviis! Holy power?
Syviis: …yes.
Do I…need to roll?
lol
[I thought basically it was Skeletons: “OH SHIT, THE COPS ARE HERE”]
Ken (GM): Will + talent + holy(4) +staff (3) please
Syviis: So…vs 26
rolling 3d6 ( 2 + 1 + 6 ) = 9
Ken (GM): beat by 17 nice
Syviis: I’m Ok with that. 🙂

Ken (GM) Syviis bursts into a holy maelstrom of white lightning, channeled up and down her magic staff

Ken (GM): rolling 3d6 vs 20 (skelly necro power) ( 2 + 1 + 1 ) = 4
beat by…16
Joush M.: Dice are not with us today
Ken (GM): opposed check, so no crits there
just ‘bigger wins’
Ken (GM) Syviis invokes, and skeletons begin to BURST
Syviis frowns judgmentally at the Skeleton who tried to resist.

(To Syviis): 1FP per body; when do you wanna stop paying?
(To Syviis): all of the skellys, so 11 total
(To Syviis): any source too
(From Syviis): she’s almost full up. What’s the range?
Syviis: ./w gm She can soak it. She’ll be exausted, but she’ll do it…it’s that or fuck around with a bow-string for 4 turns.
Oops. Sorry.
Ken (GM): OH GAWD
Syviis: [whisper whisper]
Ken (GM): THE CURTAIN HAS BEEN PULLED BACK
P.P. A.: >She can soak it. She’ll be exausted, but she’ll do it…it’s that or fuck around with a bow-string for 4 turns.
P.P. A.: Yup, that sounds like an elf alright

Ken (GM) The skeletons burst, a chain reaction of holy power, and in the end Syviis looks wasted.
She crackles with power, but the skeletons are now all ash….

Syviis smiles…, then wobbles for a moment before having to lean against her staff and the wall.

Suðri Skornbrekker: “Roderick! I… —damn, the giant!”

Ken (GM) the giant turns now to Syviis, and screams again!
Ken (GM) it tramples over Bomrek on the way!
Syviis: “Bomrek! Watch out!”
Ken (GM): but it glances off (trampling less than his DR at this velocity)
Joush M.: Sadly not slowing him down, though I’d have imagined it would be like stepping on a lego

Bomrek charges after it, swinging the long mace at the thing’s leg!
Bomrek: rolling 3d6 vs 9 ( 3 + 6 + 5 ) = 14
NOPE

Ken (GM) the men form up; shouts of alarm from the greater mass of men at the calamity ahead!

Ken (GM) on the bridge, a hole in reality is forming in the air….
P.P. A.: Oh, right, the thing the [dead] acolytes were maintaining…

Ken (GM): Gray!
Gray moves up, shaking off pain and injury and saluting Syviss for her dispatch of the skeletons, going to confront the giant!

Ken (GM): Roderick! A charging giant for you sir!
Doc: which spaces/hexes is it taking up?
Ken (GM): ah
Doc: also do I know anything about whether impaling damage works on undead?
Ken (GM): yes, these things have organs; a step and reach 2 will let you hit torso vitals
Doc: gonna try for that, then
Roderick turns and charges fearlessly at the giant, gripping his longsword with both hands!
Roderick: rolling 3d6 vs 15 (-3 vitals +3 SM) ( 5 + 1 + 4 ) = 10
Ken (GM): nice
Ken (GM) the massive creature barrels forward, not missing a step to dodge; Roderick stabs deep!
Roderick: rolling d6+3 impaling ( 3 )+3 = 6 Imp
Ken (GM) the blade sinks in and black ephemeral stink gouts from the thing!
Ken (GM): 18 wounds!
Doc: (Rod is still ready to defend himself btw)

Ken(GM): Skornbrekka!
Suðri Skornbrekker: Hm
P.P. A.: I could run over and cut his leg, right?
Ken (GM): move and attack, extra effort for the extra hex, reach 2, yeah
P.P. A.: I have move 6, so I don’t need extra effort I think
Ken (GM): oh shi- right
then yeah, gonna be a swing against 9, but yeah
P.P. A.: anyway, gonna do just that
Suðri Skornbrekker runs over and swings at the left leg of the ghoulish giant!
Suðri Skornbrekker: [4v9]
P.P. A.: NOICE
Doc: wew
Ken (GM): hahaha
CRIT
3d for effect?
Suðri Skornbrekker: rolling 3d6 ( 5 + 1 + 2 ) = 8
Ken (GM): hmm, double shock, lame
SO ADD 4 FLAT DAMAGE BRO
and rolls it
Doc: >lame
hopefully
Ken (GM): waggly eyebrows

Suðri Skornbrekker ‘s blade slices through the giant’s fouling flesh! [14] Cut

Ken (GM) WHACK the blade swings through the meaty limb and hews bone like dry cordwood! The giant tumbles, twisting, and falls dead in a heap! Black magic seeping from it like a dust cloud….

Gray stomps out the nearby flames, trying to keep the dark magic, dust and ‘blood’ from touching any of the lingering embers.
Joush M.: Sorry, thought we had hit the end of combat, Wasn’t thinking in PORTALS
Ken (GM): POOOOORTALS

Ken (GM): Syviis!
Syviis: “We’d better do something about that portal!”
Syviis begins walking over to the bridge, using the staff as a walking stick almost
Ken (GM): LIMP LIMP
Syviis: [lol]
(From Syviis): she’s at 1FP, but she DOES have her mana-crystal

Bomrek: “What do you suspect, hellions? Devils? More ghouls?”

Suðri Skornbrekker: “[How do I treat burns?]” Suðri asks Bomrek in Dwarven, his voice shaky, and his eye turning to the two acolytes he meant to protect.

Ken (GM) the captain rounds up the men, forming a tight line facing the hell-hole

Syviis turns to Rod: “You might want to ask them to form two flanking groups…just in case literal hell comes streaming out”

Ken (GM) the hole in the universe widens, lensing light and flame from all around. The smokeless inferno shimmers and swirls and snuffs out!

Ken (GM) behind the flames, you find standing in the un-reality, Rolf, and Simon! The two mages from so many weeks ago!
They look…different

P.P. A.: Where did we leave them? I forgot.
Ken (GM): [they left abruptly when you went to face the elves in the Crumbling Keep. You suspect they went to investigate in the elven Anhaern, but it has been weeks.]
P.P. A.: Didn’t we reunite with them outside of the Allfather’s tomb and travel back together with them?
I know we told them to stay behind and watch our stuff before we went in
Ken (GM): [nah, they absconded after you got back, with the idea that they could help ‘more directly’]
P.P. A.: Oh, I see

Suðri Skornbrekker: “Rolf! —the other one!” he calls over, wary of their sudden appearance but his mind preoccupied.

Ken (GM): Gray!
Gray nods to the dead giant.. then turns to the portals, starting closer, flicking his wrist to limber up his sword arm. “Hail!”

Ken (GM) Rolf and Simon look haggard, and a bit worn. Their cloaks are torn, their posture is drooping and looming, and they seem smeared with red and black stains….Rolf has a wild look in his eyes

Ken (GM): Rod!
Roderick squares off with the new arrivals and analyzes them intently
(To Roderick): Occultism!
Roderick: (To GM) rolling 3d6 vs
14 ( 2 + 6 + 5 ) = 13
(To Roderick): Youre sure of it; they’ve been possessed by evil forces. The magic circles are full of symbols of hate in the old tongue of Gorgoth and invocations of the darkness. Their bodies are whole but the spirits behind them will be alien forces. The worst has come to pass for them.

Ken (GM) they do not wave back to Suðri, but his shouting catches their gaze; dark and intense
(From Roderick): Any chance of exorcism or are we just going to have to use lead and steel? or is this the zombie-mode thing again
(To Roderick): Worth a try, what with holy Syviis and gray’s ogre blade

Syviis squints, trying to gauge their auras
(To Syviis): Humans souls, shot through with big lines of black lightning coming from the gate. Straight up possession, you can taste it
(To Syviis): Simon is still a brilliant point of power, a mana focus and powerful channel of energy
Syviis: “I’m afraid our friends…are not quite themselves.”
“Something is possessing them”

Bomrek: strides up to Gray, hands tight on the doom hammer “Shall I dispossess them of their evil?”
Gray speaks in that deep, rumbling growl. “This is a task for me then. I’ll cast the Darkness out of them.”
Suðri Skornbrekker: “Wouldn’t be a first…,” He turns around to the troops. “Can anyone heal these two?”

Suðri Skornbrekker gestures towards the two acolytes who may or may not be dead, but he isn’t sure
P.P. A.: hard to tell if a blackened pile of toast is still alive or not
Ken (GM): [the acolytes sizzle, reduced to southern barbecue]
Suðri Skornbrekker looks and sounds distressed
Joush M.: Aww, poor Suðri. Survivor-guilt’s got him

Roderick: “Secure the area, first.” Roderick says coldly to the dwarf, focusing his attention on Rolf and Simon.

Rolf stretches a hand to Simon, and the younger man bows deep to the gesture. Black lightning crackles in the outstretched hand and licking black flames crawl over Simons skull, his hair disappearing like ashes.

Tendrils of something horrible begin climbing out of the hole from below Rolf

Syviis walks over to the bridge, staff in hand but otherwise not aggressively
Syviis: “The problem with your strategy is that you think using the good people’s of the land against us will weaken our resolve. In fact, the opposite is true.”
[peoples…fucking elves and their broken engrish]

Ken (GM) A crackled voice breaks out from Rolfs body, ragged and impressive, even from this distance.

IT SPEAKS THROUGH THEM

Gray advances at a jog, blood wet on the surcoat that covers his chain armor but the beast seeming unbothered by such thing. “Don’t cut flesh” He says to the blade, calling up more of the green fire on the old Gorgoth blade.

IT WILL HAVE THEIR FLESH AGAIN, ELUSIVE MORSELS
HEROIC MORTAL COILS
INDIVIDUALS THAT REQUIRE CONSUMPTION

Ken (GM) Gray’s blade is a glimmering green thing, lime fire glowing hot even in the sunny day. The bridge is a mess of debris, and as the beastman strides up he leaves a bloody mark behind him

Ken (GM) Syviis crackles with holy light, swirls of lightning twisting like the black tentacles coiled about Rolf

Syviis begins walking toward them along with Gray, but slowed by her earlier effort.
Syviis: [You move me as needed, Ken]
Ken (GM): 😉
[I keep forgetting to move the lightning cloud…]
Syviis: [half move, btw; I’m topped out at 3 thanks to FP penalties]

Ken (GM) Gray heads to face the possessed men, Syviis following to lend her energies

Ken (GM) the swirling black is caressing Rolf and Simon; you can see their bodies wracked with the possession, needles of the darkness pushing out and in from their flesh, a rictus grin of pain on their faces. Simon’s skull is bare, blasted with the lightning power drawn from him…

Precious moments pass

Syviis whispers a prayer as they walk towards the portal, asking for the darkness to yield, and let their friends come free…as they hope to do for the whole realm.

Syviis also pulls out her necklace and begins rubbing the crystal in her free hand

Gray charges in and slashes with that green blade at Rolf, driving it though any tendrils in the way as he growls like some wild beast. “Begone!”

Ken (GM): [exorcism from Gray, please, with +4 form the ogre blade, and +4 from Syviis’ holy power]
Gray: rolling 3d6 vs 21 ( 1 + 3 + 3 ) = 7
Syviis: [NICE]
Ken (GM): DUDE
friggin
Doc: noice
Ken (GM): rolling 3d6 vs 20 [IT’s manifested will] ( 4 + 2 + 6 ) = 12

Gray doesn’t end up using muscles for this, but rather obdurate will and courage like madness.
P.P. A.: Oooh 14 vs 8

Ken (GM) the blade swings true! The green flame passing through the men, and the blackness comes dragged along with it, burning bright!

Bewildered, rolf looks about in a dizzy panic, the gate behind trembling in response like another limb on his body.

IT SCREAMS FOR YOUR FLESH AND TWISTS IN THE AIR, BURNING IN A TERRIBLE MORTAL PAIN

(From Syviis): Gotta run, 5 min
(To Syviis): kk. Youre good at this point. Took the right route there what with the not -murder and the yes-exorcism

Gray follows The Darkness to the portal, slashing again, snarling, forcing himself closer. “We will teach you pain! We will teach you fear! By the light, we will teach you mortality!”

Ken (GM) the gate slinks closed, green fire burning down into that infinite hole, as Rolf staggers, drooping like a man run well past ‘ragged’ into ‘nearly dead’. Simon is a lump on the ground, smoldering

Ken (GM) POP and its gone

IT’S CRIES DISAPPEARING LIKE ECHOES OF HATE

Gray slams the sword into the stone where the portal vanished like he wasn’t done yet, the darkness around him gathering tight a moment then fading as Memory’s power finally leaves him, costing him considerable grace. Without the pounding adrenaline he feels the pain fatigue of the fight more sharply, but shakes it off and lifts the sword to roar with victory, loud enough for the dead to hear it.

Ken (GM) a cheer rises from the militia behind you; they’re quite astounded by this all, but seem in high spirits

Syviis smiles proudly…then sits about as gracefully as she can on the edge of passing out
Ken (GM): WHUMP
Syviis: [1 FP left, she ain’t dead yet! :P]
[gotta run folks, awesome session!]
Ken (GM): 😉

Roderick rushes forward to check if any of the wounded are still alive
P.P. A.: Exciting session!
It was… a blast
Ken (GM): [acolytes are crispy critters 😦 , Simon might be alive still]
>PUNS
Doc: how about the soldiers, any chance they’re still alive?
Joush M.: Good session! We didn’t die. But fuck, ouch.

Suðri Skornbrekker kneels down next to the acolytes to see if they still live, however barely—but is distraught to find that it is too late.
Suðri Skornbrekker quietly picks his rifle back up from where he dropped it, his hand shaking as he holds it.

Ken (GM): @doc: three of the good musketmen have been smeared by the giant ghoul; the rest of your men suffered some burns from the explosions
P.P. A.: I guess we did beat three giants and some 20-something skeleton warriors, right after two umber hulks burst out of a stone building
net morale is probably up, even with the losses
Doc: we basically stood like a rock against what seemed like an actual apocalypse
Ken (GM): especially with them participating in the umber kill #2
Doc: shit was exploding and there was blood everywhere
Ken (GM): was? IS
Doc: and the party is like “guess it’s time to stab things”
no most of the blood is on the ground now
it was everywhere

Gray leaves the living to the care of Roderick and the other healers and medics, turning his attention instead to carving a stone to mark the dead, a shrine to the cost of the battle then piling wood for a proper pyre for the dead.
Ken (GM): for someone vulnerable to fire, gray sure likes his pyres…
Joush M.: It’s acutely part of why he does it. Fire makes sure a beast like him is proper dead and won’t Come Back Wrong

P.P. A.: two giants exploded into even more giant fireballs, we didn’t hesitate a moment to cut down the third in close-range melee
Joush M.: That was pretty goddamn hardcore yeah. Slviss gassed out with ONE SHOT to burn the skellies
Doc: >gray surrounded 1v20
>figures “the other guys need our help more”
Ken (GM): lol
Doc: like “yeah I guess that’s about fair”

Suðri Skornbrekker takes a look at the bridge to see if it’s still structurally safe.

Bomrek takes a moment, puts a hand on Suðri’s shoulder, and they prod at the ruins of the bridge together
Ken (GM): [dorfy bros intensifies]

Suðri Skornbrekker will walk over and sit down next to Syviis if the bridge is safe, else carry her off of it.

Roderick removes his helmet as he checks the battlefield. He’s burned and breathing heavily, but there’s still fight left in his eyes

Suðri Skornbrekker this after having some Dwarven talk with Bomrek
Joush M.: Team Dwarf FTW
Ken (GM): such crispy men

Gray nods to Roderick as he claws into the stone the date and location, then the names of the men who died fighting for the light here. The characters are sharp, straight lines only leaving the carving looking somewhat barbaric and a touch ragged. “Well fought. I hope you can steal a few from the goddess of death still.”

Ken (GM): Rod; can you throw a little magic healing into Simon? The acolytes dont quite have the juju to save him, but you might
Joush M.: Right now we’ve got Simon ‘penciled in’ on the shrine.
Ken (GM): He’s only mostly dead!
Joush M.: Just makeing sure to leave room for his name, you know, if we need it

Roderick kneels down next to Simon and channels 4 FP of energy in an attempt to save him
Roderick: rolling 3d6 vs 14 ( 6 + 6 + 1 ) = 13
P.P. A.: Poor Simon doesn’t catch a break
well, now he does
Ken (GM): huzzah! plenty of time to spare as his charred skull bone seals over with new pink flesh

Simon ‘s eyes flutter open a moment, his body wrecked but healing now, a million tiny scars in every painful position possible on his body. Some of them even resemble swirls of writing as they ring his body… He wakes, and smiles weakly at Roderick
Simon: “We had a plan…” he says weakly “but I guess we can just do whatever you have lined up too…”

Ken (GM) the heat of the day is only just beginning; Hoddleton lies across the river, and from your vantage you see the collected lost men of the valley here. Volk’s men. The army…

Ken (GM) UNTIL NEXT WEEK


Joush M.: Woo! Thanks for the session man
P.P. A.: Thanks for the session!
Ken (GM): 😀 wish me luck, gonna go buy a SUV maybe…
4 xp ya gits
zomg

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Grimwyrd: March Madness

waves
Doc: henlo
Ken (GM): GASP

PLZ NO BULLE
Joush M.: On the internet nobody knows you are a dragonborn
Ken (GM): y’all ready for some madenss then?
or, MADNESS even?
P.P. A.: John Madden’s GrimWyrd 2018
Syviis: [MACHO ELF RANDY SYVIIS IS REEEAADY FOR MADNESS!]
Ken (GM): hahah
Joush M. gets ready to run though a wall koolaid style
Syviis turns to the others
Doc: https://youtu.be/Hv6RbEOlqRo
never forget


[The party stands as the precipice of last session; the Bridge approached byt he army and scouted by the party direct. The magic vision elf Syviis has discovered a magic tripwire, and the group moves to protect their men from the Thaumaturgic threat -Ken]

Syviis: “Looks designed to either blow with most of us on the bridge, or too early for us to get more than the fastest of us across. I could try to sever the magical tripwire, but the bomb is in that building to the South regardless.”
Roderick: “Any idea how large it is?” Roderick asks, motioning for the troops to stand clear.
Ken (GM) the men heed your orders, your commander calling for quiet and signalling to back up, and pay attention to your lead

Syviis looks at the building with her Magic-Elf-Eyes, trying to determine the auras
(To Syviis): A narrow line of magic, barely a sliver of light, crawls along the base of the bridge wall. It leads to the barracks and disappears behind the stone. PER ROLL
Syviis: (To GM) rolling 3d6 ( 6 + 3 + 6 ) = 15
(From Syviis): eh, not so good, fail by 2

(To Syviis): You cant make out any better details; the faint magic power is well masked, and does not radiate from behind the building’s walls
Syviis: “It’s too well masked…it could be a flare to alert others, or a bomb to rival the volcano-sphere we found earlier this week.”

Suðri Skornbrekker dismounts, careful not to trigger anything, unsure if he can be of much help.

Gray studies the building, reaching out with spirit senses and taking a breath of the air, trying to pick out the scent of red dust or black powder as he stands near but not too near the ‘wire’.
(To Gray): Dark and restless black shadows crawl along the building, slithering in and out of the foundations and hiding from the sunlight. Grim dark holes where their faces should be. The smaller living spirits have fled the area, retreating to the nearby glens and trees
Gray: “Memory, what are those there? The shadowlings on the stone?”
Memory: “The dead, tortured and twisted. Bound to fell magics hastily and savagely. Those may have once been men…but they are no longer”

Dorf Captain: “At your orders, sir!” The dorf raises his voice just enough to be heard, and just quickly enough to get the point across. The orders to halt and make ready are filtering down the marching line up the road

Gray frowns at that and reaches up to stroke the raven’s glossy feathers in thanks. “Can you tell me anything of the magic that binds them, it’s purpose?”
Memory: “My sight cannot pierce stone, but the spirits are tortured and bound. Like the heartstones or other bindings we have seen, they have been turned to fuel for some grim fire”
Suðri Skornbrekker: “I’d like to take a look at the building… can you show me where not to tread?”
Syviis: “If the souls are already bound then there is more danger going into the building to defuse the trap already set. I can attempt to sever the wire and we can pass… or we might try to set these poor souls at ease as we’ve done before.
I would prefer the later…but time is a fleeting ally. What do you all think?”
Gray considers a moment. “It might be better to bypass the wire and check the building carefully. Disarm this at the source rather then risking setting off the trap trying to undo each trigger and snare in turn.”
Suðri Skornbrekker: “The latter sounds good to me; saving souls is what we are here for, better yet if it allows us safe travels.”
Roderick: “With or without a visible trigger, I’d rather not march us past an un-exploded bomb.”
Syviis smiles and nods “Should I attempt to remove the wire or should we investigate inward first?”
Roderick: “Removing the wire would be sensible, if possible.”

(To Gray): PER check
Gray: rolling 3d6 vs 16 for Balanced SM +1 Broadsword ( 2 + 3 + 6 ) = 11
rolling 3d6+2 for Cut damage from Broadsword Slash ( 2 + 4 + 1 )+2 = 9
rolling 3d6 vs 14 Perception with Night Vision 5 and +4 to Scent from Discriminatory Scent, or Detect (Spirits) with Precise ( 3 + 2 + 1 ) = 6
Joush M.: Ignore the sword, wrong button
Ken (GM): lulz [suddenly, gray chops a mothafucka!]
(To Gray): You see the spirits avoiding the barracks, but you also notice them avoiding the water, nothing skims the surface near the bridge.

Gray speaks slowly, thoughtfully. “The spirits avoid the barracks… but the water seems just as unsettling to them. I’d suggest we don’t try to ford the river here.” He says with a faint growl.

Bomrek dismounts, shoving the horses off to one of your teamsters. He flexes some kinks from his shoulders and rechecks his magitek gun.

Syviis: “Did they curse the water, Gray?” She gathers a few of the capable sages to assist/watch as disarming magical traps seems like a good skill to pass along. Syviis then starts working on some quick magic circles designed to replace the trigger with a ‘stable signal’
Ken (GM): [OOoh neat! ROLLS IT]
Syviis: MAGIC CIRRRFLES!
rolling 3d6 vs 13( 3 + 4 + 2 ) = 9
beeet by 4
Ken (GM): nice!

Gray considers a moment. “The water itself isn’t cursed, I don’t think.. but I’d imagine there is something under it.”

Ken (GM) Syviis works delicately, and neatly scribes a small circle near the base of the bridge; her acolytes hand her various small items at her request; salt, bits of polished stone, and then a twist of live vine
Syviis: So, to be clear, I’m going to aim for ‘cut the trigger, but keep the same current of energy going into the circuit’. That way we control the ‘trigger’ and it won’t just be set off by a random squirrel passing the bridge

Ken (GM) A small twinkle of visible light appears on the edge of the ring, and there is an octarine glow…
Ken (GM): Syviis! Roll vs traps+talent! [thats a 12]
Syviis: rolling 3d6 ( 6 + 3 + 3 ) = 12
Hah, nice!
Ken (GM): HAH![the curse of averages strikes again]

Ken (GM) the magic light flares and a small burst of light travels up the bridge, like a line of flashpowder! A sigil glows bright on the ground there, and then POP it twinkles, gone!
At her design, Syviis’ magic ring swirls with power, like a little spinning whirlpool
Gray watches and waits, studying the loop, the tiny vortex. “Is that how it’s intended to be?”
Syviis: “Now…that’s the only trigger I’ve seen. Let us be very cautious.”

(To Roderick): THAUMATOLOGY!
(To Syviis): THAUMATOLOGY!
Syviis: (To GM) rolling 3d6 ( 2 + 4 + 1 ) = 7
(From Syviis): awww yus, curse broken
(To Syviis): You successfully broke the tripwire but held onto the magical tension in the trap; but your circle will only last so long, likely until nightfall, but that’s several hours tho

Ken (GM) the men stand ready, eyeing Syviis work warily. When the circle bursts and the magic flies, there is a little cheer from the men, and a quick SHUSH from the more veteran troops
Syviis: “We’ll have until this evening to disarm the larger trap, but for now, the trip-wire will seem the same to whatever is in the barracks. We should be safe.”
Gray nods and starts very slowly and carefully on the bridge. “Let’s go see if we can disarm this trap then.”
Roderick: (To GM) rolling 3d6 vs 13 ( 3 + 3 + 6 ) = 12
(To Roderick): Youre confident Syviis’ assesment is correct; She wove a dummy ring into the magic threading and powered up a false signal, and did it well. The magic tripwire seems disarmed for the time being

Roderick nods and dismounts his horse
Syviis: “Remember, they may have other ways to trigger this. Watch every step, and above our heads for good measure.” Syviis advises a few of the sages to send alerts should the ‘signal spiral’ fade too early

Ken (GM) They nod their assent, and stand watch over your little circle of swirled power

Gray moves forward slowly, letting his own sharp senses and Syviss’ eye for magic check every step on their way to the barracks.
Ken (GM): PER!
Syviis: rolling 3d6 ( 3 + 6 + 5 ) = 14
Syviis moves forward a bit too overconfidently
Suðri Skornbrekker follows the lead of the two more magic-attuned party members, but keeps his mundane senses sharp. 13v12
Bomrek keeps his gun shouldered to one arm, but lights his pipe while he waits…tapping a foot
Gray: rolling 3d6 vs 14 Perception with Night Vision 5 and +4 to Scent from Discriminatory Scent, or Detect (Spirits) with Precise ( 6 + 2 + 5 ) = 13

(To Syviis): You can see the magic line, steady and pulsing long with your magic ring. Otherwise, nothing else catches your attention. Curiously, it seems to raggedly lead up to the doors direct and disappear between the heavy oak doors…
(To Gray): You step on the bridge, and rise a few more feet as it climbs to crest the river. Both sides of the river are devoid of spirits. The entire stone bridge is bare. The small scorch of magic sits where Syviis noted the tripline. But you also smell DEATH murky and fecund, rotting like wet mold… and you see dark shapes in the water, behind the glare of the sunlight on the water….
Gray: “There are Things under the water. Dead and cold and waiting.” He warns the others. “This could be an ambush.”

Suðri Skornbrekker gets out his musket and bardiche, ready to aim them at the water if need be. “Thank you for the warning.”
(To Suðri Skornbrekker): Lazer or gunpowder?
(From P.P. A.): Gunpowder for now, since he’s not sure how effective the laser is against wet water-things.

Syviis: [Is there another entrance to the building besides the front door?]
Syviis peers along the side
Ken (GM): [the building is two stories, a large windowless barn-like stone walled floor topped with another wooden one above. Small windows up there, likely barracks above a commons and stable. There is one small barred window beside the door]

Syviis checks the window for traps, then sees if the thin head of an arrow can be used to pop it open to peer inside

Roderick follows the others, ready to fight in the event of an ambush

Suðri Skornbrekker inspects the make of the building from outside, just to see if there is anything obviously odd about it.
(To Suðri Skornbrekker): The building is newer than the bridge, likely as old as maybe a century. Underneath is typically an oubliette pit, draining to the river where they put prisoners and garbage. Sturdy, but fieldstone and mortar, so not as grand as the ancient artisinal interlocking stone bridge.
Suðri Skornbrekker nods to himself. “Whatever is in the river might be able to crawl up into the building through the dungeon; I think I see a drain over there, too.” he points out.

(To Syviis): TRAPS roll @ 12!
Syviis: rolling 3d6 ( 4 + 6 + 2 ) = 12

Syviis is confident as she leans near the window and checks a few choice places for triggers
(To Syviis): NICE: you stop yourself JUST as you reach to touch the bars; a twinkle of power is on them too, a different line, trapped as well! Best not to touch at all
Syviis turns to the others “The window has trip-wires as well. Let me check the door… perhaps the door itself has been barred as a trigger.”
(To Syviis): Inside is dark, and unlit. You can smell the carrion reek of death though from inside
(From Syviis): ahh, so the bars are ‘trapped’ but I can see through, at least as far as darkness?

(To Syviis): Yah; your elf eyes see a dark room, musty, but not to much detail; the bars are thick and gaps barely the width of your wrist
Gray nods grimly as he studies the place with the others, then creeps close to the door alongside the elf.
(To Gray): The stench of death intensifies. and something else…something wrong

Syviis moves to the door, investigating the hinges, looking for the same and also new trappings just in case “The smell of death is heavy inside…”
Ken (GM): TRAPS!
Syviis: rolling 3d6 ( 5 + 2 + 3 ) = 10
(To Syviis): The door itself, you see no lines of power, and no obvious hooked lines of more mundane traps or snares.
Syviis investigates with more care and caution, her overconfidence and curiosity temptered by the near miss in checking the window.
(To Syviis): The doors open outwards, towards you. You can see the crack of the doors, there is no bar on their back, and they are likely unlocked
Syviis: “The door looks clear.” Syviis takes a deep breath and whispers a prayer
Gray freezes a moment and speaks softly. “Something..” He growls, because that doesn’t seem useful. He can feel trouble, but he can’t define it, so he just slowly moves up with Syviis. “Back up a little and let me open the door.”
Syviis steps back and readies her bow with a nod to Gray
Roderick lowers his visor and points his sword at the door
Bomrek taps out his pipe and barks a quick order to the musket and pikemen behind him “STEADY BOYS”

Ken (GM) Gray moves for the door, the men shoulder guns and hoist pikes

Gray opens the door.

Ken (GM) He pulls the handle, the door swings open slowly
and SQUEALS on rusted hinges
inside, you hear a chittering bark, and a slithering rumble as something very large MOVES

Ken (GM): INITIATIVE!

Suðri Skornbrekker props up his blackpowder musket on his bardiche and—
Roderick: rolling d6+6+1 ( 4 )+6+1 = 11
Suðri Skornbrekker rolls initiative 10v6.25+1
P.P. A.: oh wait
Ken (GM): LOL
P.P. A.: it was 1d6 :DDD
Doc: ebin
P.P. A.: first dice is a 2 so it’s 9.25
Gray: rolling 1d6 + 7 for Initiative (Basic Speed 6, Combat Reflexes +1 or +2 if Leader) ( 4 )+7 = 11
Ken (GM): kk
Syviis: rolling 1d6 + 6 ( 4 )+6 = 10
Ken (GM): rolling 1d6_6.5 1 = 1
rolling 1d6+6.5 ( 3 )+6.5 = 9.5
jeebus, close init
rolling 1d6+? ( 1 ) = 1
Syviis: GOTTAGOFAST
Doc: rip
Syviis: Raise the Roof!
Ken (GM): [adjusting mapology]
[Gray has pulled the heavy door open about a hex, and the chittering thing is inside.]

ROD!
WAT DOOOOO
Doc: idk, can’t see
probably stab the thing unless it looks really scary
Ken (GM): hahah

Ken (GM) the sunlight pierces the dark room slightly; a red sigil on the floor, and something BIG standing in the darkness behind it… an overwhelming smell of ammonia and something else wafts out
Syviis: Any change in auras or magic?
Roderick [examines][the sigil]
Ken (GM): Gotcha [whispering]! Gray!
(To Roderick): Occultism +@!
(To Roderick): +2!
Roderick: (To GM) rolling 3d6 vs 14+@ ( 6 + 4 + 1 ) = 11
(To Roderick): Hahahah; you immediately recognize a sigil of one of the Lords of Night, Fantir spelled out in old tongues. He is a lord of enslavement of beasts and minds, and undeath. The working looks like a big old flare…not a bomb. A call to arms or something.

Gray steps to the other door and hauls it open, working to give the others a good view of the grim darkness inside the barracks, even as the sharp chemical smell nearly makes him sneeze.
Joush M.: Going to open this door too
and maybe not block the archer’s line of fire..

Ken (GM) The timbers creak, and the oak swings!, more light pours into the room

The creature hisses angrily

Ken (GM) massive bug eyes and dripping mandibles on a body the size of an ent… and grasping human-like hands themselves the size of shields…

Ken (GM) your men are shocked to see the monster!

Dorf Captain calls for order! “HOLD FAST! TAKE AIM!”
Syviis: Oooooh boy…
Ken (GM): Syviis!
Syviis: It has eyeballs, right? 😛
Ken (GM): big old compound eyes, they glimmer like gimlets
Syviis: “I’m thinking this was less a bomb…more a creature release….”

Syviis will hold her arrow for if/when the beast approaches, aiming at the thing, but [waiting to see if it can cross the sigil in the floor]
Ken (GM): wait!, gotcha
Bomrek curses, drops to a knee stance and aims
Ken (GM): ‘Brekker!

Suðri Skornbrekker takes a step to the side and begins aiming at the horrible creature, staring down its gortesque form through his iron sights.
Ken (GM): Aim!

Ken (GM) The thing LUNGES
Ken (GM): SYVIIS! Triggered!
Syviis: Will fire!
Ken (GM) IT BURSTS THROUGH THE DOORS, OVER THE SIGIL, TRIGGERING AN ELF
Ken (GM): ONE SEC! GRAY, DX!
Syviis: ohshit
pingping Gray
Ken (GM): rolling 6d6+6 ( 5 + 5 + 2 + 2 + 1 + 3 )+6 = 24 (swing damage doubled, for knockback purposes)
Ken (GM) The thing bursts forward, slams open the doors! One slaps into Gray, shoving him back! (24 points of push, so 1 hex and a DX check!)
(To Gray): poke poke
Gray: rolling 3d6 vs 12 ( 3 + 5 + 6 ) = 14
Joush M.: Sorry! I thought I had time to run for coffee
Ken (GM): lol
SURPRISE MOTHAFUCKA

Ken (GM) GRAY IS KNOCKED ON HIS BACK BY THE BIGASS DOOR
Syviis: [new ad for ‘Deathwish Coffee’]

Ken (GM): SYVIIS!
Syviis: EYEEEES!
2 pts lighting each as per usual
Target is 15 +/- any size bonuses and range
rolling 3d6 ( 3 + 1 + 3 ) = 7
Ken (GM): 4 HEX distance, +3 SM, -9 eye
Syviis: That’s an easy hit for Arrow 1
Ken (GM): HAHAHA
fucking
damage please, as you TWIP it in the eye

[All out attack on the monster, so no active defenses -Ken]

Syviis: Arrow: rolling 1d6 + 3 ( 3 )+3 = 6 Imp
rolling 2d6 ( 6 + 3 ) = 9 Burn
and Lighting
TO THE EYE
Yeah, compound eyes are handy….but that’s still gotta suck. 😀

Ken (GM) The arrow buries into a chitinous chunk of flesh where they eye seems to be, it explodes into thunder, and the cantelope sized orb BURSTS like the aforementioned fruit

The beast screams

Doc: ouchies
Syviis: Do I have a shot on the other eye or is it’s facemeats in the way?
Ken (GM): rolling 3d6 vs 14+4(stunning) ( 5 + 2 + 2 ) = 9
Syviis: Ooh yes…DEFINITELY need to watch stun damage
Ken (GM): you may shoot the other eye; there is a target
same numbers roll
Syviis: rolling 3d6 ( 1 + 4 + 4 ) = 9
Another hit
Ken (GM): nice
Syviis: Target is basically 16~?
Ken (GM): lol, and with no active defense…
Syviis: or 17
lol yes
DAMORGE Lighting first
rolling 2d6 ( 5 + 5 ) = 10 Burn
rolling 1d6 + 3 ( 6 )+3 = 9 Imp
Syviis: NICE

Ken (GM) the other eye bursts just like the first; the beast is bloody and squealing, and blinded
Ken (GM): rolling 3d6 vs 14+4(stunning) ( 6 + 4 + 5 ) = 15
and still stands! lightning bursts aside

Ken (GM) the wall of the barracks rumbles, and bursts outward in a shower of rubble
Doc: oh
Syviis glances over at the next beast and sighs

Ken (GM) as the second beast punches through like a train wreck

Ken (GM) it trills off a scream that vibrates your skulls

Ken (GM): MORALE CHECK ON THE MEN
Doc: how does that work?
Ken (GM): ROD, roll vs 12 please,
Roderick: rolling 3d6 vs 12 ( 4 + 2 + 1 ) = 7
Ken (GM): nice!
(To Roderick): Base morale is a 10, +1 for the dorf commander, +1 for your current handling of the supernatural around your men. Checks on major events

Ken (GM) the men hold their ground in the presense of such a terrifying beast! Your commander flinches, barely, and holds steady the line

Ken (GM): Roderick!

Roderick calls back “Fire!” to the musketmen as he lunges at the beast in front of him.
Ken (GM): ~so brave~
Doc: does the big guy only have two legs?
Syviis: [ONLY have two legs…. Don’t even step to us if you have less than 4!]

The beast is built like a massive bear, standing upright on two bulky legs. It’s belly is covered with grasping wriggling little legs as well, but it has two big arms covered in armored plates and a pair of pincers gnashing on it’s head. The body is a series of interlocking insectile plates of shell with gummy lines of flesh on the belly

Doc: penalty to target one of the torso gaps?
or one of the legs? just probing looking for weak points
Ken (GM): you can stab the armor chink for -8, but it has a SM+3, so -5 total
and your sword is reach 2!, you’re good to step and attack
Roderick: rolling 3d6 Telegraphic Attack at the armor chink, vs 14 (15-5+4)
( 2 + 6 + 3 ) = 11
Doc: (longsword btw) (also thrust)
Ken (GM): NICE

Ken (GM) The bleeding beast does not flinch until after the blade plunges into it’s belly!
Ken (GM): [half DR! roll damorge!]
Roderick: rolling d6+3 imp ( 6 )+3 = 9
Doc: wew
Ken (GM): nice!
so thats 5 penetrating IMP, for 10 wounds!
[the thing has 8DR on that torso, you find]
Ken (GM) the weapon slides in and out, a gout of weird purple colored blood, and it trills! The little appendages on the belly reaching and wriggling!

Ken (GM): Gray!
Youre on the ground and ‘surrounded’
Joush M.: Can I kneel and attack this turn, or just get to kneeling?
Ken (GM): takes a full turn to get to a kneel from full prone
Gray climbs to his knees after the heavy impact, surrounded by towering insectoid beasts.
Joush M.: and done
Ken (GM): gotcha
crouching, much more able to defend yourself

The dwarf captain drops his hand, and directs fire on the beast in the open!
size +3, rof+1, range -4
so skill 12! ROD?
Doc: ???
Am I rolling for them?
Ken (GM): for your troops!, its treated like a ROF 6, RCL 1, Effective Skill 12
Doc: nice, very big gun
Ken (GM): rather than roll 12 6 times. Volley fire
Roderick: rolling 3d6 vs 12 ( 2 + 4 + 1 ) = 7
Ken (GM): JESUS
Doc: that’s uh, a lot of degrees of success, isn’t it
Ken (GM): thats…6 hits
lol
3d6+1 six times…please
>sad gm face
Roderick: [5][9][7][15][8][14]
P.P. A.: So is that 6 hits because 1+margin of victory 5?
Ken (GM): yeah
P.P. A.: I see
Ken (GM): and it did not have a dodge due to [all out]ing the wall
Doc: rip
P.P. A.: some pretty low rolls there depending on the DR, but the 15 and 14 might make up for them
Doc: this is why umber hulks went extinct in europe back in the 16th century
Ken (GM): hahah
Syviis: lol

Ken (GM) the shots ring out in near-unison, slamming into the creature like a massive hammer. Lead glancing off plate and punching through to purple flesh underneath. More painful screams

the creature still stands…

It seriously went down like this, unbelievably

Bomrek fires a blast of magical heat!
Bomrek: rolling 3d6 vs 15 (vitals, chinks in armor, aimed) ( 2 + 1 + 2 ) = 5
HOLY
FUCVKING
ASLDKNFLAKJSDNVF
Doc: m8
Bomrek: rolling 6d6 burn ( 2 + 2 + 2 + 5 + 5 + 4 ) = 20 Burn

Ken(GM) A hole appears on the beast’s breast. Then the guts burst forward and back, and spray in a geyser from every gap and orifice…
Doc: that can’t be healthy
Joush M.: Roderick’s going to need a lot of soap after this
Ken (GM): WHUMP
Joush M.: Ah! The other one.. that’s better
Bomrek racks his gun and CHACK PING from the action

Ken (GM): Skornbrekker!
Suðri Skornbrekker fires at the gaps in the monster’s belly-armour!
P.P. A.: that was -8, +3 SM right?
Ken (GM): yah, for a torso (+0)or vitals (-3)shot
P.P. A.: -5, five yards for -2, +2 for aiming, +1 for bracing… -4; I’ll go for a vitals shot (-3), and go all-out (+1), so -6
Suðri Skornbrekker: rolling 3d6v11 3 = 3
P.P. A.: er
Ken (GM): MACROS
Suðri Skornbrekker: [8v11]

Ken (GM) Gunpowder burns and the shot slaps into the wet meat between plates!
Ken (GM): half DR ! Triple wounds in the Vits after DR!
Suðri Skornbrekker: rolling 4d6+2 ( 4 + 2 + 6 + 1 )+2 = 15
Ken (GM): JESUS
33
P.P. A.: pi++
Ken (GM): SPLORTCH
The chest BURSTS and the beast collapses, trilling wetly and choking on it’s own heart….
Suðri Skornbrekker pulls the trigger and disappears behind flash, smoke, and noise; as they lift, he looks at his target—and smirks, satisfied.
Syviis: Fart!
I mean…Nice!
Ken (GM): lol

Ken (GM) in the next moments….everything is quiet and still…
P.P. A.: [victory jingle]
Ken (GM): [battle success music trumpets from the distance]
[Steve the trumpeter gets a high five]

Suðri Skornbrekker turns around to the troops and raises his arm. “We got them, men!”
Ken (GM): CHEERS
Syviis smiles at Rod and nods. “Seems like we might have some good company.”

Gray rises to his feet and looks in the direction of the water, seeming to think another might rise from the depths even as he dusts himself off and looks to the gigantic beasts with their unnatural features, his attention turning to Roderick. “Bravely done. You aren’t harmed?”
(To Gray): The waters remain still…. smooth flowing river
Roderick: “A bit messy, I suppose,” Roderick smiles underneath his helmet.
Suðri Skornbrekker grins and turns to rod. “Stepping in front of that humongous thing and ramming your sword between its plates, now that’s bravery.”
Roderick: (probably just assumed he’s covered in viscera)
Ken (GM): [rod is somehow, supernaturally, free of gore…]
P.P. A.: Green not red, kthx -t. fey

Suðri Skornbrekker cleans out and reloads his musket.

Ken (GM) the beasts stink of charred mess, ammonia and scorched horror. Inside the barn, the carrion smell lingers as well.
Gray checks carefully inside the barn, seeing if there’s anything else in there.
Syviis: “I’m still concerned about the souls we sensed locked in this place…was it just to power a portal to summon these monsters? Or something else?”
Roderick: “The sigil they charged through was the name of a dark lord of Night. A flare of some sort. A signal, not a bomb.”

Ken (GM) inside, the floor is mostly clear. Unfortunately in the corner, a mound of human bodies lies desiccated and ruined. Burnt flesh scored by some horrific magic. Dozens of skulls, dozens of lives.
(To Gray): The dead linger, peering at you from the walls, staring. They wail soundlessly

Gray shakes his head. “Sacraficed to summon those things? Or… Hell, I don’t know. In any case they should be laid properly to rest.” He says as he looks to the mound of dead before looking around the room, to the steps. “I’ll check upstairs.”
Syviis: “A good plan.”
Syviis climbs carefully and awkwardly over 3 tons of bug-guts
Suðri Skornbrekker nods; he stops a moment looking at the pile of corpses, mumbling a prayer, and thereafter follows Grey upstairs, his bardiche in hands.

Ken (GM) the upstairs level is a charnal house, blood stains on the walls and signs of a desperate fight, room to room. Blade marks, scorches of magic acid and worse. It seems the guard were taken forcefully.
(To Syviis): You see a magic line again, from a symbol glowing on the floor under the guts. Its not yet activated… it leads to the oubliette prison hole in the floor

Gray chuckles. “Paranoia then. We expect worse.. not that they aren’t properly terrible.” He says of the insectoid monsters, then looks at the signs of violence for a moment before he comes down. “I’ll get to work laying the dead to rest.. Memory, can you see any more in the water? It seems like the dead linger there too.” He ask as he starts breaking up pallets to make a proper pyre.
Memory perches on the bulk of the lumbering beasts, pecks absently at the raw flesh. “I see no spirits in the water, only dead flesh and cursed waters.”
Gray: “Cursed?” He ask curiously as he sets up outside, laying the wood out then starting to move the bodies. He has no problem with the raven eating the dead monster.
Suðri Skornbrekker helps Gray with the bodies, absent anything else to worry about

Syviis looks between the pile of bodies and the drain
Syviis: “There’s still some active magic here. “
“The bodies connect to the drain somehow.”
Syviis feels like an Electrician in a 3rd rate slum condo, trying to find all the short circuits
Roderick: “The drain which likely leads into the river…”
Gray frowns deeply at that, taking salt and pouring a circle around the drain, then grimly looking into it. “Cursed water”
Ken (GM): GRAY! ROLL vs a 10 for me
Suðri Skornbrekker takes a look down the drain too, to see if there might be another floor below
Gray: rolling 3d6 ( 4 + 4 + 4 ) = 12
Ken (GM): OH HO
Suðri Skornbrekker steps back
Roderick walks back towards the muskets and pikemen. “Well done, men, but reload and stay wary. That may not be the last of it.”

Ken (GM) Gray tosses a loose handful of salt in a quick circle, round the drain. The white flecks bounce and sparkle, striking some invisible line of power… There is a flash of black electricity
As Roderick directs his cheering men, they come to attention under his words. Discipline is high and their arms are tended to immediately, despite the revelry

…there is a rumbling, and a loud SPLASH!…

SHOUTS! Your men point at the river!

(To Syviis): Gray broke the trapline you spotted, when he tossed in the salt :/
(To Syviis): There was a deep flash of necromancy
(To Gray): The spirits swirl, as if dragged by invisible chains, plunging into the drain, toward the river


Suðri Skornbrekker runs outside, taking out his Dwarf-rifle.
Suðri Skornbrekker props it up on his bardiche, expecting that he has to shoot at something soon. “What happened?!”

Syviis turns to Gray “We should get back out there….something just got triggered.

Roderick: “STEADY,” Roderick shouts as he turns to face the new threat.

Ken (GM) BURSTING from the riverbed, three massive ghoulish looking giants! Their flesh ragged and puckered, charged with black energy and glowing electric black eyes!

From the dock nearby, a regiment of armored forms thrust up from the water! Metal dull with rust and wear, but sharp swords held at the ready! They march to the water’s edge!

Gray: “I disrupted the magic. Wasn’t a good idea in this case..” He growls as he charges outside.

Bomrek cusses, a lot

Ken (GM) the men see the massive forms burst from the water!
Suðri Skornbrekker: “We shot down these armored monsters, some flesh and bones can’t stop us now!” Suðri encourages the troops.
Ken (GM): Rod! Your men turn to you!
Suðri Skornbrekker: “Our black powder speaks louder than their black magic!”
Ken (GM): WAT DO?!
Syviis: Were there any windows on the 2nd story?
Ken (GM): Yes! Absconding for a vantage height?
Doc: have the musketmen reloaded yet?
Ken (GM): Yes! They are well drilled
Gray will head for the steps up from the dock. Natural bottleneck
Ken (GM): gotcha
Roderick: “Pike and shot, face about and focus on the big ones! We’ll handle the rest with sword and spell!”
Ken (GM): HOOH-RAH!
Syviis finds her way up the steps, hunting for a sniper position
Doc: that’s a lot of skellingtons

Roderick stands to the right and faces the swarm!

Ken (GM) deadly seconds pass! The Giants move, the soldiers march! Your men make for a pike wall of steel!

Ken (GM): INITIATIVE!

(GM To Suðri Skornbrekker): Your blackpowder is reloaded, and you can reposition wherever you like within 20
Suðri Skornbrekker: rolling 1d6+6.25+1 ( 1 )+6.25+1 = 8.25
Roderick: rolling d6+6+1 ( 2 )+6+1 = 9
Gray: rolling 1d6 + 7 for Initiative (Basic Speed 6, Combat Reflexes +1 or +2 if Leader) ( 3 )+7 = 10
Syviis: rolling 1d6 + 6 ( 1 )+6 = 7
Ken (GM): rolling 1d6+6.5 ( 5 )+6.5 = 11.5

Bomrek barks orders, ramping up the line as he reloads his magic gun “TAKE THEM IN THE HEAD! THEY’RE BIG AND DUMB AND CANT STAND THE ASSAULT!”

GRAY! You stand at the head of the step, ready and waiting to face the marching horde! They step like machines, unnaturally coordinated, eye-sockets all focused on you, in their way
Ken (GM): [swords, chest plate armor and helmets with no faceplates.]
Gray: Raven’s Blessing (Free Action, +1d to DX for 3d6 seconds)
rolling 1d6 for +DX from Blessed (Heroic Feats) ( 6 ) = 6
rolling 3d6 for Duration of Blessed (Heroic Feats) ( 6 + 4 + 2 ) = 12
Memory shimmers into Gray’s side, and he glows from within with power!
Ken(GM): [JFC +6 DX FOR 12 SECONDS]

Gray gets Memory to help with this, calling on that dark mantel and snarling as he steps in and smashes the first in line with the heavy shield!
Gray: rolling 3d6 vs SL 20 to Shield Bash ( 4 + 6 + 2 ) = 12
Ken (GM): SKABOOSH
Gray: rolling 1d6+4 cr damage ( 3 )+4 = 7 Cr
Ken (GM): CLANK DR 4 means 3 crushing wounds!
Ken (GM) the bones rattle!

Gray swings that Ogre blade next, cutting at the same beast, aiming for it’s right arm.
Gray: rolling 3d6 vs SL 21 (with -2 for r. arm aim) ( 2 + 3 + 2 ) = 7
Ken (GM): rolling 3d6 vs 10 parry (sword) ( 5 + 6 + 3 ) = 14
CHOP
Ken (GM) Gray’s blade BURSTS into green fire!
Gray: rolling 3d6+2 for CUT (+ Ghost Blade?) ( 1 + 6 + 2 )+2 = 11 Cut +?
Ken (GM) the skeleton screams as it bursts into lime fire! The body burning away and charring to ash!
Gray is really getting the full benefit from his pact with Raven today.
Ken (GM): [fucking BLOW ALL THE SHIT UP]

Ken (GM): Rod!
Doc: am I telling the shooty guys when to shoot again?
Ken (GM): [Bomrek has taken to giving them some direction, but yeah they await your signal and orders]
[the pikemen have formed up, brandishing toward the giants, and the musketmen have taken aim a rank behind them]
Roderick: “Pikes, ready! Muskets, aim! Dwarves, at-will!
Ken (GM): hah, nice
Bomrek salutes to your clarion call
Doc: tryna get that aim bonus
Ken (GM): and yourself? Charging blindly? explosions?
Doc: towards the right, perhaps
Joush M.: Burn these soggy bags of bones
Ken (GM): gotcha!
Ken (GM) The men wait precious moments aiming true!

Ken (GM): skorn!
(To Suðri Skornbrekker): the acolytes quiver at the sight of the ghouls, but vigilantly maintain Syviis’ circle
Suðri Skornbrekker turns to face the big ghouls; his laser can do more good here than picking off the small fry that Grey is already handling. He takes aim!
Ken (GM): aimo-zappo!

SYVIIS! you have clear shots! wat do? leaning out a window, as you are
Syviis: OK, first of all, is the necro-pile still feeding this spell, or was it a 1-shot “summonin da skeletans”?
Ken (GM): the latter; mousetrap sprung
the alarm is still not fired, yet. you have good acolytes
Syviis: OK, then in that case, 1 point lightning arrows for now, raining down upon the skeletons
Aiming for Vitals, would that give me a good target or do I need to aim for heads?
Ken (GM): skulls are better; you’ve shot skeles before, no vital targets
-7 from above, +1 for vantage, so its just – distance
Syviis: -7 above?
Ken (GM): -7to hit the skull from above, derp
lol
sorry for cunfus

Syviis: Target is 21 +3acc +1 vantage, -3 Distance, -7 skull. = 15
Let’s do this

rolling 3d6 ( 6 + 6 + 6 ) = 18

OH FUCK
Ken (GM): 😮
Syviis: lololol
Ken (GM): NICE
DROP ME ANOTHER 3D6 PLX
Syviis: rolling 3d6 ( 4 + 5 + 2 ) = 11
Ken (GM): cool, middle road
Roll your burn damage?
Syviis: rolling 1d6 ( 3 ) = 3 Burn
Yay for unspectacular averages!

Ken (GM) Syviis charges a shot, takes aim,… and sneezes! There is a flash, and her bowstring burns away!
A small lick of flame remains on the tip of her bow-ends…
Syviis blinks, then gasps and begins scrambling to repair her bow with a spare string
Ken (GM): lol
Joush M.: It’s that ammonia. Gets you every time
Syviis: Yes. must be. -_-

The dead march, swarming the lines

Ken (GM) the skeletons clamber, hands and feet clinging spiderlike to the stone work, side-stepping the stairs!
three try to pummel gray!
while one burns away
Ken (GM): rolling 3d6 vs 12 (torso swing, gray) ( 3 + 6 + 2 ) = 11
defense?
Gray: rolling 3d6 vs 16 to parry ( 1 + 6 + 4 ) = 11
Ken (GM): ping!
rolling 3d6 vs 12 (torso swing, gray) ( 5 + 2 + 2 ) = 9
Gray: rolling 3d6 vs 15 to block ( 5 + 5 + 1 ) = 11
Ken (GM): thunk!
rolling 3d6 vs 12 (torso swing, gray) ( 1 + 5 + 2 ) = 8
Gray: rolling 3d6 vs 11 to dodge ( 3 + 4 + 6 ) = 13
Ken (GM): CHOPPA
Joush M.: Also Thunk
Ken (GM): ?
ah! GRAY THUNK
rolling 2d6+1 cut, torso ( 6 + 1 )+1 = 8 Cut
Joush M.: 2 pen, cut makes that 3 wounds
Ken (GM): 3!
Joush M.: also oops, forgot to roll this..
Gray: rolling 3d6 vs 15 to resist Berserk (Battle Rage) ( 4 + 2 + 3 ) = 9

Ken (GM) The giants advance, plodding on giant meaty feet, stone crumbling under their bulk; they stare wordlessly, eyes black pits, teeth bared in rictus grins. They make for your men and scorned acolytes!

Ken (GM) UNTIL NEXT WEEK
Ken (GM): [THANK GOD FOR SAVED STATES]

Ken (GM) WILL OUR HEROES PREVAIL AGAINST THE UNDEAD ONSLAUGHT? WILL THE MEN STAND FIRM IN THE WAKE OF MASSIVE NECROMANTIC BEASTS? WILL SYVIIS RESTRING HER BOW IN TIME TO BEAT HER USUAL K/D R?


Joush M.: Thanks for the game man, goddamn tense! Giant fuckers are giant
Ken (GM): Gray! Mark down your total HP/wounds on the token plx?
also, send me a new sheet whan you can?
4 xp for all!
and wish me luck; im going car-shopping
Fiss: I’ll send off updated sheet too. No major changes, most of the last 3 sessions went into new thaum skills.
put a point into Traps, though. 😛
Ken (GM): kk
but I gotta scarper; sorry for the quick exit :p
Fiss: Fun session folks! Latorz!
Joush M.: Good luck on car buying!

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Grimwyrd: Wicked Tensions

Doc: yo
Ken (GM): It feels so bad to break your phone
Worse, to live with a broken phone
and AMAZING to get it repaired
fuck our cyberpunk future; wheres my damn data-jack?
Joush M.: Really makes you aware how much you use the damn phone right? It’s not until it is broken
Ken (GM): WAY too much
its also my point of contact phone number. If it was dead people would have gotten a failed to connect, but it was only a dead screen, so they left me messages instead
All came out in the end, and I have a new respect for the thing.
SO how are you fuckers?!
P.P. A.: Can’t complain, and you (aside from smartphone troubles)?
Joush M.: Doing good so far. Shaking off the dust and not looking forward next week though.
Ken (GM): my life is apparently my phone. Cant complain now its back.
whats next week?
Joush M.: A cold snap while I’ve committed to do some outdoor work. I don’t know what I was thinking
Ken (GM): ah yes, the old “past me is fucking with future me again. What a dick”
Fiss intensifies
Ken (GM): OH SHIT
DUCK
YOU KNOW WHAT THIS MEANS

[Bomrek is entirely run by GM at this point, relegated to NPC as the player has bowed out for the time being. If not obvious already, Adolph’s ability to meet times has waned as the sessions continued on. We mourn his passing -Ken]


Ken (GM) WHERE LAST WE LEFT OUR HEROES…

Ken (GM) A dark visitor has left, and the army camp strikes to move! The Erlking has given hard lessons and dark portents, dismissing mortal necessity and imploring the stalk of the hunt! Your men stand ready to face whatever you march them towards, the scorned militia grim and determined. What trials shall you face this morning?

Doc: >inb4 breakfast

Gray: “He said to use the dwarven ways. But how would we use them to reach the castle?” He frowns at Grayhold, hanging in the distance as the towering brute readies his armor. Chainmail covered by a somewhat ragged surcoat, heavy gauntlets, a blade at his waist and a shield hung at his back by a gauge.
Syviis: “Portals I suspect. But no matter…The Darkness leaves a gross enough trail as it scurries away from the Light.”
Bomrek: “I suspect he thinks me a wizard, capable of bending reality to my whims” Bomrek checks his guns for the zillionth time
Syviis resists a ‘toss the dwarf’ joke

Roderick readies his horse and equipment for the march, the whole process becoming routine to him by now

Suðri Skornbrekker concentrates, and attempts to establish a connection with Quicksilver’s shards, to see where the nearest sword is being wielded.
(To Suðri Skornbrekker): Your vision bends and twists, and flies off to the distant floating skies. A sword-bearer takes wing on the wind, flying along the cracked and broken foundations of Greyhold keep. His sword aloft, he flies with it pointed ahead, channeling furious speed enough to magically patrol. His skin is scoured with the wind, cracked and broken, weeping black ichor. His face is a grim menace of hatred. He spies for those below the flying castle
Suðri Skornbrekker rubs his eyes and opens them again.He seems a bit off-balance, but catches his footing. “They can fly,” he says with some annoyance in his voice.
(To Suðri Skornbrekker): They seem to have retreated to the castle. Two days march and the closest one is on the walls

Gray: “Who’s flying?” He ask Suðri, nodding to the comparatively young dwarf.
Suðri Skornbrekker: “Some guy; he was not having fun, though, scarred by magic and darkness as he seemed to be.”
Suðri Skornbrekker strokes his beard. “They seem to have holed up in the castle though, I could not sense any swords elsewhere. I suppose that makes it easier for us. No harm in advancing to Hoddleton, I suppose, but a frontal assault would be… quite unproductive. We should look for an alternative way in; perhaps we can find another portal, or something.”
Roderick: “Hoddleton is a strategic point for logistics and would therefore be a reasonable place to begin searching for a portal.”
Gray nods. “Agreement then. We strike North.” The beastman ranges restlessly ahead, scouting a bit for trouble, still thinking of that Fae lord that had warned them.

Bomrek: “Dont read too much into what I say here; I know how crazy it might sound”
“But…were we too hasty in destroying the portals we saw so far?”
Suðri Skornbrekker: “I am worrying about that too.”
Bomrek: “I mean, theres nothing wrong with blowing up wizard shit, ….” he trails off
Suðri Skornbrekker: “The first one was an emergency, but… it was in the old Dwarven ruins, at least.”
Syviis: “We’ll do a more detailed study of the next one we see.” Syviis nods confidently to her troop
Bomrek mutters to himself “Whats there to study? A ring covered in wizard shit?” Bomrek laughs to himself
Syviis: “In that case you can go first next time, through the Wizarding Anuses.” smiles kindly
Bomrek: “Hehehe fuckin wizards
Ken(GM): [so off to hoddleton then?]

P.P. A.: [aye]
Syviis nods in elvish
Roderick rallies THE TROOPS

Ken (GM) The men assemble in rank as instructed, and the line of caravans and soldiers begins to trek North; the road through Academ still roughly clear, passage scouted out overnight by your men. Your commander has amassed a solid troupe and they salute to Roderick and his banners

[it will take roughly less than the day to march your men to Hoddleton; The bridge will be encountered by midday though, and thats the first stop]


Ken (GM) Dawn has broken on a cool but clear day; the late summer heat competing with a cool wind that blows on your backs from the Southwest. The scent of cinders and ozone is still on the air as you pass the ruins of Academ.

Suðri Skornbrekker mentions to the party, not so much the troops: “If we do not find another portal maybe we should return to Quicksilver and ask if the creators of the portals left any records or plans, but… do we have anyone who could rebuild them, even if there were any such plans?”
Bomrek: “Again…think nothing of how crazy this is said…”
“But….my armor tells me that YOU could make a gate if you tried…” Bomrek looks exasperatedly confused by the statement. He has a long draw on a pipe after….
Bomrek: “Does that make sense to any of you wizards?”
(From Doc): could Rod instruct the armordwarfs to craft a portal
(To Doc): Thaumatologically speaking, yeah sure. He might take some specific pointers from Syviis on the circle logistics, but its MOSTLY thaumatology theory and a touch of engineering to make a gateway or portal.
Roderick: “If you think you’d be physically capable of producing one… Syviis and I could probably explain its design well enough.”
Suðri Skornbrekker strokes his beard. “Well, my Armour has been… how to put it, ‘sharing knowledge with me’ that… wants to be applied. It is as if I inherited the skills and knowledge of our ancestors, but I have not had much chance to practice it, so I do not know how much this enables me to do.”
Gray nods thoughtfully at that, looking to Bomrek and Suðri, considering the words then calling up Memory. “Can you scout ahead a little? And if you know anything of these dwarven portals..”
Memory appears, and stretches to wing “Of course Gray, I will advance. I know little of the dwarven ways… but I shall see what I can see at least” Memory disappears into the sky, another shadow in the air

Suðri Skornbrekker toys around with a leftover scrap from an earlier experiment. “Thanks to this armour, I can produce pieces of metal in any shape; then I can put them together and create larger mechanisms from them, according to the ideas I received from the past. But with so much magic involved… If this magic runs in streams or something, and can be channeled into tubes and pipes, I could probably do it.”
Ken (GM): [TUUUUBES]
Suðri Skornbrekker: “If it requires more active control or more mysterious materials—crystals, what have you—I am not so sure. But lets us hope that we simply find another intact portal.”
Syviis: “We shall do what we can when we must.” She nods to the dwarf
Bomrek rattles a wooden box nearby “Ive still got a dozen or so of those heartstones you took from the swords, here. These enough human souls to power a gate? Or should we chop up another wizard or two?”
Suðri Skornbrekker: “…if possible, maybe we can find another power source other than souls. Maybe use that lighting in the ruins?”
Gray scents the air like a beast and watches for trouble up ahead, able to add little to the conversation about the old Portal network.
(To Gray): The countryside is changed from the last you recall being here. There is an underlying current of death here. The land itself reeks of it

Suðri Skornbrekker: “On the note of…” he turns to Syviis and Roderick: “You said the stormclouds over Academs were, uh, they had a mind of some kind—and we freed it. Can we call in a favor from it, if need be?”
(To Syviis): ELF LOOOORE
(To Syviis): Plus storm talent
Syviis: (To GM) rolling 3d6 ( 6 + 4 + 2 ) = 12
(From Syviis): that’s a success + storm
(From Syviis): so beat by 5
(To Syviis): Assuming you bartered kindly with it, yeah, a storm elemental would be plenty enough to build a gate for your purposes. Live or dead. You would need about an hour in preparation and ritual to summon one. Then you could negotiate with it for help/kill it and jam it into the device

Gray grumbles thoughtfully at the heavy scents in the air, the lupine beast watching the landscape, wary. “Watch for ghouls. Death scents are in the air.”
Suðri Skornbrekker makes sure his weapons are reach and ready to wield at moment’s notice.
Ken (GM): [THEYRE IN TEH TREES!!!]
~whispering intesifies~
(To Roderick): Any thoughts on the question/gate?
(From Doc): uhh, nothing I can think of. Assuming Rod doesn’t know the answer to Suðri’s question.
(To Doc): Well, sure he’s never wrangled a storm elemental before. But he is a trained wizard. You have skills ~shrug~

Syviis looks up from her own ponderings and readies her bow.
Syviis: “Ahead on the wind, Sir Gray? Or from all around?”
Gray: “Everywhere. It’s soaked into the land itself.”
Bomrek: “So… The humans really are evil then? Their lands are soaked in it?” He surveys the countryside, ruined farms and homesteads “Did it get in the potatoes? Or maybe the wheat?”
Suðri Skornbrekker: “…what we saw in Academs might…” he swallows his words, uneasy at the thought.
Gray: “Death isn’t evil. Be ready” He says with a grumbling growl.
Syviis nods silently, pulling her scarf up over her mouth
Suðri Skornbrekker nods, and readies his laser-musket.

Ken (GM) You remain ready and await the worst… after another fifteen minutes of travel on high alert though, nothing materializes. The countryside rolls down into the valley, the hills spreading out and widening as the river cuts North.
(To Gray): [Secret Tracking roll] The scent catches your nose again. It cuts in and out as you move but you realize after sometime why that is. You’re being hunted, and it WANTS you to know
Gray retains that animal wariness, hunting, scouting ahead as they head for where the Westfield and Northern roads meet at the bridge to Hoddleton. He pauses after a moment, looking upwind with a frown and watching for long moments, waiting until the rest of the group catches up with his position.
“There it is again.. Following us. There’s something out there.”
Suðri Skornbrekker looks into the sky to see if anyone is flying overheard.
Syviis looks for the tell-tale flash of magic among the trees and sky
Roderick turns to Gray. “Anything else you can tell us? No idea where or what it is? ”
Gray: “No. We could try to hunt it in turn, but I’d rather resist that temptation and continue. If it wants a fight it will find us, running after it for hours could distract us from work that needs to be done.”

Ken (GM) the skies are clouded with high fat white bunches, but they move quickly with the wind and only blot out the sky for short moments. No signs of hunters in the winds…

(To Syviis): PERCEPTION
Syviis: (To GM) rolling 3d6 ( 3 + 4 + 6 ) = 13
(From Syviis): thats a match

(To Suðri Skornbrekker): PERCEPTION
(From Suðri Skornbrekker): [7v12 ]
(To Syviis): You search for signs, the skies and hills are clear. You squint and focus; there are remnant auras, dark and smoldering, but weak and old. The ruined farms and lands have been assaulted by magic, but you see no obvious trails or markers of very recent activity…
(To Suðri Skornbrekker): Nice; the ruined farms and steads you pass show signs of battle but old, a week or more. The skies are clear enough, but if something was in the hills…there is enough cover nearby it could be there…

Suðri Skornbrekker slows down his horse and looks forwards the hills, raising his rifle. “…I can’t see well over there, but we should be careful..”
Syviis: “Magic raged through the countryside, but what we are seeing, and perhaps smelling, is the aftermath, not an active battle. I trust Gray’s nose, though… not all that has been killed has stayed dead. We may indeed have attracted attention.”
Roderick nods. “Gray’s reasoning is sound. We should simply stay wary.”

(From P.P. A.): the hills to the west, or the hills on the other side of the river?
(To P.P. A.): The West; the road is winding downhill between the west hills and the river. The scent is coming on the wind, from the Southwest.

THE SCENT OF EVIL

Gray: “It could be deliberate. It might want us to follow… He shakes his head and gestures to the road. “Let’s keep going. We can make the bridge soon enough. I’ll feel better once we have the army east of the river”
Suðri Skornbrekker: “Maybe some people escaped Academs, but were later killed outside of the city?” He looks around and strokes his beard. “I doubt the dead can swim, so the river probably protects us from whatever might lurk on the other side…” he talks to himself, still figuring out what to do.
Suðri Skornbrekker: “Sir Roderick, did you have the map?”
Roderick: “Not on hand, no. Why?”
Suðri Skornbrekker shakes his head. “I just wanted to take a look at the landscape again if there was anything there I’d forgotten, but I really don’t remember any larger settlements between Academs and where we’re heading. Given how the river protects us, maybe we should reinforce our left flank in case anything comes down from the hills, though.”

(From Syviis): I haven’t been RPing it very well, but has Syviis been keeping up with her little side-hobby of map-taking?
(To Syviis): oh shi-!
(To Syviis): roll vs 13?
Syviis: (To GM) rolling 3d6 ( 6 + 1 + 6 ) = 13
(From Syviis): lol
(From Syviis): isn’t that like…my 3rd 13?
(From Syviis): ahh, 12, 13, 13, my dice are very average today
(To Syviis): CONGRATS youre cursed. But you also have a relatively detailed map of the land, annotated from a previous survey. Its gotten a bit scribbly with elf words, but its servicable

Gray nods to that. “I’ll pass on the word for the militia to shift to the left while we march.”
Suðri Skornbrekker nods back, and wonders briefly if he should be sad or glad he cant smell as well as Gray. Smelling death before it gets you is good, but you’d still be smelling death.
Ken (GM): [well, your beard does point out dangerous attacks too…]
P.P. A.: [without the stench though!]

Syviis clears her throat and, after rummaging through her pack, pulls out a small paper and leather bound book and hands it to Skornbrekker
Syviis: “It’s…notated in Elvish, but of course…maps are universal.”
Suðri Skornbrekker: “Oho, much appreciated!”
Syviis: The map is hand drawn, with a lot of detail of the forests, but it does have all the man-made elements noted properly as well
Ken (GM): [a survey of the human lands, with major features marked, and a whole lot of scribbles from Syviis]
Suðri Skornbrekker takes look at the surrounding area. “…Wisfold… or, hm… Ah, I think that says ‘Wesfield’?”He ruminates and ponders “The smell isn’t coming from the Northwest, Gray, is it? That’s the nearest settlement other than Academs, so I figure any enemies would be coming from there to meet us before we reach the bridge… If they aren’t flying or teleporting.”
(To Gray): The scent is on the wind, coming in from the Southwest at your backs.
Gray: “Last time I caught it was when the wind was out of the west and south.” He gestures back in the direction of the hills, frowning a touch. “Nothing out of the Northwest.”
Suðri Skornbrekker returns the book to Syviis with a thanks, and shrugs. “I am at a loss then. Could very well be that something is in the hills, but… well, it would be bad if we were met with an enemy on the other side of the bridge, and then more foes poured down form the hills to cut us off and trap us in the middle of the river.”
Suðri Skornbrekker looks to Roderick: “Should we just move on or investigate?”
Roderick: “Crossing a bridge is always perilous. Investigation would cost time and provide us with no real advantage.”

Syviis smiles, imagining the enemies ahead wracking their brains trying to come up with traps and foes to face us….and here we are worried more about a bridge and a river than the Darkness
Ken (GM): [hah!]
Syviis: “Caution is our ally, but time is certainly not. I’m sure we can strike a proper balance.”
Suðri Skornbrekker: “Very well then.” Uneasy about the unknown threat, Suðri trusts his comrade’s judgement, and doesn’t want to slow them down any longer; though he will be glancing back cautiously along the way.

(To Gray): Tracking!
Gray: rolling 3d6 vs
14 ( 4 + 4 + 6 ) = 14
(From Gray): +4 for Discriminatory Smell might matter here
(To Gray): If the scent is on the wind, and as strong as you’ve sensed, then that means the Hunter is
very close.

Gray slows and stops, scowling.. then sighing, he takes a step off the road. “Closer. Much closer now.” His hand touches his sword and he starts prowling off the road. Hunting for where it comes from. He’d wanted to resist the temptation to go hunting, but now it seems it’s time.
Bomrek: “Damned beastman! Slow down and wait for your backup!”

=Ken (GM) The beastman swings round, striking South from the road. A small copse of wood surrounding a hill. Some small farmsteads surrounding it. Marks of arcane battle and burned out homes.
A burned heap on the mound catches your eye, rings of white headstones atop it marking it as a burial ground…
Syviis: “A graveyard? Instead of a cursed Totem? I hope this is a good sign at least the dead are more mundane.”
(To Syviis): There are old magical scorings all over here. Dark streaks of magic

Gray slows, looking back to Bomrek and nodding apologetically, realizing he’d been more antisocial then normal as his hand rest at his sword, the other drawing the shamanic mask over his face. “Graveyards don’t smell like this.” He assures her. Well used to the scents of graveyards.. turned earth, quicklime, under that a faint hint of death deep under the soil. This seems stronger.. and teases him by staying just out of reach.
Bomrek: “If there’s wizards need shooting, you don’t leave me behind!”
Suðri Skornbrekker smiles, and turns around to follow Gray, weapons at the ready.

Ken (GM): [doc? Fiss? The other three seemed ready to hunt the hunter]

Roderick curses in Human under his breath and follows the beastman
Ken (GM): “~FUCK~”
lol
P.P. A.: How do humans curse?
Asking for a friend.
Syviis: Is the battle group following us or are we Hero-Hunting?
Doc: hero-hunting, I would assume
Joush M.: Gray was going to let them continue while he dealt with this. They might call a halt while Roderick isn’t there to lead them, but I think it’s just the PCs going off to hunt right now

Syviis hesitates then commands the sages in the group to set up wards and flares should anything occur.
Syviis bounds off into the trees, joining the hunt
Ken (GM): [“What did she want?” “If we start dying in the dozens, she wants some fanfare. Blow up steve if it happens”]
DYNAMIC ELF EXIT
Joush M.: Somewhere, Steve is being filled with black powder in a beautiful ceremony
Ken (GM): [Steve’s particularily pyrotechnical. He’s not allowed to cook hot meals]

Ken (GM) You excuse yourselves from the marching army; ‘scouting out the back trail’ as it were. Your Dorf commander keeps the ranks forward, guards the West line as you asked, and the acolytes make sure to keep an eye out for anything should the need arise


Ken (GM) The road branches away from the flag and cobblestone of olden construction, and the packed trails immediately devolve to muddy earth. To each side, burned out farmsteads, cottages and huts reduced to slag and ash. The fields lie untended for at least the month. The rumored madness of the kingdom rampant here.
Ken (GM): [some sort of tracking roll!]
Gray: rolling 3d6 vs 14 Perception with Night Vision 5 and +4 to Scent from Discriminatory Scent, or Detect (Spirits) with Precise ( 4 + 6 + 5 ) = 15
Joush M.: Tracking is also at 14, to keep things simple
Ken (GM): hahahah

Ken (GM) Gray sweeps back and forth like a hound with a scent…after all he’s only a standard deviation removed from the description
(To Gray): The spirits are huddled and wary; something powerful spiritwise is here. The marks and trails suggest it’s been here awhile, with game making strides to stay the fuck away. Likely it’s hunting from the mound… The scents are stronger and more distinct. Feline, musky, feminine…
Gray prowls forward frowning, distracting a moment watching a spite that clings to the stone then kneeling, a hand running over the dirt, claws scratching the earth and raising scents as the beast looks thoughtful. “Something hunts here.. Female, but not human.. like a cat. The scents aren’t all new. Our hunter’s been here a while.”

Syviis watches from the woods, trying to see if she can see a trail from a different angle
Ken (GM): Observation ELF!
Syviis: rolling 3d6 ( 5 + 2 + 6 ) = 13
SEE???
wtf….
Ken (GM): what the shiz mang
Ken (GM): youre cursed for 13
Syviis: [I have now rolled 13 3 times in a row]
(To Syviis): You spot many of the signs gray does; there are fresh game marks indicating a pig predator here. His descrition though….ELF LORE

Suðri Skornbrekker looks around, just keeping eyes and ears open. 11v12 (Per)
(To Suðri Skornbrekker): You see the signs Syviis and Gray mark out; you also spot a very fresh footprint in the mud…
Suðri Skornbrekker stops and looks down. “There is a footprint here,” he points out.
“Looks pretty fresh, as far as I can tell.”

Syviis: (To GM) rolling 3d6 ( 5 + 1 + 5 ) = 11
(From Syviis): that’s a nice solid beat by 2 at least
(To Syviis): There is a tale of the spirits of the land; The Huntress is one of them. She is a big damn name though. Mother of all hunters, and fabled suitor of the moon. She’s your prototypical shapeshifter. Common depictions involve tigers, lions and Jaguars.

(From Syviis): mmmm, so we meet the Lord of the Hunt, then now, the Mother of Hunters… hunting seems to be a popular theme today

Gray rises and walks to it, studying the print curiously.
(To Suðri Skornbrekker): It’s about as big as gray’s feet, barefoot, and the toes are pointed with claw marks
(To Gray): It’s about as big as your own feet, barefoot, and the toes are pointed with claw marks
Suðri Skornbrekker: “I’m no tracker, but this looks somewhat bestial.”

Ken (GM) Bavieca is uneasy, and is stamping and snorting a bit

Syviis slips back down from the trees and joins the party.

Suðri Skornbrekker readies his gun, just in case. He looks around while the others are inspecting the footprint closer.

Gray spreads his hand over the mark, measuring it, then the depth. “About my size, clawed… a feline beastwoman, perhaps?” He says thoughtfully, then nods. “We could keep hunting, or we could wait and see if she shows herself or just keeps stalking us from the shadows.”
Syviis: “It seems more than a coincidence we just met the Lord of the Hunt, and now…well…”
Suðri Skornbrekker: “If it is a beastwoman and she is just hunting game, is she even a, or our problem? I doubt the current King cares much about poachers.”
Gray: “We don’t know.” He admits, the beastial man rising to his feet. “Felineoids are fast and silent when they want to be. Unless we get lucky we won’t find one unless it attacks or wants to be found. We might be better served getting back to the road and continuing.”
Roderick: “Do you suspect that she’s watching us now?”
Ken (GM): <.<
>.>
Syviis: “I think we are not the prey…for once.” Syviis looks back to the main road.
Gray: “Yes, I’d imagine so. Roderick? Call out and she may answer”
Roderick nods and calls out in a clear voice. “If you wish to parley, show yourself and you will not be harmed!”

Ken (GM) almost immediately, and answer to Roderick’s challenge! A roar of some great cat calls out over the farmsteads… It issues from the copse of trees surrounding the hilltop mound.
The graveyard calls…

(To Suðri Skornbrekker): IQ!
(From Suðri Skornbrekker):
16v12
(To Suðri Skornbrekker): AWESOME
(From Suðri Skornbrekker): “cute kitten!”

Ken (GM): :3
Suðri Skornbrekker: “This can’t be good.”

Gray calls back. The echoing, bestial howl a match for the feline roar in volume.
Ken (GM): MEW
RAWR
Syviis: [readies her magical, elvish Spray-Bottle of ‘Shut up Cat’ water]

Ken (GM) The call echoes in the air, resounding back and forth. You see a figure on the hillside climb up to the peak, she stands tall shrouded in a cape. A gleam of a silver sword from one hand. She salutes up once to the sky, overhead, gleaming with the sword
As quick as she appears, she retreats down again, quick as a cat

Gray: “Now that is.. interesting.” Gray says thoughtfully, the brute tilting his head to the side and the beast scenting the air. “I don’t know she is willing to talk, Roderick.”

Suðri Skornbrekker looks angry. “A silver sword… looks as though we can’t ignore her after all, but… Suðri Skornbrekker concentrates and uses his SWORDSENSE
(To Suðri Skornbrekker): The image of a man standing on a parapet, sword in hand, looking out across the plains below. The view shows the clouds just below the castle, and he watches for movement. His robes are a ruddy crimson, stained black at the sleeves. His hands on the stone are clawed and tumorous, misshapen and barely hands at all. Long grasping claws reach nearly as long as his sword
Suðri Skornbrekker opens his eyes and looks confused. “The nearest sword I can see is… still back at Greyhold.”
Suðri Skornbrekker: “By a kind of beast-man, however.”
Syviis: “Not all that glitters is gold…and not every shiny sword is silver.”

A Jadeite SIlver Sword

Bomrek: “You think you can call her up again? I should be able to hit her from here if i’m careful…” Bomrek is sizing up a shot from a shooters squat
Gray: “She saw the gun, if she’s clever enough to be a threat she won’t give us another clear shot.” The brute makes a thoughtful sound. “People silver blades for other reason. Killing things like me, for example.”
(To Roderick): You are very sure that the sword gleams silver because it matches your own

A fey-Silver sword

Suðri Skornbrekker calls out: “If you have no business with the villains at Greyhold, we have no business with you. Give us some sign that you will not pursue us, and we will be on our way again.” Suðri Skornbrekker stops shouting and asks his comrades: “Maybe she was hunting ghouls herself, and that was the source of the stench?”
(From Suðri Skornbrekker): wait, when she was saluting to the sky, was this from a spot that could be seen from Greyhold, and how brightly did her sword sparkle?
Gray: “Could be. I don’t know.. but I do know that we’ve lost time here.” He looks to the hill again, then behind them. Searching the area around as if someone might be coming behind them.

Ken (GM) the hills are silent as a cat

Suðri Skornbrekker strokes his beard and turns back towards where they came from, looking towards their army. “She does not seem to be our problem, in any case.”
Roderick: “The sword appeared to match my own. Fae, it would seem.”
Gray: “Fuck” He says thoughtfully to Roderick. “I don’t think we’ve seen the last of her then” He says somewhat grimly before he turns. “Let’s get back to the road.”
Roderick nods. “She had her chance to parley, anything else from us will likely waste a great deal of time. She will be seen when she wishes to be.”
Bomrek looks a little crestfallen, but shrugs it off

Ken (GM): dun dun duuuuuun
Ken (GM): [so heading back to the march?]
Doc: ye
Ken (GM): [fuck you crazy cat lady]
Doc: unless the catlady has other plans
Syviis nods in extra elegant super-Elvish

Suðri Skornbrekker looks over his shoulder, and calls out: “I am Skornbrekker, and we are the—” He turns to Roderick: “What is our army called?”
Gray: “Grayhold Milita, under Lord Roderick”
Roderick: “By whom?” Roderick responds blithely. “The beasts and men of the South, I suppose.”
Gray touches the scuffed and beaten iron mark they’d been given by the Lord Marshall when responding to the call at Oakway.
Ken (GM) the scroll-case is a bit dinged up, but the mark is still secure in it’s leather…

Suðri Skornbrekker returns to calling out into the wilderness: “I am Skornbrekker, and we are the Southern Army under Lord Roderick. Have a good day, and may our next encounter be amicable!”

Suðri Skornbrekker: “Well, that’s all the politeness for today, time to move on.” He turns around, shoulders his arms, and begins to walk back to their ragtag band of beasts and rebels.

Ken (GM) You return to the army, a short jaunt back, catching up to the trailing end supply carts. As your horses pass back to the lead, your men salute to you
Doc: read that too quickly, saw “as your horses salute you”
Ken (GM) they warily guard the West fringe…
Ken (GM): NEIGH
Doc: was deeply concerned for a moment
Ken (GM): FORMAL NEIGHS

Gray waves the men onward, letting them know there’s no hazard they need to stop for as he gets back to scouting, watching out for that feline.

Suðri Skornbrekker: “Keep an eye out just in case, but it does not seem to be any of our business, for once,” he assures some of the men.


Ken (GM) The morning passes on, and as you wind down to the valley the view widens alongside; ahead, the river bends and sways and a wide bridge crosses the gap. Heavy stone plunging to the waters and a broad roadway built in the last age

Syviis makes a few marks on the map, detailing the backroad and drawing a little cat
(From Syviis): got about a dozen minutes left. Let me know if you need any AFK actions sorted
Ken (GM): [mew]
Joush M.: Syviis was just waiting for an excuse to draw a kitty

Ken (GM) The bridge is wide enough for three carts to pass [10 yards] and built with stone arches. The span is nearly a hundred yards long, grounded in high earth on both sides. In the years since it’s cnstruction, the river has not wavered from the shores, plunging underneath deep and steady

Ken (GM) On each side, a small guardhouse stands, added by the king, enough for ten men to live with their duty a quiet one. As your army has drawn near, the scouts report the guardhouse on this side is quiet and appears empty from a distance. They ranged only as close as a muskets shot, to avoid any undue attention

“Orders m’Lord?” The dwarven commander sizing up the situation sternly “Seems to be quiet, but in the work of wizards you really can’t assume…” he trails off, realizing he’s talking to one.
Gray nods. “I’ll take a few people ahead to secure the bridge and make sure it’s safe to cross. I’m glad it’s intact and not in enemy hands, there are few other places to cross the river.”
Roderick nods. “We should occupy the near guardhouse with muskets in order to cover Gray’s crossing.”

Suðri Skornbrekker will be taking a look at the stonework of the bridge, to see if it has been tampered with any.
Ken (GM): DORF-STONE-VISION ACTIVATE!
(To Suðri Skornbrekker): The masonry is superb; at least designed by dwarves if not built by them. The span is barely weathered and your eye gauges it at nearly-exact to true as the day it was built. You suspect interior trusses and buttresses. And they used such complementary stone colors that also provide strength!
Suðri Skornbrekker looks pretty satisfied as he looks and feels the stone, and stays a bit longer than necessary to appreciate the quality masonry. He has no warnings or anything.
Bomrek: ” We need to get this one a sack of coin” the old dwarf scoffs ‘he’s fondling the buildings now…”

Gray nods a touch and starts to the bridge, letting Suori check things out then starting across the long, arched stone bridge.

Ken (GM) The men collect behind you as you organize the operation; the guardhouse looms nearby, a simple building with a sturdy double-door and second storey windows. It resembles a small barn made of fieldstone more than anything else.

Ken (GM) The bridge ahead is clear; no souls about. The rush of water below and the wind in the trees nearby the only sounds.

(To Suðri Skornbrekker): DANGER SENSE
Suðri Skornbrekker ‘s beard-hair suddenly stands erect, as if charged with static electricity.

(To Syviis): perception
Syviis: (To GM) rolling 3d6 ( 3 + 5 + 1 ) = 9
(From Syviis): curse seems broken, that’s a good beat by 4
(To Syviis): You spy, in the middle of the bridge ahead, a mark in the stone, magical. Like a long wire spanning side to side, hanging there. A snare

Syviis whistles and motions for the group to stop “Hold…”
Suðri Skornbrekker: “Wait! Something isn’t right.”
Syviis: “Magic snare.”

Gray stops and waits, watching around then looking to Syviis a moment, letting her explain as he stands wary guard.
Syviis looks elsewhere, wondering if an obvious trap might be distracting from something else
Suðri Skornbrekker props up his ordinary musket in case he needs to shoot at something that jumps out at them.
Syviis steps forward, not too close to the mark she’s found, but close enough to get a better look at the form of the rune
(To Syviis): Its 50 yards out in the middle of the bridge, but from here you can see the thin glow of it. A line of power designed to go off if broken. You see less obvious marks trailing back on the walls of the stone… and a thin trailer leading into the guardhouse, somewhat obscured in the foliage…


(From Syviis): dammit, I’d better get ready to head out man. Any last things needed?
(To Fiss): hopes and prayers. git going; you’re gonna be a plot device for a sec here 😛
(From Syviis): 😛
Doc: the trap got fiss


GM/Syviis peers along up ahead on the bridge, and squints, and points….tracing a line back along the bridge to beside you, pointing at the guardhouse.”The trap springs something in there” she says ominously

Ken (GM) the men take a cautionary step back, away from the guardhouse

Gray nods thoughtfully. “Can we avoid it or disarm it?”
Syviis: “I dont know… the snare is not a physical thing to be stepped over. It might look with magic eyes or hear with magic ears. And I’m not so talented to divine what it does without likely disturbing it…”
Suðri Skornbrekker: “Is it like the one we encountered in the south, where it summoned a demon inside? Although we have killed her twice now, it better not be her again.”
Syviis pales at the mention of her near-doom “Yes, it is very much like that one…”

Ken (GM) The men continue marching up the road behind you, halted at your order but the ranks are tight with men eager for a meal and a break…

Suðri Skornbrekker: “How about we tell the men to rest while we take a closer look at it? Keep some men with pikes ready and pointed towards the guardhouse, of course.”
Bomrek primes his magitek gun, and the whine of power hums in the air like electricity
Bomrek grins
Suðri Skornbrekker: “Or we just trigger the thing and have everyone fire at once at whatever springs up,” he laughs.

Gray shakes his head, but smiles. “Let’s try not to set off the trap.” He says.. but otherwise agrees. “Tell the men to rest while we deal with this.”
Syviis: “What could possibly guard against a thousand men led by us?”
Gray: “Enough red-dust and black powder to wreck one of the arches”


Ken (GM) UNTIL NEXT WEEK
Ken (GM): DUN DUN DUNNNNN
Doc: dammit
Ken (GM): MOO HOO HA HA
I AM PURE EEEEVIIIIIL
Doc: I actually just said “oh you fucker” out loud
Joush M.: Evil cat behind us, wired bridge ahead
Doc: so well played I guess
Ken (GM):

sorry/not sorry
I kinda live for these moments
Joush M.: You wicked bastard.
Suðri Skornbrekker: Wonderful timing
P.P. A.: ^
Gray: “Enough red-dust and black powder to wreck one of the arches”
roundabout starts playing in the background
Ken (GM): well, take your 4 xp you shmungs, while I cackle to myself about next week
P.P. A.: yee
I assume you haven’t watched the JoJo’s Bizarre Adventures adaptation then
Ken (GM): OHMY GAWD
P.P. A.: nvm
Ken (GM): YAAAAASSS QWEEN
I was personally thinking of a cut like on Always sunny in Philadelphia
>Syviis: “What could possibly guard against a thousand men led by us?”
>Gray: “Enough red-dust and black powder to wreck one of the arches”
>Everyone is blown up forever
just a black text box cutaway with a deadpan explanation you all died
Gray: Next week on GrimWyrd: A bridge exploding, Suðri fighting off a huge catwoman, Roderick taking a shower.
Ken (GM): hahahahaha
Gray: Or.. “The One Where The Gang Blows Up A Bridge”
Ken (GM): ‘Syviis gets scurvy”
hahahah
P.P. A.: Pah, this bridge is quality Dwarven work, some magic necro-TNT is no match for it
Ken (GM): hint hint

Posted in #GrimWyrd, #GURPS, Chat dump, Game Log | Tagged , , , | 1 Comment

Grimwyrd: Summoning Determination


Ken (GM): allllllllllrighty then
fiss, updated sheet?
Fiss: Sent. Only big changes were adding the magic skills
Ken (GM): …email?
>look of shame
THE IT GODS LOOK DOWN UPON YOU
Fiss: Well, my Downloadableshittoyourbrain.com implant is malfunctioning
Ken (GM): curse your cheap saskatchewanian knockoffs!
shakes leg
Syviis: [Elfmode engaged]


Ken (GM) Where last we left our Heroes of the South!

Ken (GM) The Sun rises on a cool morning. Mist cloys to the hills around you and burns in the rising sun. For a few minutes, the world is aflame with radiant light. Your camp rises, eager to put down the chaos of the High Lord Jadeite, but where are his forces? Where have the people of the land gone? So far, aside from risen dead and shuffling ghouls, no Greyholders have come from the ruins of Academ…

Ken (GM) The militia grows more sturdy everyday; they have a discipline throughout that is unfettered by the madness you draw them into. The elven priests of the land give them hope, and their faith in you is unwavering. They see Roderick as the gleaming example they should strive to serve. The Dwarven knights paragon forces of power. Syviis, a tempest of elemental power. Gray, the greatest and most noble of the Scorned.

P.P. A.: probably not a high standard :^)

Ken (GM) The city of Greyhold twinkles on the horizon now, across the valley from Hoddleton and the farms and villages between. Mist curls about the land, blasted and aflame, ruined by some tragic and massive event, unseen. The castle at Greyhold floats, twinkling like a jewel in the morning sun. Rumors abound at it’s fate.

Gray rises and washes up, then eats and spends a while in meditation and prayer before collecting his arms and armor, examining his things for wear and damage before he gets suited up for the day. He thinks he makes a poor symbol, but works to avoid disappointing the beast blooded that seem to look to him. He finds the others in the morning mist, a mug in his hand. “Good morning, all.”

Suðri Skornbrekker can be seen eating some robotic limb he was experimenting with earlier, while looking thoughtfully towards Greyhold.
Ken (GM): [the things I didn’t think I’d see, so many games ago…]
Doc: this shit is why I had to take Unfazeable, you cost me 15 points!
P.P. A.: :DDDD

(To Gray): Looking to get a replacement shield, to swap out on the one you lost?
(From Gray): Hadn’t thought to yet, but it’s a good idea. Yes

(To Syviis): The mystics are going about the morning rituals and you notice, the elven wrap you wear? The ‘fashion’ is spreading among the scorned. Lots of folks wearing something similar in camp
(From Syviis): though slightly embarrassed, tries to set forth a good role model example for those who wish to see her as one.

(To Roderick): Your army is doing well, morale is still high. The Dwarf Captain reports that its likely due to some ‘unfounded faith in that weird hokey druid crap the elf teaches’ but he’s confident the men will take orders

Gray looks to Suðri, surprised at.. well, that, then looking north. “Hoddleton might still have some people that have escaped the reckless, dangerous magic they’ve unleashed. It’s our next goal after we get to the river crossing. Hopefully the bridge is still intact, there aren’t a lot of great options to get to the east bank otherwise.”
Suðri Skornbrekker: “I hope we find…something there, in addition to survivors. Perhaps they left a portal to inside Greyhold there, though I would not count on such a stroke of luck.”
Syviis: “With these portals active, they could be anywhere…but the lack of anyone suggests a larger spell, larger forces at work here.”
Roderick: “Hoddleton would be sensible if they intend to feed anyone in Greyhold.”
Suðri Skornbrekker: “Here is hope that those who remain in Greyhold still need to eat… food.”
Syviis: “Agreed…let’s hope the feeding isn’t all going into these dammed spells of evil.”
Gray nods again. “We should move then, once people are rested and ready.” He says on that grim note. Turning to check the supply wagons near the coach marked with Roderick’s colors. Seeing if they’ve got any decent shields among the weapons and equipment.
Bomrek can be heard in the distance, pissing, muttering “Fucking wizards”
(To Gray): Your men have been hard at work supplying the army and keeping things in shape. They have also been hard at work making sure you’re supplied too. A forward-thinking dwarf-smith went to work ‘upgrading’ a discarded kite shield for some extra surface area for you. a nice SM+1 replacement

Ken (GM) The morning rituals go on; men rise, shifts change, and the night fires are extinguished in preparation for the march past Academ. As you mill about getting ready, one of the scouting teams returns from the town, the last one, but not as empty handed as all the others. When the dwarven Commander gets your attention to the issue, it’s apparent he’s at a loss and needs your direction

Suðri Skornbrekker comes over.

Ken (GM) the party returned with a cart, heaped with several crates. Two of their light horses strapped in as haulers, it’s filled to capacity with wooden blocks all labelled in strange bright red runes

(To Suðri Skornbrekker): Dwarven symbols for “Black powder” are mixed in with stuff you don’t recognize in the writing
(To Roderick): Dwarven symbols for “Black powder” are mixed in with thaumatological wards that seem to be stabilizing “Red Dust”
(To Syviis): Your magic vision sees the telltale radiance of magic power; several concentrated forms of elemental power. Like boxed storms, winds, earthquakes and flames…

Gray seems glad to find a well sized shield, running a thumb along the marker’s mark and lifting it in salute to one of the smiths with the militia before putting it across his back on the leather gauge. He walks to the scouts and looks at the cart, then calls Memory to him, the black raven appearing at his shoulder like an inky shadow. “Anything you recognize?”
Suðri Skornbrekker: “Be careful with that, some of that is black powder,” Suðri instructs the people handling the cargo.
Memory: “New and old, Gray, these do not bode well. Strange Arcana and workings of men”
Roderick: “Red dust and black powder… Your new weapons may already be outclassed.”
Gray: “Not all of them. We’ve still got a volcano in a bottle we don’t want to use.” He jokes with Roderick somewhat grimly as he walks closer with Suðri, lifting one of the wooden blocks. “An explosive?”
Suðri Skornbrekker strokes his beard and walks over to take a closer look at the crates.
(To Suðri Skornbrekker): You recognize the telltale scent of home; Fine powder crafted by dwarven gunsmiths. As well, many of the crates look like standard gun-carriages; they likely hold muskets

Ken (GM) The scouts are wide grinning like bandit kings, but they wisen up at Suðri’s instruction. They carefully bring in the cart and present you with the cargo.
The scout leader goes on to explain; they found a building un-ruined in near the academy grounds. Inside was a warehouse seemingly untouched from the madness of the rest of the town. Several bloody circles on the building walls seemed washed out, on the exterior. Inside, they found the crates and loaded them up for you.

Syviis: “More caged elementals and powers…”
Gray nods to Syviis, setting the block down carefully and respectfully. “Aye”
Memory: “I do not understand; these auras and scripts… what have the wizards of Greyhold done…?” She trails off
Suðri Skornbrekker smiles. “We need to take some time out to train our troops, methinks—these here are muskets and shot for them! Imported from the mountainhomes too, so they ought to be good quality.”
Bomrek: “These boxes… a warehouse of dwarven goods… I think this is a shipment of arms the merchants have been looking for! Some of our brethren in Timberkeep asked me to keep an eye out for them, to ensure the dwarves and goods were unharmed…” Bomrek searches his pack, and comes out with a tin plate, with a dwarven seal emblazoned on it. In a short search, he finds a corresponding seal emblazoned on the boxes, in the bottom corner.
Suðri Skornbrekker ‘s expression darkens. “Right… I was hoping we would find the merchants themselves, too…”
Bomrek: “Scheiße”

Gray nods to Bomrek and Suðri, his hand lifting to pet the raven soothingly. “They might still have survived.. weapons then? It’s good we captured them.”
Bomrek: “WE wouldn’t make these” he says a bit hotly, indicating the swirling magical script in blood red on the boxes
Gray: “How have they been changed?” He asks, then shakes his head as he realizes the question is likely one Bomrek can’t answer. “Should we open one and see then?”
Bomrek: “Do what you like; I’m going to ask these men if they saw anything else important they ‘forgot’ on the way” He stalks off, and you see him begin to grill the scouts as they have a late meal.

Gray opens one of the boxes carefully, giving extra space in case it proves ‘volatile’.

Ken (GM) the lid of the box comes free with a simple peg-latch. As the top lifts off, a glow of telltale magic power shimmers in the morning light. Inside is loose-packed straw and wrapped packages of gunpowder… bundled inside packages of paper with swirling arcane script… inside human skulls.

Suðri Skornbrekker also pries one open, as carefully as necessary. “…what the [Dwarven expletive]…” He is aghast “I take it back, this cannot be a free Dwarf’s handicraft.”

Ken (GM) the other box contains what appear to be well made human-crafted Greyhold muskets. The wooden stocks and iron barrels swirl with brass filigree and strange protrusions. And the wheel-locks are modified to carry a large red stone as well as the mechanism arm.
Syviis frowns
(To Syviis): The powder bundles glow hot with arcane might; fire, acid and mighty explosions are bound in them. A maelstrom of chaos and black magic auras. They are FRAGILE
Syviis: “These are definitely not standard dwarven products. Dark magic permeates these deeply.”
(From Syviis): anything the mages and I can do to try to reverse-engineer / investigate?

Suðri Skornbrekker: “Where the Dreugar had faced us with crude implements, it seems our enemies in Greyhold have successfully welded together gun-smithing technology with their dark red-stone magic.”
Gray: “Death magic. Modified to make use of red-powder..” He shakes his head, studying the paper inside the skulls. “I’m tempted to make a bonfire of the whole thing. Whoever was sacrificed for this deserves to rest in peace.. but.. ” He sighs. “We should see how they work, at least. We are likely to face these in battle.”

Gray nods in agreement with Suðri, grimly examining one of the muskets then taking a ‘cartridge’ to load it. He doesn’t bite the bullet, breaking from the normal routine to instead pinch the round and tear the paper open.
(To Gray): You notice the ball is a finely formed sphere of some exotic color; greenish blue, polished down very finely

Ken (GM) the weapon behaves in Gray’s hand much like any other; the charge inserts in a break-open lock, and snaps closed firmly. When it’s loaded with the paper and ball, the stone on top glows ruddy with a color your eyes have a hard time processing…it hurts to look at.
(To Syviis): Thaumatology!
Syviis: (To GM) rolling 3d6 ( 4 + 3 + 4 ) =
11
(From Syviis): that’s a solid success

(To Syviis): so average: the gun is radiating with concentrated power in the lock; the charge is like a little tornado of power, twisting the power in a fine alignment along the barrel. The mix of magic power, you’ve never seen it before, but it’s stable and contained in the weapon. And dark with necromancy
Syviis: “The magic components are very standard.. nothing we’ve not encountered before, but the dark touch of death and evil was used here…perhaps a short cut to mass-produce?”

Suðri Skornbrekker takes one as well, hesitant to give it a shot. He tries to compare it to his ordinary musket, and to his ancient rifle, to see which one they resemble more.
Ken (GM): Suðri !Engineering: dwarfcraft roll please!
Suðri Skornbrekker: 14v12
(To Suðri Skornbrekker): You’re sure the underlying powder is dwarven mixed with red dust. The guns are human made, fine, modified with some crude semblance of the Magitek circuitry. The mechanism though…aside from having a heart-stone magic focus, you’re not quite sure at the specifics….

Gray: “Not lead.. breach-loading? The workmanship is fine.” He admits of the enemy weapon, studying it a moment, then lifting the ruddy weapon. He picks a target far from others, backstopped by a low hill, and settles the unfamiliar musket very firmly into his shoulder before he draws the trigger back slowly until the weapon fires.

Ken (GM) there is a little sound, like a soft PING of metal on metal and then a HIDEOUS SCREAM OF WAILING POWER; the gun bucks in Gray’s hand, as it twists and bends while remaining in place. A beam of the uncomfortable light sprays from the point of the barrel, and smacks into the hillside with a WHUMPF
and Then there is a secondary explosion!
Ken (GM): SCREEEEEEEEEEEAM WHACK BOOM

Syviis: “Well then… “
Ken (GM) in the echoing silence, you hear birds take flight, cawing and screeching in terror. Your heart races to catch up with your breath, and you realize you were frozen for a moment, unthinking, witnessing the mad magic power.
The camp around you, is silent. All eyes in your direction, mouths agape, work forgotten and hands idle in terror
Gray: “Fuck. Hopefully they don’t have more of these.” He says as he holds the daemon weapon, shaking his head to clear it after that banshee wail and unnatural light. Examining the musket in his hands.
(To Suðri Skornbrekker): After the shot, it becomes clear: The mechanism works just like yours. Except its not converting red dust into heat beams. Its making hellfire and terror…. elemental terror
Syviis: “Even if we can trigger the…ammunition…at a distance, this is a very…unwise …weapon. Perhaps we can figure out a way to stop the charges from igniting in the first place? But they are already barely contained.”
(To Syviis): You’re pretty sure you know why they’re packed in human skulls

Suðri Skornbrekker stares, more fascinated than shocked, and snaps his fingers. “They modified ordinary Dwarven muskets to work similarly to the ancient Dwarven guns we found, except instead of firing a beam powered by red dust, they… do some evil magic shit that produces this!”
Suðri Skornbrekker: “Maybe they’re torturing some elemental or something.” he ponders to himself, turning the gun over and over
Suðri Skornbrekker: “Actually…” he turns to Syviis and Bomrek: “are these red crystals in these muskets similar to the ones that were embedded in the hilts of the silver swords? I forgot which of you picked them up.”
(To Syviis): The stones are heart-stones. The dust…you can tell, has a human spirit force hovering on it.
Gray: “We could dissolve them in water if they weren’t bound magic. I wouldn’t trust them to not explode if we did it with those.” He says with a shake of his head. “More magic to feed into the ritual to restore the world. Too hazardous to use otherwise?” He’s careful about things like that. Frowning at the weapons and the potential they represent.

Syviis swallows back a lump in her throat. “The stones are heart-stones. The dust encapsulates a human soul, or what’s left of one.”

Bomrek looks grimmer than usual “And they’re neat and tidy packed away in human skulls.”
Beim Allvater
Syviis: “Yes…I’m thinking they’re less packing peanuts and… more a byproduct, or ingredient.”
Suðri Skornbrekker ‘s hands make fists, shaking a little. “Can we… release them in some manner?”
Gray: “Damn it..” He shakes his head, sighing as he sets the weapon down. “We will put them to rest, even if we can’t figure out how to now”

Roderick: (To GM) rolling 3d6 vs 13 thaumatology ‘to figure out how to… waves hands at problem’ ( 5 + 3 + 1 ) = 9
(To Roderick): The math all checks out. Humans sacrified to make X amount of red dust and a heartstone. Crafting the mix to bind elemental powers. Forcing the spell through the dwarven devices mounted to the manmade weapon…. A perfect product of dark magic.
(To Roderick): You also notice, the camp is looking at you all around the weapons, a bit wide eyed. There is
muttering going on

Syviis: “We can try to release them like before… but again, this might be a hair-trigger so to speak. I don’t think they were engineered with a peaceful release in mind.” Determination intensifies “We can try, though.”
Gray: “A circle to contain the magic, then draw out the souls slowly… Memory, can you think of anyway we might do it?”
(From Syviis): I do have Magic Circles and Spirits training now!
(To Syviis): and a dozen witches or so to work with !
Memory: “There are some rituals I know, we could modify, but this abomination is so powerful! I fear what spirits they despoiled to fuel their machines”
Memory: “We will need to tread lightly, lest we anger their scions”
Suðri Skornbrekker: “I will leave that to you; magic and souls are not my domain, but ask me if you need any help with the technical aspect.”

Syviis walks over and chats with some of the other magic users, thinking of a plan
(To Syviis): You weave through an awestruck crowd, of men and women unaccustomed to hearing hell-screams
Gray nods. “Let’s do it then.” As he walks after Syviis. Pulling on that mask of his and looking to the powder and shot and rune-marked skulls. Trying to understand the bound spirits.
(To Gray): The souls are gone, the spirits bound in vessels arcane. The number unleashed might be a flood…
Gray frowns. “The Souls are gone. Or.. I can’t see them anymore. Tormented spirits remain, but they are legion. Undoing this magic safely won’t be easy.” He says with his voice growling from under the shamanic mask.
Roderick: “We will have to explain to them why we’re turning our noses up from such powerful weapons.”

Syviis turns to the crowd still glancing at the hillside
Syviis: “Enough! This is what we have to deal with. Our foes are counting on us being afraid. Don’t let them succeed! Like every other challenge, we will learn how to overcome this one, and we will do it WITHOUT the damned magics they use!”
Syviis turns to Gray and smiles
Syviis: “Easy? Nothing in life is easy, Gray… I used to think only death was easy, but our foes have changed my mind.”

Suðri Skornbrekker faces some of the troops, and the Dwarven commander. “Mighty though these weapons are, their might was bought with the lives of men. They are not fueled with gunpowder, but with the lives of men, their souls ground to dust, and set ablaze on ignition.”

Syviis turns back to the mages: “So lets’ get to work!”

Roderick smiles faintly at Syviis’s condemnation of the magic at work, looking back at the crowd to see if they heard her

Ken (GM) The men stand in wonder, the fear still on the fringes; you all have their attention.
Scattered cries of “By the light! NO!” and an uncomfortable murmur of fear rumbles along through the crowd.

Suðri Skornbrekker: “We wage this war to lift the darkness upon the land, to free the souls Jadeite and his Demons hold captive and torture. Let us not sell our own souls to those very devils by taking part in their villainy!”
“We will overcome the foe with the faith that burns in our hearts, not by burning the souls of our fellow men! Please understand, then, that we will destroy these vile weapons, and do our best to lay to rest the lives that were lost in their creation!”

Ken (GM) the druid disciples murmur assent in the crowd, the scorned and men alike taking on a grim determination. A low cheer of assent rolls out, and everyone gets back to work. Stamping down the fear and setting a grim tone
(To Doc): Your men seem in order again; Suðri crafted a good speech. You shouldnt need to manage them much

Suðri Skornbrekker: “I hope that worked,” Suðri says to himself as he goes to see if he can help any with the magic-stuff; else he just watches.
Gray: “It was a good speech.” He assures Suðri

Memory gets into the details of the rituals required; she directs Gray with the crafting of the circle, pure salt as a base and the chalk runes focusing the magical specifics, copied out just so. Syviis and Roderick will need to provide Power, and the druid acolytes would be helpful in doing some of the thaumatological heavy lifting
Memory selects a clear flat space, and asks the items to be unpacked and placed in the center of the circle

Gray goes to help with the work. Laying out the circle, then another line in heavy salt on the ground to contain the magic, symbols drawn in chalk inside. He has no illusion about the power of the circles and symbols to truly stop the blast if things go wrong, but it might at least reduce the damage.
(To Syviis): You notice several spots where gray and memory needs some help with the circle design.

Syviis pulls out an arrow and begins helping with marking and re-enforcing lines of power

Bomrek wastes no time in gathering the profane powder and guns, unboxing them from the wagon and making a tidy heap
Suðri Skornbrekker helps him.

Gray observes how very metal the pile of red powder, guns and skulls appears inside the carefully drawn circles of salt and chalk
Ken (GM): [accidental Finnish album cover]

Ken (GM): rod! Archaology roll please, and Alchemy as well
Roderick: rolling 3d6 vs 12 archaeology ( 5 + 3 + 1 ) = 9
Roderick: rolling 3d6 vs 13 alchemy ( 5 + 4 + 3 ) = 12
(To Roderick): The circle and symbols Memory is directing; shes invoking the Fae lords and presenting them a kind of ‘appeasement offering’. The circle is going to be ‘[a gateway to the green realm, a door to open aside from the walls of the world]’.
(To Roderick): Also, the ceremony might be a bit… explosive? You suspect the reagents used, as they are now, are going to invoke a burst of power to punch through the doorway. Its not going to be a delicate invocation.

Ye Olde Chaine-Reactione

Roderick: “You might want to step back,” Rod directs anyone not involved in the ritual
Ken (GM): hah
Suðri Skornbrekker complies, magic is spooky.
Ken (GM): Is rod going to mark off a distance for folks? or just let Darwinism flourish?
Doc: Does he know the distance?
Ken (GM): there is some specific math involved, but yeah. Its about thirty yards
Doc: Unless he knows where “safe” is going to be he’s just going to let it weed out anyone who doesn’t figure out “the less close the better”
Gray draws back to watch from a comparatively safe distance and tells most people to take cover.
Doc: Perhaps a gentle nudge to anyone who looks like they’re too close
Ken (GM): lol
between their Lord asking folks to take cover, and Gray himself doing the same, a clearing is quickly evacuated.

Syviis is going to watch the flow of power closely, still thinking of future ideas
Memory: “I cannot lead the rites, as I am not a mortal being; Roderick, Syviis, each of you would be an appropriate choice. Who will direct?”

Syviis looks to Rod, but nods if he doesn’t
Ken (GM): >such confidence
Roderick nods in response to Syviis’s nod
Syviis steps forward and pulls out her elder’s staff
Ken (GM): ~waggly eyebrows~
Roderick is happy to fall into the role of Backup Wizard, being Main Wizard seems like a bad idea
Syviis: “It’s not so different than releasing the spirits from before… just a little more energetic.” said mostly to herself
Memory: “Stand here” she indicates the circle head, where runes congregate “Roderick, be ready with your men. The Lords of the Realm we invoke will be ready to receive us”
Memory directs the acolytes about the circle, speaking in low tones to each. A dozen of the elves and scorned ring the ceremony, each within a salt chamber of the circle itself
Memory: “Now Syviis, draw open the circle with your power. Invoke, and the power will flow as it has been designed. It will take nothing to make the breach, and everything else to contain it”
Syviis: “And remember…nobody sneeze the salt away.” grins

Roderick commands his men to stand ready

Gray helps how he can, the towering shamanic warden watching curiously. Ready for when they accidentally summon a uber-monster

Syviis closes her eyes and plants the staff next to the circle, not disturbing the runes, but connecting herself to it
(To Syviis): Your choice, you can tap in and let the circle flow through you, give the sacrifice of blood, or invoke another power altogether instead (like your storm)
(From Syviis): going to try the first option – Syviis has drawn and aimed the powers of magic before. If she could learn to be more of a lightning rod…safely…that would be ideal.
(From Syviis): and hey, if she explodes, at least she went out with a bang. lol
(From Syviis): basically, she’s going with the Lightning-Redirection bending option 😛
(From Syviis): [inner Iroh intensifies]
(To Syviis): Great; roll Will +3
Syviis: (To GM) rolling 3d6 vs 18( 5 + 1 + 3 ) = 9

Ken (GM) Syviis plants herself squarely, and lowers her hands to the circle. Sparks of her power arc out from the palms, and a beam of the pure white power creates a link from the circle to her and back. White begins to glow on the ring of power, and the acolytes each join the invocation. Soon, a swirling and spinning whirlwind of the white lightning is twisting about the offering on the ground, nearly blocking it from view entirely

(To Syviis): perfect; now, a flat 3d6+9
Syviis: (To GM) rolling 3d6+9 ( 4 + 2 + 5 )+9 =
20

Ken (GM) the power rolls, ebbs and flows, and Syviis directs it like a steady pillar; like the waters of a flowing river swirling around her, her figure a mountain in the storm. She lifts it up, and directs it inwards, the flow lancing and the sound like a thunderclap. There is a flash!
Syviis: [and everyone roll up new characters!]

Ken (GM) A bright burst of green light, and then nothing else, a twinkling, a dark shimmer. The heap of dead men’s remains and profane weapons are gone in an instant. In their place, a hole in the ground surrounded by the circle. The salt line unbroken, the acolytes firm and ready. The hole shimmers a deep velvet green, like a pond of growing waters, deep in an emerald depth.

Rising now from the pond, a form. Elegant and terrible.
Horns rise up, a crown, antlers,
all three mingled in a twisted but delicate display.
The brow below comes into view, an elegant alabaster face underneath. Shoulders, shimmering in silver armor, a cape of flowing color, sewn from living green leaves. The majestic body of an Adonis, a herculean body, a ten ton man, twenty feet tall.

He looks… pleased

Syviis looks up from the circle, but does not break her concentration
(From Syviis): 10 feet tall, 10 tonnes….is this Washington?! lol
(From Syviis): ten tons heavy fuckin killin for fun

Ken (GM) He speaks, and the sound of grating stone, clashing weapons and bucking steeds come together in a great and terrible voice
“RODERICK. COME FORTH”

Roderick steps forward stoically

Suðri Skornbrekker props up his rifle, just in case. “One of your Fey ‘friends’?”

Gray scowls at the vision, the horned god some kind of Fae beast as Gray stands back, a hand on his sword and watching, then nodding to Roderick as the human bravely advances.

The Man: “YOUR GIFTS ARE WELL RECEIVED; MY TABLE WILL BE HEAPED WITH FLESH AND WINE TONIGHT. MY REALM WILL NOT HUNGER FOR YOUR WORK.
ARE YOU GLAD, BEDECKED WITH OUR BLESSINGS?”
His eyes turn, leveled on Roderick. He grins

Roderick: “They have proven most useful in dispelling the Darkness.”

Gray scowls at the horned figure, seeming to despise the talk of the dead being offerings.

The Man: “GOOD, GOOD. FINE TOOLS TO DO WORK OF THE GREEN” his eyes narrow, and his brow darkens “CAREFUL THEY DO NOT GO UNUSED”

HINT HINT: He’s talking about RODERICKS SWORD

Suðri Skornbrekker addresses the man: “Forgive my being impolite, but I would like to ask frankly: are you just another kind of demon, Green rather than Dark, squabbling with the Dark kind? Or what are you?”

Ken (GM): Syviis, roll Will! opposed check!
rolling 3d6 vs 20 ( 1 + 4 + 1 ) = 6
beat by 14
Syviis: rolling 3d6 ( 4 + 3 + 6 ) = 13
That is not a beat by 14
Ken (GM): no, but a 2
Syviis: Yep
Ken (GM): so +12 on me

Ken (GM) the sky darkens, dawn disappearing below a deep twilight. The titanic man steps forward, to the edge of the pool and in only one, he is at the edge. His cape shimmering to the side, and you see the underlay; a slicked cloak of raw skins, an endless multitude of the hunt. Prey, turned to his mantle.

A cloak of death.

His voice rumbles through and he presses a finger, pointed directly at Suðri through the wall of power Syviis holds
“I AM NO DEMON, CHILD OF THE EARTH; WE ARE THE FIRST SONS OF CREATION AND NOT TO BE INVOKED LIGHTLY”

Ken (GM): Suðri , please roll will
Suðri Skornbrekker: 8v12
Ken (GM): rolling 3d6 vs 12 ( 4 + 2 + 1 ) = 7

Ken (GM) A sliver of green lances out from the titan’s finger, and flies to Suðri. It showers him in that green light and POOF there is a puff of leaves and detritus, flowing in the wind.
Suðri’s armor is scorched with green marks.
A chunk falls off his chest piece with a CLANK.
P.P. A.: Crystal chunk?
(To Suðri Skornbrekker): You’re quite sure he just killed a piece of the elemental. Its writhing in pain.

(From Syviis): is Syviis still concentrating to hold the circle, or is all that done for now?
(To Syviis): You are, yes. It did NOT break when he pushed through it 😀 Good job there! Youre technically still in control.

Gray roars defiance at that, sword drawn and the beast growling at the godlike Fae.
Ken (GM) Gray’s blade bursts into lime fire! The length of it flowing like a torch in an unseen wind!
Suðri Skornbrekker looks appalled, but grinds his teeth to keep down his anger. “Thank you for clearing this up, then; now I indeed know whom I am dealing with.”
The man: “INDEED” his voice rumbles
Suðri Skornbrekker continues aiming at the green demon as he was before, whispering apologies to his armor; he eyes Roderick and his reaction, not wanting to embarrass him before his benefactors.
P.P. A.: [also that line had a lot of sarcasm behind it, if that wasn’t obvious]
Ken (GM): [Pretty sure it was a measurable physical force at this point]
P.P. A.: [Suðri was basically implying “ah,so you’re not a demon; but you shoot a beam at me killing part of my harmless helpful earth elemental, so you might as well be one, asshole”, however of course implied much much more diplomatically.
He doesn’t want to shoot Rod’s patron before Rod has had a chance to react though; he is however seething with rage now]

Roderick remains Unfazed, perhaps slightly perturbed

The Man: “GRAY, SON OF BEAST AND EARTH, DO WE QUARREL? SHALL I DEFEND MYSELF FROM YOU?”
Syviis glances at Gray, still focused on the circle
Gray shakes his head slowly. “You get one more offense against my brothers before we quarrel. I’ve worse things that I need to kill”
The Man: “I SHALL TAKE THE INVITATION GRAY; YOUR OFFERING IS FAIR”

(From Syviis): how’s the power flowing looking?
(To Syviis): Good; you established firm control at the start and kept it going. He barely got a sliver through and he did it without breaking your control. You’re looking at a roll vs 20 to maintain control right now, if it comes up.

(From Syviis): was this thing’s summoning due to the circle…or has it been watching and waiting for a dose of yummy power?
(To Syviis): This is The Erlking, the master of the Hunt, Lord of Faerie. He is a visitor, and this ritual his gateway. You gave him a gift, and he has come to pay respect

Syviis clears her throat “We are not here to make enemies. But perhaps you can understand our reluctance to hear of feasts and sacrifice when our true foes rely on such vile magics to feed.”
Suðri Skornbrekker: “Who, moreover, are also wont to torture innocent Earth elementals,” Suðri adds with a grudge.

Ken (GM) He regards you all with a smirk, and as he smiles his fangs gleam in the dark, white as moonlight. He steps back from the edge of the portal, centers himself, and bows slightly, respectfully dipping his crown of horns to you all.
“TRUTH, SPOKEN BY THOSE WHO KNOW SO LITTLE OF IT. I AM HUMBLED.
SPEAK THEN OF YOUR TROUBLES; BEND MY EAR. MAKE AN OFFER AND SEE US PARLEY. WHAT DO YOU NEED?”

Gray bows in return. Lowering his head fractionally to match the gesture and be polite, even as the beast holds back a growl and allows the others to do the talking.
Suðri Skornbrekker does not bow, and keeps quiet.
Syviis looks up at the Lord of the Hunt and then to her friends “We are willing to bear this task… none of us are afraid to rid the land of the darkness growing upon it. But what we need is allies. If not allies, then tools. And if not tools…at least…information on the true nature of this truth you speak of. We are seeing only with mortal eyes.”
Syviis: “For much of the battle, we have been too late to save those being consumed… not by the glory of a hunt, the natural ebb and flow of prey and predator… but by the all-hungry void who has found foolish and willing allies here. We must know more if we are to stop it.”

The Man: “TRUTH IS A GIFT I MAY GIVE FREELY; YOU ARE VESSELS OF THE EARTH AND I MIGHT FILL YOU UP WITH THE SPRING OF KNOWLEDGE”
He stands again, regal and dark
“THE POWER YOU FACE, THE HUNT YOU ARE UPON, IS FUTILE. IMPOSSIBLE. THE FOE IS NOT MORTAL, THE QUARRY EVERYWHERE AND NOWHERE AT ONCE. YOUR REALM IS NO MATCH FOR SUCH A CREATURE. “
“TO FACE IT AS AN EQUAL, TO WOUND IT AS A MORTAL FOE, DO NOT MISTAKE YOUR TASK AS THIS. INSTEAD, SEEK TO DESTROY ITS PURCHASE IN THIS REALM. BREAK THE BONDS IT HAS FORGED, FREE THE SLAVES AND LACKEYS IT HAS BENT TO ITS WILL.
CLEANSE THE DARKNESS FROM THIS WORLD FIRST
THEN, HEAL THE WORLD.
YOU KNOW OF THIS AND YET YOU HAVE STRUGGLED TO ACHIEVE IT SO. THE ARTIFACTS YOU HAVE COLLECTED, MORSELS OF POWER FORGED BY MORTAL HANDS OF EARTH AND AIR; THESE MUST BE USED TO RE-POWER THE ANSIBLE. YOU HAVE BEEN CLOSE TO ACHIEVING THIS GOAL SEVERAL TIMES BUT SQUANDERED YOUR RESOURCES SEEKING THE WRONG GOAL.
THE SONS OF THE EARTH, THE FIRST OF THE PRECURSORS, THEIR WORKS WILL ALLOW YOU A PATH. WALK THE WAYS, BREAK THE BONDS, AND FUEL THE ANSIBLE.
THIS WILL SAVE YOUR REALM.”

Gray nods grimly at the words, the Beastman remembering the witch saying much the same. “We need the sword of the kingdom. Any path to restoring the Ansible runs though Greyhold and the usurper”
The Man: “YES, THE GRAY BLADE, A SYMBOL OF THE LAST OF THE GREAT MORTAL KINGS OF MEN. YOU WILL FIND IT IN THE USURPERS HAND. FOLLOW THE WAYS AND YOU WILL FIND HIS THRONE.” He lifts a hand, and turns it in the air, making a circle with one finger.

WINK WINK, NUDGE NUDGE, KNOWHATIMEAN?

The Man: “do you understand me, mortals?” His voice lowers, a quiet rumble, the pool below him shimmering to life again. He sinks, slowly, inch by inch, silver clad and terrible.
(To Syviis): He is leaving, and peacefully
Roderick nods. “Indeed.”
The Man: “Good. Survive then, mortals. Hunt well. Your enemies will not be able to resist you, if you heed the words of The ERLKING”
Syviis holds her focus on the circle steadily, absorbing all she can in the chaos of power, will and magic
Gray watches the hunter go, putting away his sword at last.

Ken (GM) he sinks, flows, and disappears. The horn tips plunging below the deep green waters of the gate, and then the gate disappearing in a SNAP of power. The whirlwind of white lightning gone. The acolytes tremble, then collapse, most of them sweating and gasping for air,exhausted, or just plain terrified of what they saw
Things return to normal….

Syviis sighs and closes her eyes for a moment before turning to Rod “Clearly, we are being watched by powers a lot larger than just The Darkness.”

Suðri Skornbrekker exhales as the tension leaves along with the Erkling. He takes a deep breath for a moment, and then unleashes a flurry of [Dwarven insults]. “He might be the enemy of our enemy, and so are we to him, and he helps us in that function, but [more Dwarven expletives]!”

Gray shakes his head as if to clear it, taking a deep breath then nodding to Suðri. “He’s an asshole. Lord of the Fae, God of the Wild Hunt, Protector of the Green, and a fucking asshole.

Bomrek sits down, drinks deeply from a flask, cusses, then pours out the flask “aye, fuck’em”

Syviis goes over to the Dwarf to check his armor and see if there is something that can be done with the elemental
Suðri Skornbrekker eats some metal to help it heal.
(To Suðri Skornbrekker): the meal is helping, but its the equivalent of losing a finger. Its wounded.
Syviis: “We are walking through a minefield of demons, gods, and elemental forces… some may not even know how to be polite in mortal terms. Even so…”
Syviis swears impressively in Elvish, something about [‘uninvited guests telling you your table wine is 2nd rate’]
Roderick: “We are little more than ants to them. Blades of grass to be trod upon without a thought. Submitting to our courtesies and morality would be… nonsensical.”
Suðri Skornbrekker looks to Syviis: “It is definitely hurt— no, more like wounded.”
Gray: “From the stories I’ve heard that was literally the most polite we could ever hope to get from him.” He assures Syviis, walking close to look to the salt and runes burned into the ground. “Should have made a ring from iron, but I suppose we didn’t have the time.”
Syviis smiles at Rod
Syviis smiles and nods at Gray
Ken (GM): [oh god, trapping the erlking…?!]
Doc: >ring of iron
bigthink.jpg
Syviis: “Still…now we have confirmation. Cut the fingers The Darkness is using…and we push it back away from our reality. Nothing we hadn’t guessed at already…but a bit clearer and defined now, I suppose.” Syviis turns to the group of clerics, witches and druids, all the mystics who helped.
Syviis: “We couldn’t have done that without everyone working together.” She bows deeply
Ken (GM) the acolytes are recovering; most of them feel a bit used today, but they’re no worse for the wear.
Syviis spends a moment speaking to each of the acolytes, then returns to the group.
(To Syviis): they appreciate the followup: PER roll!
Syviis: (To GM) rolling 3d6 ( 1 + 3 + 2 ) = 6
(From Syviis): 6 on 13
(To Syviis): The acolytes auras have all been tinged with the purity of your power. Its not an afterimage, your sure they’re each sanctified now

Gray: “I don’t think we could tear out IT’s heart and devour it. For now we will have to settle for banishing it and closing the paths IT uses to bother our world.”
Bomrek: “He wants us to use the Ways, as well” he shudders ” I don’t relish that idea”
Gray nods to Bomrek in agreement and takes a deep breath. “We won’t have a choice, I don’t think.”
Bomrek: “Unheilig, verboten….tabu
Suðri Skornbrekker: “It might be too early for this, with the Darkness still holding the world in its grasp, but in the long run I feel we ought to worry about these Fae as well.”
Suðri Skornbrekker: “Unless they really only wish to undo what has been done and to shut the door behind them.”
Syviis: “Rod. Everyone. I think action would help ease everyone’s stomachs. We should break camp and move.”
Gray nods to Souri, then streaching a bit. “Let’s do it then. Time to move.”
Roderick walks back and nods to the captain. “We march.”
Ken (GM): “Neat show; where we headed now boss?” the dwarven commander is obviously hiding behind bravado after that spectacle

Suðri Skornbrekker slowly gets up, mindful of his armor. He tries to ask it if there is something he can do for it, other than feed it more metal.
Ken (GM): [nah dawg, jus take’er easy yo]
[git a fowty fo showty]

Joush M.: Sorry to go early, but I’ve got to check out about now. Thank you very much for the game, I’ll try to read the logs and catch up later
Ken (GM): GASP the airport beckons!

Ken (GM) the morning brightens, the dark ritual complete, and your men drum up the march to action! Will the path to darkness lead through the light? Or will the deep green bleed to black in the end? TUNE IN NEXT WEEK TO GRIMWYRD


Fiss: The Elf has built the Grand Temple. Religion spreads at double rate to nearby magic users!
Ken (GM): will saves versus corruption gain a +4! Fashion spreads with each new trade route at double rate!
Fiss: Wooo!
Ken (GM): 4XP ya dirty buggers. Thank you for surviving a day of heavy RP and little action 😦
WALL OF CAPS LOCK EXPOSITION
Fiss: CRUISE CONTROL FOR SUPERNATURAL COOL
P.P. A.: Thanks for the session!
Fiss: Yeah, lots of fun! I never balk at good RP.
Ken (GM): wipes nervous sweat off brow
oh thank god
GOOD NIGHT DETROIT

Posted in #GrimWyrd, #GURPS, Chat dump, Game Log | Tagged , , , | 1 Comment

Grimwyrd: Who are you?

Fiss: [elf mode!]
Doc: [human mode]
I play fantasy RPGs so I can imagine what it’s like to be human
P.P. A.: [dwarf mode]
I play fantasy RPGs so I can imagine what it’s like to be short
Ken (GM): [GM mode]
I play fantasy RPGs so i can imagine what its like to be a masochist


Ken (GM) WHERE LAST WE LEFT OUR HEROES

The town of Academ lies in ruins, blasted by a mystical storm and shredded with gale force winds! The party have ventured deep in the maelstrom, led by an eerie calm path through the chaos to the center of town. There, they found a den of ghouls nesting in the remains of the Academy! Carnage ensued! Blasts of fire and fury destroying the fell beasts! Then within the eldritch lair, they find a mystic circle inscribed with the runes of power binding the storm to bidding, and inside that, IT dwellls!

Gray scowls at eldritch markings and glyphs on the walls of the chamber, lifting a hand to slowly take off the Shamanic mask, hanging it on his armor as he speaks in that rough voice. “Does anyone see a way to close this gate?

Suðri Skornbrekker looks around the room for what looks like switches, hidden doors, or—don’t tell anyone—nice masonry.
(To Suðri Skornbrekker): The room looks to be setup in such a way that the gate was recently installed( magically created, as well) as the stonework is impossibly smooth and warped as if by magic. There should have been a door behind it, but it’s gone now, the arch replaced with a gate built much the same as in the mine

Doc: (did I roll Thaumatology for this last time?)
Ken (GM): [yes!]
Doc: (fug)
Syviis: [did I?]
(To Doc): Youre no gate-wizard, but they might have the whole thing setup like a kind of box-spring trap, siphoning the entity off if the circle breaks… regardless, they worked an operating Gate into the whole storm-spell. It goes somewhere else, and something over there is part of the spell circle
(To Syviis): Youre no gate-wizard, but they might have the whole thing setup like a kind of box-spring trap, siphoning the entity off if the circle breaks… regardless, they worked an operating Gate into the whole storm-spell. It goes somewhere else, and something over there is part of the spell circle

Ken (GM): [~whispering intensifies~]

(From Syviis): so it’s similar to how they’ve been binding elementals, just they decided that doing the same to extraplanar doom was OK also?
(To Syviis): Yep; looks like they are doing the same work as in the Ansible of Spirits. Siphoning power off the edge of the universe

(From Doc): as in, we’ll have to go through the gate?
(To Doc): As in, “the only stable way to release IT would be to access all the pieces of the circle, which is on the other side of the gate.”

Syviis shakes her head as she looks over the magic circles “Such foolish desire for power! They’ve been binding vile horrors from beyond our realm the same way as they’ve been capturing the elementals and putting them to slavery.”
Roderick: “Recklessness,” Roderick spits. “The binding circle is on the other side of the gate.”

Suðri Skornbrekker strokes his beard and approaches the arch behind the abomination.
(From Suðri Skornbrekker): as in like the portal pillars we destroyed?
(To Suðri Skornbrekker): Yeah, same deal. This is a gate made by likely a wizard immigrating the old dwarven empire construction

IT WATCHES THE DWARF INTENTLY, EAGERLY, HUNGRILY

Suðri Skornbrekker tries to ignore IT as he knocks on the arch. “This seems to be an imitation of the portal we saw in the mine.”

Gray: “It occurs to me I’ve never asked… What sort of arrangements should be made if any of you fall in battle” The beast ask in that low, powerful growl, looking around the room then walking around the pillars to join the dwarfs.
Bomrek: “Don’t be too morbid Beastman, I’ll live for sometime yet”
Gray: “I’d imagine you would best be shipped home in a whisky barrel. I’ll put a sign on it telling people not to drink from it.” He assures Bomrek with a faint chuckle as he studies the portal, then nods to Suðri. “I’ll follow your lead. This is beyond me”

Suðri Skornbrekker hesitates. “I would propose dealing with it the same way, but this thing seems to be… still coming out of it, so I’m not sure if breaking the portal like this could have some averse side-effects.” He considers, “We would also lose the sword if we just broke this now…”


Syviis: [Didn’t one of the silver swords get thrown into the void? Is it anywhere here on this side? or am I remembering that wrong?]
Ken (GM): [the swords all got recovered from your fight; when the gate burst into flames it scorched the silver knight, and you guys brought back his armor too.]
Syviis: [right on]


Syviis: “We really must find a way to close these wounds to reality. As much as I would love to find a way to use this vile power against our foes, that seems exactly what the darkness would want… we cannot win by using these sickening methods anyway.”
Gray: “Are you suggesting we venture past the gate? Closing it from the other side is hardly an option… Rig it to collapse and dive back though?”
Suðri Skornbrekker: “I have ‘peered into’ the other side, through my connection to the sword. It’s not a place I would want to be, but that might be the only way.” again, he considers, “I heard someone laugh, though; if that was not the mere ambient evilness permeating the place, someone might be lying in wait for us.”

(To Roderick): The voice in your mind continues to plead for help; indistinct but terrifying

Syviis looks around for wizarding trappings. books, scrolls, anything to indicate the madness that went into crafting the gate.
(To Syviis): The only trappings here are on the wall, carved in stone; Thaumaturgical script regarding the circle. There is a faint aura of transmutation. This was magically carved
(From Syviis): any chance I can read or ration it out? Or is this still beyond my omniscient skill of 12 lol?
(To Syviis): roll!
Syviis: (To GM) rolling 3d6 vs 12 Thaumatology ( 5 + 6 + 6 ) = 17
(From Syviis): HAHAHAA

(To Syviis): aside from your magic vision, it actually makes less and less sense as you read further…

Suðri Skornbrekker takes a cautious step closer to the portal to see if it can be seen through without sticking one’s head in.
Ken (GM) [The silver-gold mist is opaque; you cannot see through beyond it]
Suðri Skornbrekker steps back and concentrates again, trying to get another glimpse of the silver sword’s surroundings; he doesn’t expect to see much more than the darkness and suffering he saw last, but perhaps he can make out something that looks like the other side of the portal, now that he knows what he’s looking for.

Syviis turns away from the wall, shaking her head and clearing her eyes.
Syviis: “Blasted infernal magic makes no bloody sense…”

(To Suðri Skornbrekker): you concentrate, and your vision fills with red! Pain immeasurable lances up your body! A silver sword pierces your very heart! AGONY! TORMENT! [roll will!]
Ken (GM) Suðri closes his eyes a moment concentrating, then seizes as if struck with wracking pain! He staggers!
(From Suðri Skornbrekker): [11v12]

(To Suðri Skornbrekker): Very clearly, through the pain, you see the sword in the clutches of one of THEM, a demon. It is painfully torturing a man already scarred with the demonic powers. His pain is being channelled into something, and you crossed streams with it, with your visions.

Gray reaches out to steady Suori, the beastman frowning. “Are you hurt?”

Roderick sighs and braces himself for the answer to question he’s about to ask. “Is anyone else hearing whispers in their minds? Or is it just me?”
Bomrek eyes Roderick with suspicion
Bomrek: >mutter mutter “wizards”
Suðri Skornbrekker: “I cannot hear anything, Roderick, I am only getting physically stabbed through my mind.” He dismisses Gray’s worries: “I managed to avoid it, but… it looks like they are conducting some kind of ritual over there. Perhaps we should just jump in and kill them—prepare for demons, though.”

IT CHUCKLES LIKE A WET SACK OF DEAD CATS. PAIN IS DELICIOUS TO IT

Doc: >wet sack of dead cats
Doc: WEW
P.P. A.: Do dead cats chuckle?

Suðri Skornbrekker: “Feeding it pain, I guess.” He grinds his teeth against the pain and the cruelty.
Gray: “Blight and damnnation. I’m game if you are.. too bad we don’t have a few hundred pounds of powder. I’d rather just throw a huge bomb in then go myself.”
Syviis doesn’t outwardly mention the huge bomb we had access to

Bomrek: “Rod, elaborate, please; the HELLS do you mean by ‘voices’ ?”
Bomrek thumbs his pistols
Gray frowns a touch. “No voices here. No spirits here either… but there could be Other Things present.” He gestures to the hideous thing pushing at the bounds of their reality.
Roderick looks at the Skornbrekker. “Is part of your crystal spirit on the other side of that gate?”
(To P.P. A.): Yep; held by a demon, stabbing a man-mage
Suðri Skornbrekker: “The sword is, and it is part of her.”
Roderick: “Well the voice I’m hearing is begging for help. I don’t think we have any other options.”
(To Roderick): You’re very sure the voice you hear is familiar, but for the life of you, you don’t recall who or why
Gray: “Damn. Does it come from past the gate? They may have enslaved a Fae creature, something a Warden or crystal-bound Dwarf wouldn’t hear?”
Suðri Skornbrekker: “Let’s go do that then, although it looks like the only one they are torturing is the human who killed the folk outside.” He readies his dorf-rifle and his bardiche, and steps forward.
Roderick nods and readies his sword, looking to the others


(From P.P. A.): [For the dwarf armor ability] how about 3 levels in Binding in the form of some extended robo-tentacle (or simply a chain that can be swung with a joint growing from the armor) as the first use of his modular ability?
(To P.P. A.): sounds fine; it would need to be limited to a melee range/attached to you somehow, but thats valid
(From P.P. A.): the default range is 1/2 which is basically melee range

(To Suðri Skornbrekker): You misread; default range is 100 , and a “Half damage” range of “-” or “not applicable”
(To Suðri Skornbrekker): its a dumb format to fit in plain text
(From Suðri Skornbrekker): oh. Well, let’s say reach c, 1, 2 or something then, your call
(To Suðri Skornbrekker): Sounds fine 🙂

Suðri Skornbrekker: “One second, however.” Suðri takes out a bag of metal scraps, and munches down on a few.
Suðri Skornbrekker tenses up and concentrates, and produces from him some kind of crude robotic arm, attacked to it a heavy-ish chain. The process is done after little more than a second; at one end of the chain is a hook, the other is connected to the dwarf’s crystal armor by some kind of joint. “Let’s do this!”
Ken (GM) the dwarf’s armor bulges and swirls, and a crackling noise emanates from it as it morphs into the new limb
Bomrek: “Aw crap, now even he’s a wizard!”
Suðri Skornbrekker: “Nay, ’tis mere craft.”

Merely craft

Syviis steels herself for what could be a journey through the heart of the darkness itself, knowing her faith in the Light will protect her and her friends.

Suðri Skornbrekker braces his dorf-rifle and steps through the portal
Ken (GM) Suðri ‘s form melts from view as it passes through the metallic veil
Bomrek: “ah crap” and he barges after his dwarven brother
Syviis: “I don’t smell vaporized Dwarf…so I suppose that’s a good sign!” She smiles hopefully. Syviis walks through, bow ready
Gray nods and goes past the gate as well, unwilling to leave the others to face the horrors alone the Beastman settles the mask across his face.


Syviis: [TPK!]
Ken (GM): Roooood?
Doc: (connection died)
Ken (GM): lol TIMING
Doc: yeah the last thing I saw was the robo-arm
Ken (GM): [directly after that, Suðri jumped into the portal; everyone else followed suit]
Roderick would have stepped in alongside whoever went first
Ken (GM): [gotcha]


Ken (GM) the silver-gold mist parts over your skin like a cool rain. Jolts and tingles of power tickle your senses as you travel. It is cold here, in the space between worlds. But you are not alone…

(From P.P. A.): I realised I don’t actually know what skill to roll against to use this
(To P.P. A.): Oh the malf? Its just a flat roll vs the number you’ve assigned
(From P.P. A.): nah, to ‘aim and throw the chain-arm’ at someone
(To Suðri Skornbrekker): if you want it to require some sort of craft/knowledge to use AS WELL thats another -% modifier
(To Suðri Skornbrekker): OH! its just a limb with melee range, so
brawling
(From P.P. A.): ah, thanks

Ken (GM) you arrive SOMEWHERE ELSE

Syviis: ohshitson

Ken (GM) the silver gray mist disperses, but on the other side, it only fades to a thin screen over the place you stand. Purple light suffuses the area, torches of some weid witchlight play odd shadows, and in front of you a horrifying tableau.
A demon, easily fifteen feet tall stands holding a silver sword, wicked flames lick the blade and it glows with infernal power crawling down his skin into the tortured wizard hanging in midair. In the eldritch circle carved in the floor, power flows like dancing lightning and he spins, screaming, a sword in his heart, the wound impossibly large. His eyes find you, and he gurgles out a wretched cry

IT HUNGERS FOR MORE PAIN, FEED IT AND ALL SHALL KNOW IT’S GLORIES

Ken (GM) the voice of IT issues from the towering demon of rotting and charred flesh; the humanoid form has mottled hide and bulbous cancerous looking protrusions, but the two arms and two legs hold up a vague lump of flesh like a face… and the mouth moves in time with the words from IT in your minds

IT HUNGERS! COME AND JOIN IT IN THE GLORIOUS PAIN!

Gray stares for a heartbeat then draws his swords as the horrible voice of the otherworldly monster fills the air around them.

Ken (GM): INITIATIVE AT +2 THANKS TO GRAY!
Syviis: rolling 1d6 + 8 ( 5 )+8 = 13
Suðri Skornbrekker: rolling 1d6++6.25+2 ( 6 )+6.25+2 = 14.25
Roderick: rolling d6+8 ( 1 )+8 = 9
Gray: rolling 1d6 + 7 for Initiative (Basic Speed 6, Combat Reflexes +1 or +2 if Leader) ( 2 )+7 = 9
Ken (GM)/Bomrek: rolling 1d6+7.5 ( 5 )+7.5 = 12.5
Skornbrekker! you have the turn!

Suðri Skornbrekker tapes a step to the side and begins aiming at the demon’s head! (with his dorf-rifle)
Ken (GM): gotcha
P.P. A.: oh hey, there’s a mini-eyeball-ball
I overlooked that
(To Suðri Skornbrekker): True! It looks like the controls you saw installed at the dwarven gate too

Syviis!
Syviis: Going to try and disrupt the actual pain-dealing. 2 point lightning-arrow to it’s Sword-Hand to start.
Ken (GM): cool; SM +3 (in the blue HUD for the token too)
Syviis: OK, then I can only miss on a Crit Fail.
rolling 3d6 ( 2 + 2 + 6 ) = 10
Ken (GM): The arrow sinks in !
Syviis: rolling 1d6 + 3 ( 4 )+3 = 7
rolling 2d6 ( 4 + 1 ) = 5
Arrow 2? Or does stuff happen?

Ken (GM) the arrow sinks into the hand, and lightning claps! The man in the circle screams as HIS hand explodes in a burst of flames and electricity!
Ken (GM): rolling 3d6 vs 12 major wound(hand) ( 6 + 5 + 5 ) = 16

Syviis holds her 2nd arrow

Ken (GM) the flesh detonates and flies in all directions. A stump remains, charred
(To Syviis): You clearly saw with your magic-vision (TM), you power travelling in a channel through the sword, into the tortured man

Syviis also swears in elvish

(GM To Rod): You hear the screaming voice inside your head loud and clear, it mirrors perfectly the cries of pain coming from the man in front of you

Bomrek curses and aims with his pistols
Ken (GM): Gray!
Gray: rolling 3d6 vs 15 to resist Berserk (Battle Rage) ( 4 + 4 + 1 ) = 9
Gray takes two steps to the hideous and unbound bit of IT and slashes with two swords. (All Out (Determined) to avoid the penalty for the step)
Gray: rolling 3d6 vs 16 for Balanced SM +1 Broadsword ( 3 + 6 + 6 ) = 15
rolling 3d6+2 for Cut damage from Broadsword Slash ( 1 + 1 + 2 )+2 = 6
P.P. A.: poor guy
Ken (GM): [as in, the ball of IT?]
P.P. A.: oh
Gray: ((Yep))
P.P. A.: I think those are just the controls of the portal
like the ones in the mine
slashing them might not be wise while we’re on this side of it?

Ken (GM) the sword swings in the air, and sinks deep in the ball of flesh. There is a wet POP noise

Joush M.: Yep, in retrospect that IS unwise. Sorry))
P.P. A.: oh nvm, I forgot those controls at the mine also had IT leeching on them

Ken (GM) the Demon screams and reels backward from the blow!
P.P. A.: yeah, this should be fine
yeah nvm

Ken (GM) the silver sword drops from his grasp!
Gray cuts into it with the emerald flame wreathed blade, then follows with the steel before his snarl fills the air when it pops. Always glad to wreck one of those things.

Ken (GM): Rod!
Doc: (can you guard someone else with parries or only with a shield?)
Joush M.: You can Sacrificial Parry if you have a perk)
Sacrfical Block requires Shield Wall Training.
and a shield. [RIP, old shield]

Roderick just steps forward, then, avoiding the circle
Ken (GM): good idea 😀

Ken (GM) The Demon, staggered, lifts itself up from the wall, leaving trailers of slime and blood where it grasps
IT: “I will FEAST on your BONES!”
and IT seems startled at the change in it’s own voice…

Ken (GM): SKORN
Suðri Skornbrekker shoots a laser beam at the demon’s head, (hoping that whatever Gray just did severed its connection to the poor man). If not, melting his head might at least put him out of his misery.
Ken (GM): lol
P.P. A.: 11 hexes… 1sec… -5
so +6-5+3-5
Ken (GM): right
Suðri Skornbrekker: [5v-2]
Ken (GM): lol
bad math but good roll!
P.P. A.: oops, put some – there where there shoulda been a +
Ken (GM): thats a CRITICAL HEADBLOW
3d6 for effect!
Syviis: Noice!
Suðri Skornbrekker: rolling 3d6 ( 5 + 4 + 6 ) = 15
Ken (GM): “15 – The blow does maximum normal damage”
:O
Suðri Skornbrekker: 36 burning damage then!

Ken (GM) the beam of heat lances out form the rifle, and a short half-second later the PING of the mechanism ejects the spent dust. The bloody mess that was the demon’s head is gone, and the body slumps to the ground like the wet sack of meat it is.
IT bleeds

Doc: fugging hell

Syviis lowers her arrow, unable to hide her impressed look as she glances at the dwarf

Ken (GM) a tense heartbeat later, the room is quiet and still. The mage spinning in midair slowly turns, gasping for air, exhausted and sweating, blood dripping from his ruined stump arm

Ken (GM) the mists on the edges of the room swirl, witchlight flickers, and it is calm

Suðri Skornbrekker blows the remaining grains red dust off his rifle, proud. “Good call, Gray,” he acknowledges the Scorned enabling this shot.

Gray nods to Suðri in respect and flicks his wrist, putting away one sword as he walks around the circle. Heading for the fallen sword. “Let’s get this back to someone worthy of it and set this gate to close so we can get the fuck out of here.”

Suðri Skornbrekker picks up the sword, and takes a look at the dragon skull thing while he’s here.
(To Suðri Skornbrekker): The skull stares back; it uncannily resembles the one you killed, oh so long ago. The stone does not respond.

Syviis addresses the man in the circle “Are you still with us in there?”
P.P. A.: “sorry for blowing up your hand by sending a lightning through it”
Syviis: [when you have lightning arrows, everything looks like a target…with..uhm….a lightning rod.]

[REDACTED]: “please, Roderick, help me”
[REDACTED]: “theyre killing me….please, end it”

Suðri Skornbrekker strokes his beard, but turns around to listen to the man’s pleading for now.
(From Suðri Skornbrekker): This is the man Suðri saw butchering people with the sword, right?
(To Suðri Skornbrekker): Unmistakably, you’d recognize [REDACTED] anywhere

Roderick: rolling 3d6 vs 14 Thaumatology on the circle ( 5 + 6 + 2 ) = 13
(To Roderick): The circle here is the missing bit of the one on the other side of the gate. The power siphoned off [REDACTED] seems to be linking the edges of the rest of the symbols. The glittering trailers of yellow light seem to be his soul twisted into working as the container
(From Doc): so kill him?

Ken (GM) the man [REDACTED] swirls in midair, hovering over the circle in the floor, power flowing out of [REDACTED]’s wounded bits and into the magic working

Suðri Skornbrekker: “I pity you, man, but what good did you think would come from pacting with demons who let you butcher innocents with a sword forged from the Earth’s very spirit?”
[REDACTED] speaks, slowly, as if concentrating very hard to compose the words: “It was not [REDACTED]’s choice, Suðri. The power of IT has warped reality. “
Gray lifts the silver sword carefully and studying it, then offering it to Suðri. “You mean to say this man is innocent here?”
[REDACTED]: “Just another cog in the infernal machine, Gray”
P.P. A.: (well, the man himself is implying that)
[REDACTED]: “End it quick…and [REDACTED] might simply cease to be. That would be the best outcome….”
Suðri Skornbrekker takes the sword, and reloads his musket. He looks at the man with some doubt. “Roderick, can this circle be dispelled?” he asks their noble, who seems to have been studying it for a while.

(To Roderick): You’re above assessment points to yes; you could de-power the magic working here. It would stop torturing him, and would de-power the other bits too.
(From Doc): what kind of check is needed to do that? thaumatology?
(To Doc): Yes, but DX based, to ‘perform the rites’ properly

Roderick nods and tries to dispel the circle
Roderick: rolling 3d6 vs 12 ( 2 + 5 + 5 ) = 12

Gray studies the room, the dragon’s skull, the dead deamon. He’s uneasy here and doesn’t risk letting his guard down.
(To Gray): The dragon skull is stone, but uncannily like the one you killed so long ago. The room seems to be ancient, built of an odd purple gray stone. The controls you ruined IT on are new by comparison, fashioned like the ones in the dwarven forge/mine

[REDACTED]: “Syviis, please, have mercy. End [REDACTED]. Just let it happen”
Syviis looks to the others “How do you know my name, sir? Have we met?Syviis: “And Gray’s?” She aims, regardless, but holds her arrow
[REDACTED] sighs, weary and tired “We used to, before IT changed things”

Gray looks to Roderick as the man attempts to unewave the circle, ready to run if the gate behind them starts to fail.

Ken (GM) Rod moves about the circle, smudging out symbols in a precise order. The glow of the circle fades, and [REDACTED] slowly drifts to the floor. [REDACTED] begins to seize up, wracked with pains, his wounds freshly bleeding out with a new vigor! [REDACTED] SCREAMS as he settles, his terrible wounds now free to bleed and expire!

Syviis: I assume his giant chest-wounds are a little beyond our healing skills?
P.P. A.: If Rod is as skilled as Falkirk, maybe not. Syviis was in a similarly bad state once and got patched up again

Gray looks to the man then to the gate.
Ken (GM) the gate is still open, silver gold veil undisturbed. The magic no longer flows through to the other side, though

Roderick: rolling 3d6 vs 14 IQ, Healing ( 3 + 5 + 2 ) = 10
Roderick reaches down to heal the man
Syviis will assist if she can!
Ken (GM): MAGICU HEALIU
Doc: (oh wait fug, uhhh 5 FP!)

Suðri Skornbrekker lets the magic-people do the healing and beckons Bomrek over. “Can you tell what meat this fellow is made of?” he asks him and points to the demon’s corpse.
Bomrek: ” Thats definitely not good eatin’ ” he frowns
Gray: “It’s body is crafted of the unformed land abandoned by those that created the world. I’d not taste it if I could help it.” He says thoughtfully…then to the others. “We should go. This is no place for us”

Suðri Skornbrekker turns to the side. “The dragon skull here looked familiar, so I wondered if it was dragon flesh, taken from the same source. …but I agree.”

Suðri Skornbrekker walks over to the controls, brushes the gore away with his bardiche (and notes to himself to clean it later!), and takes a look.
(To Suðri): controls are arcane; literally. There are odd symbols all over it, some pieces float in the air, and crystals of red stone glimmer all over it. It looks to have been built by magic, not by simple hands

Ken (GM) The healing light washes over the man, and his gaping wounds bind; the bleeding stops, and pink flesh thinly veils the damage. His stump is a clean nub, and the hole in his chest is closed.
He shudders still.
This close, you can see the intricate runes and scars that cover his bare flesh. His face is a ruinous mass of them, his eyes nearly missing under the layers. Those eyes open again though

[REDACTED]: “Thank you Rod. That was….better than [REDACTED] hoped for

Roderick looks at [REDACTED] and asks the most important question he can think of. “Who are you?”
[REDACTED]: “Once, your friend. A long time ago, we grew up together. Studied magic together. You went away to seek fortunes and glories. The story of your family was disgraceful, but not on them, not their fault. On Jadeite’s work. HIS hand moved the wheels of fate.”
“When the good king died, when the Gray blade faltered, [REDACTED] went with the others to help. To find ways to fix things. Jadeite led us, taught us. We couldn’t know what he was doing, what he was planning for us”
“When you used the Ansible, it was as he hoped; you released the energies inside it in haste, without pause. He had engineered the whole thing. You had no other way to survive”
“When you used it, you destroyed [REDACTED] from reality. And yet, the body before you speaks.”

Gray frowns at the sad story the man tells, the strange, terrible tale of a man lost to even time, left in hell itself. The Beastman stalks the room uneasy, sure Hell will turn on them soon. He stays ready to fight.

[REDACTED]: “I had hoped your memory would retain something of us, of [REDACTED]….”

Suðri Skornbrekker listens carefully to the man’s story while he tries to figure out which buttons not to press.: “Are you his body whose soul is departed from it, and which speaks… as a kind of imprinted reflex?”
[REDACTED]: “That….is one theory” A look of fearful wonder crosses his face “That would mean your friend really died that day. And this body would be free of sin, of guilt”
Gray: “If you’d like to leave hell, now is your chance. We plan to blast this place to splinters and slam the door behind us. I’m surprised it isn’t already closing, with your power no longer draining to feed it.”
[REDACTED] shudders “My pain was not powering the gate. Only the storm. Binding the elementals. The gates are powered by Jadeite and his works. He had them built throughout his new domain”
Gray nods grimly at that. “Explains that, then.”

Syviis: “Can you come back with us? If so, is there a place you still call home and rest you may have?”
[REDACTED]: “Jadeite will see this body dead, one way or another. He sent me here to waylay you, while he mustered forces. He won’t know of the treachery yet. Not until the results are apparent. Send this body away, and you need not see it again. There are places in the world hidden away that Jadeite might not see them”

YOU Face him though!” The voice hardens, the face twisted in pain and also grim remorse and regret “Take him to task for his evils! He has done more than he could ever fathom to ruin this world!”
Syviis: “That…is the one thing we’ve known for a long time.”
Roderick: “One of the few things that is not a mystery.”

Gray: “I’ve no reason to condemn you, fool of a mage. You may be what you desire now… I will see him dead and Grayhold restored for it’s people. For everyone that will suffer for the choices I made to survive.” He assures the mage, then asks Suðri. “Rig a charge to blow the controls, or just hit the switch and jump though the gate?”
[REDACTED]: “Careful! The gates are ancient workings! Power tapped from the earth itself!” he staggers forward, lurching, weak “Don’t be so hasty to shatter them with brute force!”
Suðri Skornbrekker: “Power tapped from the earth itself, you say?” The Dwarf raises an eyebrow, and touches the control panel (but no buttons or anything), and listens to his crystal. Could it be the ‘Earth-spirit’?
(To Suðri Skornbrekker): The thrum of Quicksilver’s power is in the controls! They are tied in to her bindings as well!
Suðri Skornbrekker ‘s expression becomes one of anger. “Shatter them with brute force is what we ought to do! This machinery is another link in Quicksilver’s chains!”
Gray: “Seems about right. Mages enslave whatever they can”

Ken (GM): [so, whats the plan then?]
Doc: what the dwarf said

Suðri Skornbrekker turns to Bomrek and Grey: “Can we set it up so it explodes after we have gone back?”
Gray nods, searching amoment. “Lay a powder train to a charge. How much powder do we have left?”
Bomrek: “Enough. At least for that. ” he looks the delicate and very fragile controls up and down “As long as we’re far away from it…”
Suðri Skornbrekker helps Bomrek setting it up.
Bomrek begins measuring powder from his pack, a small wooden box and some fuse together, to make a charge
[REDACTED] seems quite afraid of what you are doing, edging for the portal
“the destruction you will bring here….it will be IMMENSE. Be careful, old friends”
Suðri Skornbrekker: “That’s the idea; as long as we’re far enough away. Take care.”
Gray: “Aye.. no reason for everyone to remain on this side. The rest of you go. I’ll spark the fuse and join you.”
[REDACTED] steps through the portal, one last sad look over his shoulder
Suðri Skornbrekker: “The other side of the portal is in a closed room. Perhaps we should get the horses so we can ride rather than run away before priming the fuse?”
Ken (GM): [but where is THIS side of the portal?]
Syviis: “Where is this? Another plane? A room in Jadite’s layer?…something else?”
Suðri Skornbrekker looks around. “Was it just me or was there a passage there? Now it’s all foggy…”
Doc: (is this side of the portal a closed room?)

Gray nods grimly. “Hmm.. I think this place would be a bad place to remain for long. There’s darkness here.. and the last portal we broke unleashed a blast that incinerated a man.”
Suðri Skornbrekker: “And a Dwarf,” he recalls painfully.

Ken (GM) looking around you, the details of the room fade in and out of view through the fog. The walls are a hewn stone, and in places large cut flagstone. Odd translucent plants grow out form the walls… but they seem to intersect them, like ghostly images. The floor is the most solid bit you can touch, and it does not yield to the touch. The ceiling escapes away up into darkness…
(To Roderick): Your wizard senses tell you, youre not entirely on solid ground. This is someplace else
(To Syviis): Your wizard senses tell you, youre not entirely on solid ground. This is someplace else
(To Gray): Your spirit senses tell you, youre not entirely on solid ground. This is someplace else; the realm of spirits! A place where they dwell aside the land, their domain and kingdom!

Suðri Skornbrekker takes a closer look at the floor, and the walls that can be made out—what stone are they made of, what craftsmanship went into them… perhaps he recognizes them from some place or period?
Syviis: “I don’t believe this room is entirely…real.”
(To Suðri Skornbrekker): The stone is…unreal. You’ve never seen anything like it in your life, and youve seen a LOT of stones…
Gray: “Not hell.. but carved from the realm of spirits. It won’t remain long.” The towering beast in the mask nods in agreement with Syviis. “Go. I’ll wait a moment then start the fuse. We run back to where we left the horses.”
Syviis nods, leaving the blowing-up to the Dwarves and Beastman.
Bomrek begins noisily hammering the charge into place against the controls. Big iron nails bite into the fragile construction
Suðri Skornbrekker: “This is… might not be part of this world. if this part of the Darkness, or some other otherworldly place?”
Suðri Skornbrekker: “Wouldn’t want to blow up some harmless enslaved Spirits’ homeplace, but I guess we have no choice. ” Suðri helps where he can, and makes his way towards the exit.
Gray: “They’d prefer this gate closed, I think”
Bomrek: “done” the dwarf wipes his hands and walks away whistling, the armory box floating alongside

Roderick heads for the exit, struggling to remember who [REDACTED] was

(To Syviis): No sign of [REDACTED] on the other side. The summoning circle of IT is now a pool of gore….and depowered. Outside the storm has stopped
(To Suðri Skornbrekker): No sign of [REDACTED] on the other side. The summoning circle of IT is now a pool of gore….and depowered. Outside the storm has stopped
(To Roderick): No sign of [REDACTED] on the other side. The summoning circle of IT is now a pool of gore….and depowered. Outside the storm has stopped

(From Syviis): is the circle deactivated like the one that held [Redacted] Dude? Or is it still active?
(To Syviis): Powered down. You guys did the safest option, turning it off instead of blowing it up, or unleashing IT

Suðri Skornbrekker hopes that blowing this up won’t super-charge the summoning circle and re-start the storm. He doesn’t have any better solution though, and thus makes haste to get to hopefully-safety.
P.P. A.: (When we blew up the other portal and its controls it didn’t hurt Quicksilver, so I don’t see why this time should )

Gray waits a moment. Giving them plenty of time to walk to safety in heavy armor.

Ken (GM) Gray lights the fuse, and absconds, stepping through the veil

Syviis: “I’d ask how long we have….but I suppose it matters not now. Let’s ride!”

Ken (GM) on the other side, the world is quieter, the rain abating. No thunder outside, no howling of ghouls. The portal behind you shimmers, then there is a flutter of the veil itself. Then, the power is gone, and it winks away, instantly. Quietly.

Syviis relaxes a bit, but still makes long strides for the horses. Also, wiping her boots free of gore the moment she can
Ken (GM): [so much blood]

Gray relaxes when it doesn’t explode, at last putting away his swords and looking to the horrible mess in the old circle. Stalking though the rain in the direction of where they’d left the horses. “Memory, do you recall anything about that mage? I didn’t want to risk asking you until we were out of danger. Out of the realm of Spirit.”
Memory appears from Gray, sliding into your world from the shadows “It depends on how you interpret reality, Gray. His story is quite convincing to me. The Ansible was capable of terrible things, not the least of which was re-writing creation and modifying it’s nature. The device was powered by such an immensely dark and powerful magic that I fear writing someone out of existence would be a trifle of effort for it. ” She WARK’s, and ruffles. “In truth, I can’t remember who he was or what his name might have been. And whenever I think of it, I get the vaguest feeling that I should know it”
Gray: “Troubling. I wonder what other changes it made. What things we’ve forgotten but should know.”
Roderick studies the faces of the corpses he passes on the way out. Perhaps he had known them, too, but they had also been erased.
Memory: “However, one thing he did not outright say is true; he was built into the circle that powered the storm. He led us through it to the gate, to free him”

Suðri Skornbrekker strokes his beard. “I think we met everyone we’ve met on our travels again at some point, or we killed them.”
Suðri Skornbrekker: “There was the guy on the giant flying horse, I think he knew our names too; but we weren’t exactly on cordial terms. He was at the eye of the storm when we fired the Ansible, though.”
Gray: “Right.” He nods, troubled by his thoughts but heading back with the others. “We should return to the army and make sure they weathered the storm.”
P.P. A.: We met Horsa again, didn’t we? He didn’t know Roderick anyway.
P.P. A.: We met the rover he fought, we met Ulm, we met our commander, all at the town…
Ken (GM): [in the aftermath of the first chapter, yeah, Horsa was alive and well]
[and yeah, all true]
P.P. A.: I can’t think of anyone I’m forgetting, though I’m excluding dead people. Falkirk was fine too mostly
Ken (GM): [but you recall, you first met the scarred mage on the nightmare steed before entering the Dreugar ruin. After Rod had joined, then you cleared that out, and drove the Ansible North.]
To just be blunt, [REDACTED] is the one you turned the Ansible onto. You shot him point blank with a reality warping doomsday gun
P.P. A.: Oh, so it is him! I recognized his icon a little, and I remember that when he greeted us in the south he knew our names… plus he’d have been redacted the hardest of anyone when we fired the Ansible
Ken (GM): ~nods~
Literally, ‘redacted from the universe’
Joush M.: Ha. Nice. Worse then killed him
P.P. A.: The dragon skull was probably a hint, since we probably also redacted some of the dragons there
if they didn’t die fast enough

Suðri Skornbrekker: “If the Ansible can undo people from reality, perhaps that is why we need to re-activate it? To undo the Darkness itself from this world?”
Ken (GM): Maybe, simply to undo what you did?
Gray: “I don’t know. I hope we can at least cut it away from the world like it should be”
P.P. A.: I don’t think Suðri can conceptualize or jump to the realization that ‘we can actually undo events or concepts’, rather than just ‘things’ and ‘people’
not yet, at least
Ken (GM): hahah
>roleplaying
Doc: fellas we gotta destroy time


P.P. A.: ^
P.P. A.: Since it was also pre-mediated, we’d have to undo more than just us doing the ansible, too
if we just un-did our breaking reality, we’d still be sitting in a flying fortress besieged by dragons
Doc: what if we use the ansible to undo itself
P.P. A.: whoa

Ken (GM): [map magic] [we return to the overland map, leaving the ruined town behind, headed for camp again]

Gray is busy being super disturbed that any of his memories could be fabrications, changes done by the Ansible when it fired.
P.P. A.: Well then, now we know what to do: bring about a future that un-makes itself in the past
Ken (GM): PIME TARADOX
Doc: We can’t wait for the future, we’ll have to do it in the present
Otherwise it’ll never not happen
Ken (GM): shit, I seem to have gone cross-eyed
P.P. A.: Better hurry then, the past won’t be waiting for us
Doc: too late

Gray speaks in a low, rumbleing growl. “Let’s get back and get some rest. It’s been a long day.”
Roderick: “When was the last time we’ve had a short day?”

Suðri Skornbrekker nods. “Should we rest at the mine so I can return the sword? If we want to save us the backtracking, I could also ask a soldier to deliver it, though.”
Suðri Skornbrekker: “The mine is close, though, we know it to be safe and can defend the entrance.”
Suðri Skornbrekker looks around at the ruins of Academ, gloomy.
Roderick: “We should first inform the troops that the threat has passed, for now.”
Gray: “The mine isn’t so far away. We will return there to rest, maybe send a work party back here to check again for any survivors in the ruins and burn the dead.”
Suðri Skornbrekker: “With the troops, of course; though I reckon they have noticed the passing of the storm.”

Syviis also asks Rod for help on which runes to clean/destroy the next time they see a similar circle.
Syviis: “You seemed to know where to find the points of power and how to disconnect them. Anything you can teach me?”
Ken (GM): [DX based thaumatology there fisso, though he prodded me with some investigating]

Ken (GM) the city is devastated, but the evil has passed; the storm above dispersed to the heavens, a cool clear sky left in it’s wake. The bright summer sun makes a kind of mist, boiling away water to the skies, and as you return to your men you stride through it like wraiths. The forward sentries remark your coming, and the guard is lowered for you. Your men are quite relieved at the outcome.
Ken (GM): [whoop, made an assumption of action there]
P.P. A.: (I think that’s what we were going to do)
(like, anyway)
(rejoin with our forces, then decide whether to camp in the ruins or in the mine)
Gray nods to the men, the beast seeming wary after the day and streching slowly.
Ken (GM): your men have little to report; the mystics of the elven faith made wards and gestures about camp which seemed to keep attention away from them while in the shadow of the storm. The elementals seemed to vanish when the binding broke, which was as they put it “spectacularly fookin neat”
They are ready again to march on your orders, but have halfways already pitched camp here South of town. With less than half a day of light left, your commander suggests just posting watch and embarking early.

Gray: “I’m sorry I missed it. Gather a work party and check Academs. The city is a ruin but there might be survivors. Search until you lose the light and burn any ghoul corpses you find. Just mark the dead’s location for proper services later.” He nods in agreement. “The bulk of our forces will remain here.”

Syviis helps the mystics, learning what she can from the disciplines she never learned in her home lands, but is forced to command now.

Roderick nods and gives the order to set up camp

Ken (GM) the camp is struck then, with a few parties heading out to town in small shifts with shovels, picks and stretchers

Suðri Skornbrekker looks across the plains to Greyhold, trying to make out its silhouette.

Suðri Skornbrekker is looking for any missing towers or dark smoke indicating what they blew up was in someone’s basement there.

Ken (GM) Suðri finds a high spot with a tree in the hills nearby and does some reconnaissance

Suðri Skornbrekker doubts it though, the stonework was out of this world; then again, so are a lot of denizens of Greyhold these days, like all the demons the city must be teeming with now.

Suðri Skornbrekker peeeers
(To Suðri Skornbrekker): With a spyglass borrowed from camp/made out of your armor you can make out the keep of Greyhold ahead across the valley. Lit from behind with evening sun, it twinkles like a shining star. In particular, the castle flying in the sky is cool. It floats on what looks like a chunk of earth, trailers of water falling from the broken moat and battlements.
The surrounding countryside is marked with scars of battles and strife. Swathes of land charred black from fire. You can see a few smoldering ruins which might have been hamlets along the road ahead
(To Suðri Skornbrekker): Hoddleton ahead looks to be in one piece…

Suðri Skornbrekker strokes his beard, and after a while climbs back down and rejoins the others. “Friends, we might have to reconsider our approach. We might have trouble getting our army into the city now that it’s apparently flying in the sky,” he notes, cheerfully—though a bit bewildered, too.
Gray climbs up to join him and look north. “Well, fuck.”
P.P. A.: nice, a map update
Roderick: “Saves us the trouble of encircling it for a siege, I suppose.”
Bomrek: “Fucking…..wizards” he says wearily, charring some meat over a cook fire
Suðri Skornbrekker: “I agree.” Suðri helps himself to some alcohol.

Syviis returns to the group after helping out in the camp and smiles, just enjoying the normalcy for a while, all too glad to be out of her armor for a bit.
(To Syviis): Looking to get magic-skill training off your acolytes?
(From Syviis): absolutely.
(From Syviis): but also, sleep and rest are important, but she’ll do what she can to advise
(To Syviis): Well thaumatology, ritual skill (magic circles) and ritual skill (spirits) are up for grabs then. Buy what you need.

(To Syviis): Your magic vision makes it quite easy to see what youre doing/channelling/writing, and if its effective
(From Syviis): ooooh, very nice. I have points to put into both so I will with your blessings

(To Syviis): by all means

Suðri Skornbrekker sits down and drinks a few sips. Having thus sobered up the Dwarven way, he continues: “The surrounding villages have been…scorched off the map.”he shakes his head, tries to smile “The one ahead, Hoddleton, is still standing though.”
Gray nods grimly as he joins the others, starting to take off surcoat and hauberk. “We will continue to there at least then figure out some kind of plan.”
(To Roderick): Hoddleton is the center of trade/crop collection, etc for the farms of the valley. When your family sent goods up and down the East from Bandobras, it was through them
Suðri Skornbrekker nods.
Roderick: “Hoddleton is where the nearby farms send their crops. It’s an important center for trade. Even more important for us to secure it now.”
Syviis: “It also effectively cuts off the capital from major routes south if we control the Northen road.”
Suðri Skornbrekker: “…until we shut down all the portals they have in places.”
Syviis: “True.”
(To Syviis): hint hint
Gray: “Well they have to return the capital and put it back where they got it. No flying off with our goddamn castle.”
Syviis: “I think the new era should have a firm No Flying Castles/ Keeps/ Parpets/ Holds/ etc. law.”
Ken (GM): [hah! “By order of the crown, any levitating domiciles within the borders shall be treated as hostile and dealt with immediately by angry dwarves manning large guns”]


[well, this seems like a natural halt for now; you are back safe in camp surrounded by a thousand men, and only have to deal with the looming threat of a magically levitating fortress three or so days march away.]
4 xp each!
Doc, were you gonna make indomitable a thing?
P.P. A.: \o/
Thanks for the session
Joush M.: Sorry I was tired this week. Thank you for the game
Doc: Looking at the advantages, would Unfazeable necessarily be incompatible with Nightmares?
P.P. A.: We learned a good deal about the role we’re supposed to play in the PLOT
Doc: Or would he have to buy those off, too
Fiss: Plot is always good
Ken (GM): oh shi- your nightmares!
Doc: (yeah I keep forgetting to roll for that)
Ken (GM): miiight have to buy that off now
P.P. A.: I got myself NIghtmares too when we got back from the Sotuh
Ken (GM): you gave yourself nightmares
P.P. A.: but we only sleep like every 4 sessions/IRL weeks
Ken (GM): you absolute madman!
Doc: “I have nightmares once a month/every time I sleep”
Joush M.: Gray sleeps like a baby. Growls and kicks his feet sometimes, but that’s just dreaming about rabbits.
Ken (GM): hahahah
oh man, thats ridiculously humanizing
FIERY WRATH OF SPIRIT FOLK
~Whimper~, kick kick
ANYWAYS, make your updates as you will guys, and fire me off some updated sheets, ya?
Fiss: Will do!
Ken (GM): Ill work with Kev on Bomrek, but most likely just do it myself on this side 😛
Fiss: Awesome session peoples!
P.P. A.: \o

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Grimwyrd: Grim Trail

[So by this point the players have levelled up and spent a copious amount of backlogged XP earned in the game; In particular, Suðri has invested heavily in his dwarven paladin armor as a source for Modular Abilities (physical only) that are little constructs of his metal hide. A few moments of focus and he can reshape them, but he’s doubling down on the ability to pull rabbits-out-of-hats with his new Power. He embraced it with a solid 50 spare points from unspent XP in the last few weeks of play, so the narrative adaptation to the new armor fit with the sudden burst of ability. It was also lots of fun to detail, out of game.

Joush explored a new Alternate Form ability for Gray with his spirit elemental, Memory, and it is explored a bit below. It does get some spotlight but I lament, it got so little focus 
by the end of this game, it is my one regret about Grimwyrd. 
(A lycanthropic wereman going feral in the middle of big showpiece battles? How could I mess that one up?!)

Roderick focused on leveling up core skills, alongside Bomrek and Syviis, and all of them saw a bit of a ‘bump up’ around this time in the game -Ken]


Fiss: rolling 1d20 ( 1 ) = 1
P.P. A.: Was Hoddleton there before?
Ken (GM): woop woop
Fiss: Sup all my bad hombres?
Joush M.: Getting caffinated
Ken (GM): ALLLLLLRIGHTY


Ken (GM) Where last we left our heroes, the next obstacle had thrown itself in their path; a mighty storm churns over the town of Academ, and in it’s black clouds, elemental green lightning dances ruinous!

The Quicksilver spirit is secure, guarded by a handful of scouts (with orders not to draw near). The great crystalline growths abated. Your army is secure on the road, having traveled on without you, they stood back from the town while the elemental hazard gathered. Your communion with the Silver-seeking-powers showed you a vision of a great evil there; another of Jadeite’s minions, performing great acts of profanity

Ken (GM): [so youve had a short ride to camp and set out, with an assumption of about an hour’s downtime organizing your men and checking on things. The storm swirls, but does not advance, the obviously magical black thunderheads blasting the city with lime green lightning bursts]
[the last consensus was get your men secure and then head in to face the wizard, yeah?]

Suðri Skornbrekker took a nap on a cart to recover a few more FP so he doesn’t keel over as soon as he exerts himself the next time
P.P. A.: although that won’t be possible if we alone ride to the town on horseback and leave our entourage with the carts behind
but yeah, basically
Ken (GM): [an hours rest at least, to catch wind back, makes sense]
Joush M.: ((Sounds good to me))
Syviis: I believe an hour covers Syviis’ rest-up so yeah, she’s cool
Doc: That’ll bring Rod’s FP back up as well
Bomrek’ll find a comfortable position and probably smoke a pipe, drink a bit of water, wishing it were grog instead.

Ken (GM): good good; so youre taking a breather, getting some water and a quick bite…

The dwarven captain has your men in order so far, they’re keeping rank, staying alert, ready to go. But the shamans are spooked and take a word with Syviis direct about things
(To Syviis): Mostly theyre concerned with the spirits they sense in the storm, how theyve been bent to foul works.
(To Roderick): Nothing to report about the journey; your men are taking orders well, “might even be real soldiers one day”
(To Gray): Memory is relieved to be safe from the void; she recovers from her panic and apologizes for the loss of control there. Had you not broken the void-gate immediately she feared she would have been sucked in and consumed…

(From Syviis): I’ll do my best to relay some past experiences, at how we’ve met angry spirits, elementals, and souls powering these terrible machanations and powers before – and that it is important we focus not on their total destruction, but instead, their release from the darkness. That the spirits will return to their own selves once they are free of the magics being used. We are performing a Jail-Break more than a Cleansing. 🙂
(To Syviis):
nice; they’re relieved to hear it. They will focus then on keeping the errant spirits at bay and ‘hold down the mystical fort’ over the army. Quite an easier task than facing lightning serpents without you…

Gray pulls an oilcloth cloak close and watches the coming storm, speaking quietly to the night and rubbing a hand across a tattoo on his arm. “It scared me too. Such reckless embrace of the dark here.. and more ahead. Are you ready for another fight?”

Suðri Skornbrekker stretches. “I’m rested and ready!” Suðri gets up and is about to mount his horse, but takes a look first if there aren’t any spare weapons or other spare metal ‘lying around’
Ken (GM): [Suðri certainly finds some scrap to lug about; there was a standing order to the men, to collect some for you after you got your Gizmo power]
Suðri Skornbrekker scoops some up and takes it with him as he mounts his horse. If he gets hungry.

Bomrek blows a few wispy shoots of smoke down toward the ground. “As ready as I can be. I’d feel more ready with a hundred cannon, ready to soften the enemy before we even march in.” he finishes his sentence in murmurs.

Roderick: “Even a hundred muskets would be welcome,” Roderick adds.

Syviis finishes prepping her arrows, whispering prayers of hope that each one makes the world a little less dark, then nods resolutely.

Gray nods to the others and checks his equipment, a pair of blades slung and ready, dagger. He feels half naked without the shield but shakes off those thoughts, touching a place where he used to keep a mask and wondering when he lost that. The Scorned nodding to the others. “Look on the bright side, the magic they call may have killed them by the time we get there. We might just have to clean up Horrors and Deamons.”
Syviis smiles at Gray “Always the optimist…”
(To Gray): Oh derp; the mask
(To Gray): Totally meant to touch on that. Memory presents it to you, the token of the greater spirits she parleys with in the Aether. They have been grateful and their token will allow you to tap into your more primal powers.

Bomrek: “The fools, that may very well be true.” Bomrek taps his pipe clear and puts it away swiftly, not carelessly, and makes his way up and onto his horse.
Roderick: “If only our foes could be trusted to stay dead.”

Gray looks thoughtful as he takes something from his pack, unwrapping midnight black velvet from around smooth, well polished wood and looking down at a mask a moment before he chuckles. “That’s our job then. To help them with that.” His eyes go from the mask to the pyre, some glowing coals remaining of the fire that burned the fallen respectfully to ash.

Suðri Skornbrekker: “I’ve given up on trying to think in terms of ‘dead’ or ‘alive’, personally. Either they are already dead and we have to kill them anyway, or their bodies die and a demon is born, or what have you. ‘There’ and ‘gone’ is more practical at this point.”
Bomrek nods to Suðri , and adds in Dwarvish “[I’m just glad this blight is happening here, in the Human lands. Better a fire in your neighbor’s store room than yours, aye?]
Suðri Skornbrekker replies in Dwarven: “[I doubt it is limited to these lands. The mountianhomes might be spared for now, but if this taint isn’t stopped, it will probably envelop the whole world.]


Witchblade style-dorf

(To Suðri Skornbrekker): Whats your ‘default setting’ on your modular power gonna be then? some Extra armor? Extra move?
(From P.P. A.): some extra armour would make the sense for a default, I guess
(To P.P. A.): Passive defense; very dorfy to turtle up 🙂


Gray doesn’t wear the new mask, not quite yet, instead strapping it down at his chest over his heart where it’s in easy reach. The brute gesturing to the storm. “We wouldn’t want to keep them waiting, would we?
Syviis: “Any plans? I can try to get whatever powers are in the storm to focus on me like back in the tinderbox town?” Syviis taps her elven elder staff against her forehead gently, pondering if it would be ideal… or terrible… to invite that much power down with it.
Gray: “Not yet. If we get closer we should have a better understanding of what they are doing. Reaching into that storm would risk too much until we know more.” He seems to agree with Syviis’ idea, though, the beast is always conservative and careful when it’s his friends at stake.

Ken (GM) The storm ahead rumbles on; every few moments another thunderbolt tearing a green flaming hole in another part of town…

Suðri Skornbrekker: “I assume he won’t be alone, and that he won’t die if we kill him.”
Syviis: “We need not kill every vile thing in the grand multiverse… only send them back where they belong.”
Suðri Skornbrekker: “Ah, I rather meant that we need to be prepared to shoot him again quickly after we’ve hit and killed him once.”
Syviis: “Well… yeah… I think the tentacles exploding out of someone is pretty much a cheap trick by now” laughs
Gray: “Bound in chains and circled in salt will serve if they want to surrender. Let’s go.”

Ken (GM) Syviis speaks with her mystics; the priests of the spirits confer with her and leave with obvious relief and hope on their faces. The scorned and elves mingle among the troops, making sweeping signs of their rites, a kind of elation spreading throughout the men in their passing. They feel more secure, protected now.

Syviis commands the priests and mystics in the group, to take up spots among the soldiers – “…we are all to fight together, to guard each other, to show our solidarity….”

(To Roderick): Anything extra you wanted to get up to as well?
(From Roderick): Nope, nothing outlandish; just making sure the troops are handled and his FP is recovered. The basics.

Ken (GM) Bavieca takes up Roderick easily, the mighty mount unfazed by the horrors he faces alongside his master

Ken (GM) The dwarves mount their steeds, the Magitek armory box hovering alongside their elemental-crystal armor-clad forms.

Ken (GM) the Sergeant salutes you as you ride out; your musketmen a wary line watching you approach the storm.

Suðri Skornbrekker returns the salute.


Ken (GM) The storm rages as you ride up. Like many impossible things you have seen before, this continues to astound; the wind and water swirl ahead in a fine wall, ending abruptly on the road ahead in a line. The fallow fields along the highway have creeks bursting with fresh stormwaters, backing up along the road like a new marsh, but the skies directly above are clear and cool. The sun shines in an odd rainbow, distorted by the magical maelstrom.
As you approach, the lightning rages, striking rooftop and steeple, the skyline ahead awash with rain and conflagration. Spot fires of lime green demon-fire burn, the waters not containing them. A goodly amount of Academ is already in ruins, blown apart by the wind and lightning and ceaseless storm. The churning cloud wall slithers with the serpentine forms of the storm elementals above

Ken (GM) the most uncanny thing; the roadway is clear into the center of town. The road switches back and forth a bit, but the rubble all seems to have blasted away from the cobblestones. A very inviting path seems open to you in the wet town…

Suðri Skornbrekker furrows his brows and clutches his weapon; such wanton destruction and death!

(To Syviis): You feel and see the magic here, there is a very definite wall of effect containing the storm, and the elementals are contained within it. They are bound by rings of some kind of magic, like collars or chains. As you ride into view, they become clearer to your eye. There is a demonic influence about them, all right

Syviis smiles and points up at the storm raging in front of them

(To Roderick): Perception + magic talent roll plx
Roderick: (To GM) rolling 3d6 vs 16 ( 3 + 5 + 3 ) = 11

(To Roderick): Youre quite sure, the circular wall of the storm is related to the ritual that binds it. Basic thaumaturgy: Everything tends to work in circles and spheres

Syviis: “The Storm itself is bound… another tool… with terrible powers and purpose, but in chains like so many of our foes. We need only bring freedom to it. Don’t lose faith or hope.”
(To Syviis): You feel and see the magic here, there is a very definite wall of effect containing the storm, and the elementals are within it. There is a perceptible presence of magic here, radiating louder than the winds blow. There is a demonic influence about the elementals, all right, and it seems to be binding them somehow

Bomrek gawks up at the huge swirling mass, cursing the color green somewhere in the back of his mind.
Suðri Skornbrekker: “So they enslave even the elements; pah! What foul pride, to think they can make the whole world their enemy and get away with it!”

Gray watches the storm, cloak drawn close and the massive scorned still scowling at the sheer intensity of the storm, watching the road and instantly thinking of a trap before the eleven woman’s gesture draws his attention. Turning to see what she’s pointing to. “If we break the tethers the storm will disperse?”
Syviis nods at Gray “When we find the slave masters holding the chains, we will free much of the danger and let it return to the world as natural energy.” laughs “It might rain a bit harder but I suspect they won’t want to send lightning our way out of spite.”

(To Gray): You can see, the invisible aetheric spirits are caught up in an invisible wind as well; the storm swirls and drags them along like flotsam and jetsam, but they are free to fly mere feet from the edge of the storm

Ken (GM): [unlike last time, when you shot it in the face to shoo it away :P]
Syviis: [Well, it wasn’t behaving… lol]
Gray: “Right.. Makes sense. Let’s go hunt our slave-masters. Memory, you’d best stay with me. The storm binds and tosses spirits as easily as it does anything else.”
Memory takes little urging to hide away among Gray’s tribal marks. She disappears into the aether

Gray: “Do we take the road or crawl amid the ruins to advance? The road feels too easy. Like a trap”
Roderick takes care to note his horse’s reaction to the storm. The last thing he needs is for his mount to panic.
Bomrek: “An Ambush in ruins is all the more deadly, though.” Bomrek says, eyes still glancing toward the storm above them.
Suðri Skornbrekker: “They are usually too full of themselves to set traps; this seems more like a ‘come and get me’ kind of thing; but you can never be too cautious.”
Ken (GM) Bavieca is nonplussed; she seems interested in the tasty wet grass nearby, but responds lightly to the reins.
Syviis: How wide is the ‘invitation’ path? Can we enter the town spread out? or is it indeed a killing-canyon?

Ken (GM) the path ahead is as wide as the roadway; a highway through town, its wide enough for two or three carts to pass easily. The buildings facing it all seem to have collapsed away from it, inwards.
Ken (GM): tactics roll?
or a parallel kind of check?
Roderick: rolling 3d6 vs 14 Tactics ( 5 + 5 + 2 ) = 12
Syviis: rolling 3d6 vs 10 Tactics ( 2 + 3 + 4 ) = 9
[yes, Syviis has Tactics…wow]

(To Roderick): Considering the foes you have faced before; single pompous demonic wizard types, this is much more likely to be an invitation than a trap….
(To Syviis): Considering the foes you have faced before; single pompous demonic wizard types, this is much more likely to be an invitation than a trap….

Syviis looks at the path onward and nods

Ken (GM) KRAKOOOOM A burst of power flies down, slams into a building in town, and the rooftop erupts into the licking flames of hellfire…

Syviis: “This is a challenge. An invitation. They are showing off, not setting a trap.” turns to the others “Unless, of course, this is something ‘new’…” Syviis
shrugs, puts away her bow and arrows (knowing they can be out in a moment anyway) and steps forward.

Suðri Skornbrekker keeps his eyes on his surroundings and his hands on his weapons, and advances cautiously.

Gray: “Right.. Damn, with the storm chained to strike the town the ruins are hazard enough to convince me to take up their gauntlet. Down the road to face them” He joins Suðri, walking with the dwarven man and his sharp senses reaching out to find any ambush before they walk into it.

Bomrek has his musket in place and ready, keeping a little bit of distance between him and the front of the line, ready to take a few shots.

Ken (GM) thunder rumbles and the air quakes… but the winds twist and tumble away from you. The rains abate. The roadways clears and the maelstrom parts before you. Like curtains drawn from a stage, the worst of the driving rain falls back and the path into town drizzles clear and calm by comparison

Ken (GM) rapid fire! BOOM BOOM BOOM

Ken (GM) Lightning flashes quickly, three times, three dagger-points of the storm, reaching for the center of town!
(To Roderick): The academy of wizards. The middle of town, you recall

Suðri Skornbrekker: “I loathe to admit, but this is rather theatrical.”
Bomrek: “Evil is rarely pragmatic” Bomrek says quietly
Roderick: “The center of town will be our goal. The academy itself.”
Suðri Skornbrekker: “Well, ’tis usually ‘Muahaha, look at how evil I am’ or ‘free me or join me or die!’ or somesuch; this is… not tasteful, given all the destruction around us, but it’s… carefully constructed, I suppose.”
Gray: “Humm..” He nods, watching the wicked, emerald lightning lash the city as rain drips from his cloak, advancing down the road with a feeling of inevitability. “They call out to us. Summon us. Challenge us… we shall make them regret it.”
Suðri Skornbrekker holds his musket in one hand and his bardiche in the other. Such thunderous welcome ought to be returned in kind.

Ken (GM) You stalk into town, and Academ echoes with the power above and around you. The wet stones underfoot glisten with rain and the creak and grumble of the devastation mixes into the hush of the wind and rain.

You notice something easily; there is nobody else here.
No wounded, dead, or refugee. No hidden voices, no hiding huddled masses. The town twinkles with the remnants of the crystal thing you banished, and the hauntingly empty ruins are topped with spikes of shattered remains. But you are alone.

The road twists and turns a bit, one avenue completely blocked but a clear path turning round it. You see it is a kind of display; trees ripped up from gardened blocks, uprooted and slammed into the buildings behind them. The road in front, untouched, barely wet as you pass.

Gray looks at the spikes. It’s new and different. The heavy boots thumping on the road, walking forward, prowling. Advanceing into the stage the magic has set for them.

Bomrek: “Where are the people, the corpses?” Bomrek says, peering through bits of rubble and over mounds of brick, whenever possible.

Ken (GM) as you walk on through to the middle of town, those empty buildings pass by; built by men and mages, smooth wizard stone and timber beam. The whole place looks like the victim of a titanic rage. A barely contained fury of spite.

Suðri Skornbrekker looks around, barely daring to; all those buildings, the fruit of much arduous labour and love, homes and hearths, wasted for the momentary glory of wicked men. His heart aches, and he trembles with anger. “Yea, their absence is strange,” he notes in passing. “…I fear my hope is futile that they escaped the city, and that we are not greeted with some gruesome sight at the end of this road.”

(From Doc): this is where Rod learned magic, yeah?
(To Roderick): Some of your youth spent here yeah; most practical teaching starts in Academ, moves on to the university in Greyhold after aptitude is gauged. You got your elements down, the basics of your studies, here

Roderick remains coldly silent as they march through the wreckage of his memories, trying not to think too hard about anything except the task at hand.
(To Roderick): Hopefully you don’t find anyone you knew. Dead or alive…

Syviis watches for the telltale spike of magic power on the ground… and is interested if the storm is running ‘chains’ to a point or many points here with the ground?
(To Syviis): The storm above is a swirl of energy, but it follows very definite paths, almost like a triskelion. The ‘center’ of it is ahead, where Rod leads. Theres definitely a thing there projecting to the storm above. A central Axis

Gray shakes off the impulse to be impressed by the power of the chained storm and the way they guide it around the path, the beast loping forward. “Tell me if you see the tethers we need to destroy. I don’t know I’d recognize them.”
Syviis: “The patterns of the storm lead us forward….everything stems from the same point. Rod is on the right path”

(To Roderick): As you ride closer, you get the distinct feeling of a faraway whisper, like a voice yelling across a great distance. Your experience with the Fae sword and other things tells you this voice is inside your head
(From Doc): is it intelligible?

(To Roderick): You focus on it, letting Bacvieca ride on, looking inward. The voice grows somewhat louder, but you can still barely hear it. It sounds like a voice you knew, from a long time ago. Like the memory of a friend long forgotten…

Ken (GM) As the path leads on , the devastation lessens some. Here, only specific buildings seems destroyed. A home here burned to ashes and rubble, but the neighbors untouched. The spikes of the clear crystal are fragmented here and seem broken off from everything, like an odd frosted coating of gemstone.
The road narrows, and you see the spire of a tall temple or library ahead. The eye of the storm looms directly above

Suðri Skornbrekker: “I guess we have arrived…”

Bomrek takes a moment to check doors, see if they’re unlocked, and peek inside. Completely desolate and empty, or are there some hidden villagers in here?

Ken (GM) Checking a few doors, Bomrek knocks loose some rubble and opens a nearby door, somewhat intact. The house is in disarray; the insides a shambles as if a riot broke loose inside. Crystal lies in broken heaps inside… and is stained with red. Smears of blood lead back to the doorway, like bodies were dragged through a butchery…
Syviis sighs grimly
Bomrek shakes his head from side to side, and doesn’t give any more mention to the scene, continuing on instead.

Ken (GM) the path twists again toward the building, through a narrower thoroughfare. The stones here are unmistakably blood-soaked, despite the rain, and marked with other signs of violence
Ken (GM): [map magic, top right/center]

Suðri Skornbrekker notes the blood on the ground: “I wish we did not have to see what I fear we are about to see. Let us avenge these poor souls, friends.”

Ken (GM) the road leads to a kind of commons or square; a stockade is scorched with brimstone black. A building behind it charred out. To either side, the homes are untouched, but shuttered and quiet.

Gray advances, walking forward and drawing one sword, then the other. “Nothing to it but to see what waits for us now.”

Ken (GM) round the bend is a scene of terrible carnage; bodies lie askew in blasts of fire and smoking rubble. Horrible bubbling foreign earth pushes up through the stones, soaked in red blood, the trail leading up to a large stone building with a gaping mouth of an entryway. The battlefield of dead still trembles as crawling among them are ghoulish forms, feasting on dead flesh and bodies
Doc: [wew wtf my connection died for a few minutes and suddenly there’s blood everywhere]
Ken (GM): lol
Suðri Skornbrekker cringes
Ken (GM): [~yep, thats map magic!~]
P.P. A.: yea Doc everyone died

Gray knew it wasn’t going to be pleasant, but even he finds himself shocked by the horrors here, growling as he touches that mask. Stern and resolved, he lifts it and settles it over his features before taking up the sword again. “Ghouls. Careful, the last ones we fought were dangerously flammable.”

Ken (GM) the crunch and crackle of the ghouls is audible from a distance, as they snap bone and limb to reach fresh blood and meat. Their gray skin is smeared with red, even in the rain

(To Roderick): The voice is calling for you, louder now, more distinct “Help! Please! I need you! I’m trapped here!”

Ken (GM) CRACK POP….SLUUUUURP
they feast

Syviis dismounts and readies her bow and arrow “I guess the magical light show will have to wait until after the re-killing.”
Suðri Skornbrekker dismounts as well. “I hope we needn’t waste much ammunition on these.”
Syviis: “Cleansing the land of these poor creatures is never a waste of ammo.” Begins aiming
Gray walks forward. “Come die, monsters!”
Gray: rolling 1d6 + 7 for Initiative (Basic Speed 6, Combat Reflexes +1 or +2 if Leader) ( 3 )+7 = 10
rolling 3d6 vs 15 to resist Berserk (Battle Rage) ( 6 + 2 + 3 ) = 11
Ken (GM): Gray takes the surprise round!
Suðri Skornbrekker: rolling 1d6+1+6,25 ( 4 )+1+6 = 11
Syviis: rolling 1d6 + 7 ( 1 )+7 = 8
Roderick does not dismount
Roderick: rolling d6+6+1 ( 4 )+6+1 = 11
Ken (GM): Bomrek! rolling 1d6+7.5 ( 3 )+7.5 = 10.5

Ken (GM) Your party lunges forth like the battle hardened maniacs you are!

Ken (GM) You have the surprise! The ghouls preoccupied with their meal!
Ken (GM): Skornbrekker!
Suðri Skornbrekker moves to get a good aim!
Ken (GM): CLANK CLANK
Suðri Skornbrekker spends the rest of his turn finding a gap to stick his bardiche into
Ken (GM): thunk
Roderick!

Roderick moves forward
Doc: top speed in one round is… 8?
Ken (GM): [rotates horsie]
[9 if loaded down to medium]
[there? or sharper turn?]
[we can nudge if need be]
Doc: (yeah that’s good)

Ken(GM): GRAY!
Gray advances at a run, ready to sprint next turn and the heavy footfalls of the towering beastman echoing as he stalks forward with swords ready
Ken(GM): SWORDS DRAWN AND READY FOR THE FRAAAAAY

Gray runs forward, haveing previously jumped the gun before Doc was done
Ken (GM): [madness]
Move 8 now, right?
Joush M.: Move 6 right now, given the armor and equipment on board. Move 8 if he had no armor, move 16 if he’d been in monster form.. humm.. should’ve used the mask

Ken(GM) Bomrek! Armed with his dwarven death pistols, he marches grimly through the rain!
the armory box hovering close
Bomrek: Yup, that’s about where I was going to put it~
Ken (GM): ayyyy
pistols? [i assumed multiple shots = more better]
Bomrek: (We need to invent Dwarven Gatorade so Bomrek can fire these things using FP, and not have to worry about sleeping for hours afterward)
Ken (GM): lol
[you have a box of blood-fueled powerstones. Those might help :P]

Ken (GM): SYVIIIIIS
Syviis: How far is the nearest meatgoul?
Ken (GM): 12 or 13 hexes
Syviis: Okey, do I have a clear shot?
Ken (GM): to the one on the left!
and then the ones behind him, 20 yards out
Syviis: Deal. 2 1FP Lightinin arrows ready
Oooh…
wait
I’ll go for the longer range one.
Trusting Rod and Gray to nuke the nearer ones.
Ken (GM): kk
first shot!
Syviis: -6 range, -3 Vitals ++3 Archerfuckery + Aiming… how long did I have?
Ken (GM): a round
Syviis: So basically… don’t crit fail.
rolling 3d6 ( 4 + 2 + 1 ) = 7
That would be a hit.
Ken (GM): they are surprised, so yeah, damage!
Syviis: arrow: rolling 1d6 + 2 ( 5 )+2 = 7
Ken (GM): O.o
Syviis: rolling 1d6 + ( 1 ) = 1
Hahhaaha, and 1 pt lighting to the vitals
Ken (GM): thwip
OH YEAH

Ken (GM) the arrow sinks in and it’s heart bursts into fire!
Ken (GM): rolling 3d6 vs 11 ( 3 + 1 + 5 ) = 9 HT vs Fragile(explosive/combustible)
it doesnt explode! but it expires!
Syviis: Cool. Is that a 2nd one right next to him? 😛
Ken (GM): yus
Syviis: Cool. Same thing then. Assuming I only get the aiming bonus on the first shot/target, target roll is 15
Ken (GM): kk
Syviis: rolling 3d6 ( 3 + 4 + 4 ) = 11
Ken (GM): hit! damorge!
Syviis: rolling 1d6 + 2 ( 2 )+2 = 4
rolling 1d6 + ( 1 ) = 1
Ken (GM): jfc
Syviis: Damn, lightning sucks lately, lol
Still, thats 5 to vitals
Ken (GM): rolling 3d6 vs 11 ( 3 + 3 + 2 ) = 8
yeah he collapses and burns, but doesnt quite erupt
Syviis: I guess that’s okay… 😛

Ken (GM) the Ghouls turn, aghast at your charge! There is a HOWL
Ken (GM): rolling 1d6+6 ( 4 )+6 = 10 initiative

Skornbrekker!
Suðri Skornbrekker takes aim at the vitals of the large ghoul in the middle.
Ken (GM): kk, aiman!
Roderick!
chargan?

Roderick rides in and slashes at the nearest ghoul, keeping to the edges of the fight
Ken (GM): [I have nudged token controls, you should have the horse under your power too now]
Roderick: rolling 3d6 vs 14 to hit ( 5 + 3 + 1 ) = 9
Ken (GM): choo choo! all aboard the ‘fuck you’ train!
Doc: so how does the height advantage work? ghoul is at a defense penalty?
Ken (GM): you get a +1 flat to hit for height! so 9 vs 15 for you!
Ken (GM) the ghoul opts not to dodge against a modified 5 (-2 stun, -2 runaround)
Ken (GM) The blade bites deep!
Ken (GM): Damage!
Roderick: rolling d6+5 ( 3 )+5 = 8 Cut
Ken (GM): CHOPPY
Ken (GM) the blade bites deep! The ghoul expires! (12 wounds, no DR)

Ken (GM): GRAAAAY
Gray charges and attempts to Slam the enemy, intending to knock them down and break them!
Ken (GM): to hit!
Gray: rolling 3d6 vs 14 for Slam ( 2 + 4 + 6 ) = 12
Ken (GM): WHAM
Joush M.: no dodge right?
Ken (GM): nope, back hex, etc
SLAMBO WHAMBO
Gray: rolling 3d6 for Slam damage (speed 7, HP 20, Hard) ( 3 + 3 + 2 ) = 8
Ken (GM): 😮
oh right, doubled for a push tho?
Gray hits hard enough his own bones nearly crack under the impact. He will feel that for an hour or two and the pain only seems to spur him on.
Ken (GM): oh shit
like a slam but without shield
derp
Joush M.: Gray takes 4 from his own slam, but Ghoul takes (8-DR) and needs to roll to avoid knockdown. (I think that’s right, anyway)
Ken (GM): hmm, I get a seperate calculation; ghoul HP, total velocity 7 vs you. So I roll 1d
rolling 1d6 ghoul bump ( 1 ) = 1
lol
rolling 3d6 vs 11 knockdown ( 6 + 6 + 2 ) = 14
Doc: rip
Ken (GM) the ghoul goes flying, squealing, and tumbles. Broken
Ken (GM): rolling 3d6 vs 11 major wound ( 1 + 2 + 6 ) = 9
Ken (GM) it whimpers!
(To Gray): from here, you can smell the building is a den of rot and evil. the howling and barking of the ghouls has awoken some number of voices inside as well!

Ken (GM): Bomrek!
PISTO-LERO
Bomrek: Wew
Bomrek’ll take one step ahead, and then fire a shot off at the enemy near the corpse
Riiight, here [points]
Ken (GM): 15 hex shot! pew pew!
Bomrek: What’s the penalty?
Ken (GM): -5 !
Bomrek: I need.. a 12 or less!
rolling 3d6 ( 5 + 4 + 3 ) = 12
Wew
Ken (GM): pakew!
Bomrek: No dodge then?
Ken (GM): back shot, you’re clear for damage!
Bomrek: rolling 4d6 ( 3 + 5 + 3 + 3 ) = 14 burn
Ken (GM): BOOSH
Ken (GM) the ghoul erupts, like kindling, the volatile body a gout of flame, then nothing but bones
P.P. A.: fug 😀
hey Rod wanna play with fire

Ken (GM) a HORDE of the ghouls erupts from the doorway, howling and gibbering!

[GM add like, twenty tokens to the map out of the doorway of the building]

Ken (GM): One leaps for gray!
Bomrek: Ho-lee-crap
Ken (GM): rolling 3d6 vs 14 brawling bite/leap torso ( 5 + 1 + 6 ) = 12
gray! defend?
Gray: rolling 3d6 vs 12 to parry ( 6 + 3 + 5 ) = 14
Joush M.: Nope. Fuck
Gray snarls, nearly intercepting one with a sword but his timing missed, the beast growling as the ghouls swarm.
Ken (GM): rolling 1d6 bite! ( 5 ) = 5
:O
Ken (GM) the ghoul latches down with big fugging teefs, fangs crunching into metal and leather!
Ken (GM) it holds on!
Ken (GM): some kind of super awkward grapple with the face!

Syviis! THE HORDE IS HERE
Syviis: Going to try to light them up a few rows behind Gray, do I have a shot at any of them or should I get moving?
Ken (GM): clearest shot is the ones in front
first two on the left side
including mr.bite-grapple
Syviis: How much of a penalty to hit one or two back in the middle of the crowd?
Ken (GM): -4 per rank, its steep
Syviis: OK, going for 4 FP 1 rank in. Target to hit will be 15 again
rolling 3d6 ( 1 + 4 + 6 ) = 11
(From Syviis): this will be my last round, sorr man!
(To Syviis): No worries mang, sorry for dithering

Ken (GM): rolling 3d6 vs 9 dodge! ( 4 + 6 + 6 ) = 16
HIT!
damorge to mr potentially explosive?
Syviis: rolling 1d6 + 2 ( 5 )+2 = 7
Syviis: rolling 4d6 + ( 6 + 4 + 5 + 5 ) = 20
BOOM!
You’ve been….THUNDA STRUCK
Ken (GM): KABOOM
FFS thats a lot of burning
okay HT roll
rolling 3d6 vs 11 ( 2 + 3 + 3 ) = 8
and vs immediate death
Ken (GM): rolling 3d6 vs 11 ( 4 + 4 + 2 ) = 10
okay then, nothing too bad there
last shot?
(To Fiss): Sorry, taking your last shot assuming you afk’d
Ken (GM): assuming AFK fiss? gonna take another shot VS 19 at the closer/easier
rolling 3d6 vs19 ( 4 + 6 + 4 ) = 14
rolling 3d6 vs 9 ghoul dodge ( 6 + 4 + 5 ) = 15
rolling 1d6+1d6 arrow / fire ( 4 )+( 6 ) = 10
thwip-boosh!
Skornbrekker! top of the round!

(To Roderick): HELP ME! The voice pleads, louder here, you can’t pinpoint the source, but its close

Suðri Skornbrekker shoots at the big ghoul next to Gray, aiming for the vitals!
Suðri Skornbrekker: [8v12]
Ken (GM): nice
rolling 3d6 vs 7 grapple/dodge ( 3 + 6 + 2 ) = 11
HIT pew pew
Suðri Skornbrekker: rolling 4d6+2 ( 3 + 1 + 2 + 4 )+2 = 12 Pi++
Ken (GM): NANI?! (regular musket damage!?)
P.P. A.: (aye, pi++)
Ken (GM) flesh parts and the body breaks! The grappler is shot off Gray!
Suðri Skornbrekker enjoys the whiff of burnt gunpowder.
Ken (GM): [so fresh and so clean!]
P.P. A.: Cover up the smell of dead civilians with the smell of death to your enemies
Ken (GM): Roderick!
(To Roderick): You can see from this angle on your steed, there are even MORE behind them! A dozen at least in the entrance-way!
Roderick rides closer and unleashes a gout of flame into the doorway
Ken (GM): yeah, youre good just about anywhere
Joush M.: AoE dude getting a perfect target. Do it
Doc: haha FUG
Ken (GM): ?
Doc: this is probably close enough, what’s the move and attack penalty?
Ken (GM): riiight
-2 unless your bulk is worse (I dont think it is)
ROLL FOR SCATTER YO
Roderick: rolling 3d6 vs 13 ( 1 + 5 + 4 ) = 10
rolling 4d6 burning/fwoosh damage ( 4 + 5 + 1 + 5 ) = 15 Burn

Ken (GM) RODERICK UNLEASHES HELL ON THE DEAD

Ken (GM) There is a SERIES of WHUMP-BOOM noises
and a lot of screaming
Bomrek: (fwoosh~)

Ken (GM): Gray!
Gray shakes off the dazzling afterimages of the intense flames and spares a heartbeat to nod in Suðri’s direction when the ghoul is shot off of him before turning on the others, slashing with that massive sword. (At the one still standing as he steps forward.)
Gray: rolling 3d6 vs 16 for Balanced SM +1 Broadsword ( 2 + 2 + 2 ) = 6
rolling 3d6+2 for Cut damage from Broadsword Slash ( 3 + 4 + 6 )+2 = 15 Cut
Ken (GM): 6!
Joush M.: Critical vs standing one. Stab with the other sword at the one that is down
Ken (GM) the Ogre blade flares with Green flame; The sword swings true and two ghouls drop from the sword stroke. One in twain, the other aflame and crumbling
Gray: rolling 3d6 vs 15 for Thrusting Broadsword. ( 1 + 5 + 6 ) = 12
rolling 1d6+4 for IMP damage from broadsword thrust ( 4 )+4 = 8
Joush M.: (OOh, neat crit effect)
Gray flicks his wrist and looks around, seeing if there’s more to kill
Joush M.: (Of course, the unneeded roll was good)

Ken (GM) the square is now quiet but for the rain and sizzle. Magic clings to the air like smoke, but the enemy has been routed, charred, and broken
Inside the building, the darkness reigns…
The sky rumbles, but does not rage

(To Roderick): You think you saw something in the afterimage of the flames of your attack. Something big, pink, and fleshy, lit for only a moment, but with a hundred eyes to reflect the light

Gray howls like some beast behind his mask and calls out. “Come face us! We are out of ghouls to kill!”

Suðri Skornbrekker quickly reloads his musket.
P.P. A.: assuming we’re out of combat-time

Bomrek reloads his pistols as well, assuming there’s time.
Ken (GM): [yus, imminent threat passed
Joush M.: Next Wave Begins in 30..29..
Ken (GM) Gray lurches for more targets, here and there a moment, but everything is unmoving, dead and re-dead

Bomrek jogs up to the battle, keeping an eye out for more of these things

Ken (GM) the smell of carnage rises from the stones now. The bodies of the ghouls like ephemeral alcohol and rot mingled into a heady stink atop the blood and fire

(To Gray): inside the building, you hear the thrum of magic, and feel the tingle of it emanating from the open doorway

Suðri Skornbrekker tries not to tread on too much gore

Syviis stalks, breathing heavy but in control, eyes wild with excitement

Gray looks around a moment from behind the Warden’s mask, eyes flashing, deep, rough voice rumbling. “Inside. There’s some magic working inside.” He gestures to the building. “And well fought.. Roderick, you did brilliantly!”
Suðri Skornbrekker: “I concur; you even put our rifles to shame there.”
Syviis nods with Gray “Yes, be careful, its the focus of the storm, likely”
Bomrek makes his way over the slippery blood, closer to Gray. “Aye, the fire gout helped.”
Roderick nods curtly, squinting as he tries to look down the hallway through the smoke.
(To Roderick ): You see in the room, lit by candlelight of glowing runes, a slowly swirling lump of spherical flesh….taller than even Gray

IT RUMBLES AND SPEAKS
IT WANTS YOU TO COME CLOSER, FLESHTHINGS

Gray crushes bone to dust under his boot as he walks forward over the bodies of dead ghouls. “We come to cast you back into the darkness”
Bomrek: (eyeball smoothie)
Suðri Skornbrekker peers inside, past Grey; he swaps his musket for his laser-rifle.

IT swirls into view; lit from below in near-darkness, only the glow of blue and yellow magic about it.
As your eyes adjust, the horrifying lump of flesh becomes clearer; the room once some sort of temple or library, now, shattered and scarred with magic and combat.

Bomrek clambers onto and over some corpses, and peers in at the eye. He points his pistol at it and holds it there. “Is it… a creature? or some sort of portal?”

Ken (GM) the pillars hold up a vaulted ceiling. Runes in a circle on the floor empowering something containing IT. The eyes following you each, twisted pupils of every kind you’ve seen, and many you wish you hadn’t.

Suðri Skornbrekker advances slowly, a steady aim on the abomination
“Where did the man we saw go? though?
“Wait, why am I asking that?”
Suðri Skornbrekker quiets down and concentrates, trying to locate the nearest silver sword with Quicksilver’s power
(To Suðri Skornbrekker): The wizard is in torturous pain, agonized. He clutches the silver sword, swirling in a tempest of electricity, unable to die. Gutteral laughter nearby. He is deeper inside, through the veil
Suðri Skornbrekker staggers. “What the—”

IT SPEAKS AND YOUR SKIN QUIVERS

IT WANTS THE CIRCLE BROKEN. THE WIZARDS ARE NO CONSEQUENCE. BREAK IT FREE TO ENTER YOUR REALM

Gray: “Magic binds it. Another circle filled with evil to power evil.” He snarls behind the mask, looking around and putting away one sword then the other. “Do we smash the pillars? Or banish the boil of corruption some other way?”

Bomrek turns to Suðri, concerned, and then looks back at Syviis, questioning.

Ken (GM) the four pillars mark the outside of the circle. Behind IT though, is an archway with a pale golden veil across it, misty and wafting. Like a gateway…. but part of the circle?

Syviis: “IT is trapped, don’t worry. I can see the circle of power has it contained. Much like at the Ansible….”

Suðri Skornbrekker looks slightly pale, but the weapon in his clutches helps him recover. “…how are we going to get that sword out of… ugh, there?” He asks himself.
Syviis: “Roderick, I dont understand the fifth pillar, the circle is weird, isn’t it?”
Suðri Skornbrekker steps inside
Roderick dismounts and approaches
Bomrek: “Did you bring a fishing pole, Suðri?” Bomrek comments, walking in slowly.
Suðri Skornbrekker: “I thought you would be one to prefer blast fishing, Bomrek,” the dwarf replies with a chuckle.
Gray: “The wizards that made this are idiots, but they didn’t do this with total foolishness. This arrangement is also made to drive the filth back out after they are done stealing it’s power. We find the way to Banish it, then collect what we need”
Roderick: (To GM) rolling 3d6 vs 13 thaumatology? ( 2 + 3 + 2 ) = 7
(To Roderick): The whole affair, seems to be set up around a series of pillars of power and the Gate is acting as one. Like…they’re tapping into some far-off place and using it as another fundamental block. Holding up the spell with something very, very unstable…
(To Roderick): Gray’s theory might be true. You’re no gate-wizard, but they might have the whole thing setup like a kind of box-spring trap, siphoning the entity off if the circle breaks…regardless, they worked into the whole storm-spell a working Gate. It goes somewhere else, and something there is part of the spell.

Suðri Skornbrekker tries to avoid eye contact with IT
(To Suðri Skornbrekker): You recall how the feeling of slithering flesh caught you up last time you encountered IT. Here, the armor seems to deflect a bit of IT’s presence
(From Suðri Skornbrekker): Suðri
quietly thanks his trusty crusty ally

Gray walks forward, searching the room. Looking for anything that looks magical and controllable about this place.
(To Gray): The walls and floor are decorated with runes and sigils, and patterns with precious metals worked in. The whole place seems to tingle with magic, but you don’t see any spirits here, just mortal human magic workings. Aside from the pillars and the circle and IT, there is the portal with golden veil.
Gray looks around. “Roderick and Syviis might be able to make sense of this, but it’s meaningless to me.”


Ken (GM): [oh balls, 4 o clock]
[good place to leave you guys pondering and speculating?]
Bomrek: (yee)
Adolf S.: I’ve gotta go get rid of a bunch of old crab anyway
Ken (GM): oh lord that must smell
Adolf S.: I hope not, but will prepare for the worst.
Ken (GM): RIGHT
Joush M.: Sounds good to me. I’m going to try not to contemplate old crab Ken (GM) next week! What machinations have the wizards of jadeite done now?
Adolf S.: kill all wizards
Ken (GM): 4xp for our heroes! and the possibility of CHAOS with IT
P.P. A.: o ok
Ken (GM): PEW PEW PEW PEW
P.P. A.: something evil to do with demons, probably
P.P. A.: Thanks for the Dynasty Warriors session!
Doc: lel
Ken (GM): I always aim to oblige for CARNAGE AND MADNESS
send me a discord ping if ya need anything
Doc: thanks for the game

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